blizz abs + pixelmovement f0tz!baerchen

Started by ZuNNeR, April 29, 2010, 12:12:27 pm

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ZuNNeR

April 29, 2010, 12:12:27 pm Last Edit: May 03, 2010, 12:04:21 pm by ZuNNeR
I need some help with combining these two scripts.
I need the most to passability on the pictures and 8-directional character sprite. It would be good if blizz abs 2.7 will combined with pixelmovement 1.5 (or light). For help, of course credits.
Sorry for my English. I'm not too good.

Pixelmovement 1.5
http://elamshin.rpg-studio.de/wb/media/download_gallery/Pixelmovement1.5.txt

Pixelmovement Light
http://elamshin.rpg-studio.de/wb/media/download_gallery/Pixelmovement%20Light.txt

blizz-abs(If someone does not know)
http://forum.chaos-project.com/index.php/topic,106.0.html



Valdred

Blizz-abs already have pixel-movement. Use the config software

ZuNNeR

I know. But how can I do custom passability? like that in f0tz!'s pixelmovement. I'm making isometric game and I need pixel passability.


Blizzard

Let me give you a good advice if you want isometric movement: Don't use RMXP.
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Valdred


ZuNNeR

I know that creating isometric games is difficult, but I would like to try. I have seen some isometric games in rmxp. I need only custom passability. Is it possible to combining? Or some other passability? Please. I need it very much. I already have all the resources. I need only that.

Valdred

If you could post that script, then I can give it a try. Please post it in plain text. I don't feel like downloading, extracting, opening, copying, pasting right now.

Starrodkirby86

Quote from: Valdred on May 02, 2010, 04:26:00 pm
If you could post that script, then I can give it a try. Please post it in plain text. I don't feel like downloading, extracting, opening, copying, pasting right now.


Why use plain text when the code tags are so much prettier to use for such things~

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Blizzard

Quote from: ZuNNeR on May 02, 2010, 04:13:49 pm
I know that creating isometric games is difficult, but I would like to try. I have seen some isometric games in rmxp. I need only custom passability. Is it possible to combining? Or some other passability? Please. I need it very much. I already have all the resources. I need only that.


Just because it exists and it's possible doesn't make it a good idea.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Subsonic_Noise

Quote from: Blizzard on May 03, 2010, 03:02:39 am
Quote from: ZuNNeR on May 02, 2010, 04:13:49 pm
I know that creating isometric games is difficult, but I would like to try. I have seen some isometric games in rmxp. I need only custom passability. Is it possible to combining? Or some other passability? Please. I need it very much. I already have all the resources. I need only that.


Just because it exists and it's possible doesn't make it a good idea.

Existence in general isn't a good idea.

Valdred

Quote from: Starrodkirby86 on May 02, 2010, 05:40:59 pm
Quote from: Valdred on May 02, 2010, 04:26:00 pm
If you could post that script, then I can give it a try. Please post it in plain text. I don't feel like downloading, extracting, opening, copying, pasting right now.


Why use plain text when the code tags are so much prettier to use for such things~


code tags are fine. I just hate it when people put a .txt file in a zipped folder and uploads it z_z

ZuNNeR


Valdred

You are using pixelmovement and ixelmovement light version? :???:

ZuNNeR

No. I posted them because I want to Blizz-abs work with any of these versions. Of course I not put these together.

ZuNNeR


Subsonic_Noise

You know, this isn't an easy thing to do. It would probably require a major edit in BlizzABS' movement and collision parts, and if anyone who isn't very familiar with BlizzABS would do it, it would create alot of lag or bugs.

Valdred

I doubt I am going to do this. I already got my hands filled with my own scripts.

ZuNNeR

can someone else do it? Alternatively it may be XAS instead blizz abs.

Subsonic_Noise

Quote from: ZuNNeR on May 07, 2010, 12:56:51 pm
can someone else do it? Alternatively it may be XAS instead blizz abs.

lol

Valdred

The method is fairly simple, it's just very time consuming.
You gotta go trough the whole pixel script and change the name of every method or variable that is used in blizz-abs. Additionally you'll have to do lots of aliasing.

Blizzard

You can use maximum pixel movement in Blizz-ABS already. You "only" would have to completely rewrite the object representation on the map and the collision detection between objects without messing up Blizz-ABS.
Check out Daygames and our games:

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Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ZuNNeR

I found this script:
http://www.hbgames.org/forums/viewtopic.php?t=24795.0
It's by arevolupapo. This is script on the map of the world. It has passability on the pictures like f0tz!'s pixelmovement.can it be used to normal map? Does it work with Blizz-abs?

Blizzard

I don't think it was intended to be used for normal maps as it doesn't seem to support events on the map (on first sight).
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ZuNNeR

may be possible to draw from this the passability on the pictures?

ZuNNeR


ZuNNeR

bump
Or give me another good ABS working with pixelmovement.(with bows, magic...)

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ZuNNeR

But blizz-ABS haven't pixel passability. Blizz-ABS have standard passability-32x32.

winkio

It has smaller rates, just increase PIXEL_MOVEMENT_RATE.  And read the manual while your at it.

Blizzard

Quote from: ZuNNeR on May 14, 2010, 05:56:47 am
bump
Or give me another good ABS working with pixelmovement.(with bows, magic...)


You asked for pixel movement, not pixel passability.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ZuNNeR

I talked about other ABS working with pixel passability.
Blizz-abs - continue the same question about passability.

ZuNNeR

bump
Please. I need good abs working with f0tz!'s pixelmovement. Or with other script with pixel passability.