Forums and Flamewars

Started by WhiteRose, June 06, 2010, 08:27:45 pm

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Aqua

Quote from: WhiteRose on June 29, 2010, 03:31:18 pm
The default battle system resembles a forum thread more than Blizz-ABS; people take turns "posting" rather than attacking. Blizz-ABS wouldn't work for this kind of combat system.


Didn't read the rest after this post...
But I need to say this...

There should /definitely/ be a punishment for "double posting" XD
Might be hard to do though since the only time I can think of someone doing an action twice in a row is by going last one turn then going first the next.
Unless we use an ATB... :x

SBR*

Quote from: Aqua on July 01, 2010, 05:18:26 am
Quote from: WhiteRose on June 29, 2010, 03:31:18 pm
The default battle system resembles a forum thread more than Blizz-ABS; people take turns "posting" rather than attacking. Blizz-ABS wouldn't work for this kind of combat system.


Didn't read the rest after this post...
But I need to say this...

There should /definitely/ be a punishment for "double posting" XD
Might be hard to do though since the only time I can think of someone doing an action twice in a row is by going last one turn then going first the next.
Unless we use an ATB... :x


OR make double posting a skill, with an HP/whatever-it-will-be-called-in-the-game reduction as punishment. Maybe make Chaos Drives with script names, like: BlizzABS, RMX-OS and ultimately SDK, with mass destruction skills? And maybe make a flee function called thread lock?

Silentknight72

Aqua can i have your picture so I can sprite yours.
Sigs: ShowHide






G_G

Quote from: Silentknight72 on July 01, 2010, 07:45:49 am
Aqua can i have your picture so I can sprite yours.


HA! Good luck on that one. If anything go off from her pokemon avatar.

WhiteRose

Quote from: Aqua on July 01, 2010, 05:18:26 am
Quote from: WhiteRose on June 29, 2010, 03:31:18 pm
The default battle system resembles a forum thread more than Blizz-ABS; people take turns "posting" rather than attacking. Blizz-ABS wouldn't work for this kind of combat system.


Didn't read the rest after this post...
But I need to say this...

There should /definitely/ be a punishment for "double posting" XD
Might be hard to do though since the only time I can think of someone doing an action twice in a row is by going last one turn then going first the next.
Unless we use an ATB... :x

Working with an ATB would be feasible. Do you know of a good one?

SBR*


lonely_cubone

Well I noticed you SBR. Let's try this.

Hey Rose! SBR wants to tell you something! Read his posts! ;)

WhiteRose

Quote from: lonely_cubone on July 01, 2010, 12:33:34 pm
Well I noticed you SBR. Let's try this.

Hey Rose! SBR wants to tell you something! Read his posts! ;)

D:
*Read's SBR's posts*

Those are okay suggestions, but remember that this isn't just about Chaos Project; they're going to quest through the entire internet, so some of your suggestions might need to be re-thought a little.

Diokatsu

Instead of an original soundtrack, let's use internet meme music.

G_G

Quote from: Diokatsu on July 01, 2010, 01:26:19 pm
Instead of an original soundtrack, let's use internet meme music.


Agreed :3

SBR*

I was referring to my other post, a page back...;)

WhiteRose

July 01, 2010, 02:11:19 pm #111 Last Edit: July 01, 2010, 02:18:05 pm by WhiteRose
Quote from: game_guy on July 01, 2010, 01:30:51 pm
Quote from: Diokatsu on July 01, 2010, 01:26:19 pm
Instead of an original soundtrack, let's use internet meme music.


Agreed :3

RAH RAH FIGHT DA POW-AH

Quote from: SBR* on July 01, 2010, 01:49:37 pm
I was referring to my other post, a page back...;)

You mean the banner script? It looked a little bit confusing; can you clarify how I would go about using it and what it does?

SBR*

Well, somebody asked for a script that would make banners pop up randomly, and that's what it does really. The config has like three(?) variables, one of them asking for the reappear time, which means the time before the next pop-up appears, another one about the auto_disappear time, which means after how long it is automatically closed. The third one is explained.

P.S. Oh, and the very first one is about the banners shown. Just add extra banners to the array. Just enter the name of the banners and place the banners in the pcitures folder. This comp (not my comp :urgh:) types really slowly, so I can't edit the text above to add this variable...

G_G

There is probably a better way of doing this no offense at all SBR.
$game_banner = Game_Banner.new

Instead of doing the above, its recommended to just do this in the scenes you want.
class Scene_Title
  alias draw_banner_later main
  def main
    @banner = Game_Banner.new
    draw_banner_later
    @banner.dispose
  end
  alias update_ban_later update
  def update
    @banner.update
    update_ban_later
  end
end


Sure its more work, but its more efficient.

Diokatsu


WhiteRose


SBR*

Quote from: game_guy on July 01, 2010, 02:41:41 pm
There is probably a better way of doing this no offense at all SBR.
$game_banner = Game_Banner.new

Instead of doing the above, its recommended to just do this in the scenes you want.
class Scene_Title
  alias draw_banner_later main
  def main
    @banner = Game_Banner.new
    draw_banner_later
    @banner.dispose
  end
  alias update_ban_later update
  def update
    @banner.update
    update_ban_later
  end
end


Sure its more work, but its more efficient.



You're completely right, G_G. I already said I made it really fast so I didn't really think of it before I started. Hmm, but what if you change scenes when the banner is active? Then the banner would suddenly disappear. Also, if you make the reappearing time bigger, you would have to stay on the same scene for a pretty long time, and you shouldn't access the menu.

Diokatsu

YOU CAN TOUCH ME I'M BEHIND 7 PROXIES

WhiteRose

Quote from: Diokatsu on July 01, 2010, 04:03:34 pm
YOU CAN TOUCH ME I'M BEHIND 7 PROXIES

You'd better believe it.

G_G

Quote from: SBR* on July 01, 2010, 03:34:32 pm
Quote from: game_guy on July 01, 2010, 02:41:41 pm
There is probably a better way of doing this no offense at all SBR.
$game_banner = Game_Banner.new

Instead of doing the above, its recommended to just do this in the scenes you want.
class Scene_Title
  alias draw_banner_later main
  def main
    @banner = Game_Banner.new
    draw_banner_later
    @banner.dispose
  end
  alias update_ban_later update
  def update
    @banner.update
    update_ban_later
  end
end


Sure its more work, but its more efficient.



You're completely right, G_G. I already said I made it really fast so I didn't really think of it before I started. Hmm, but what if you change scenes when the banner is active? Then the banner would suddenly disappear. Also, if you make the reappearing time bigger, you would have to stay on the same scene for a pretty long time, and you shouldn't access the menu.


There may be scenes you don't want the banner on. Also on top of that we can store time thats passed in $game_system.
class Game_System
  attr_accessor :dissappear_time
  alias gg_add_ban_time_lat initialize
  def initialize
    @time = 0
    gg_add_ban_time_lat
  end
end


And add to that variable instead of the variable in the game_banner class.