Haunted House(working title)

Started by nathmatt, June 16, 2010, 07:46:50 pm

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nathmatt

June 16, 2010, 07:46:50 pm Last Edit: December 23, 2010, 04:59:22 pm by nathmatt
Haunted House




Intro

You are in a haunted house.




Background Story

There had long been a rumor about the path through the woods. Many students would take the path as a shortcut through the school, but occasionally word would get out that somebody had disappeared, supposedly while following the path. However, Brett always laughed it off. Together, he and his friend Dani would often take that path, and it always seemed safe. School was tough, but he pushed through, living life like any other middle school student.

Brett could still remember the day he heard the news; they said it was an accident, but no one was sure. Dani had been injured, perhaps fatally. He remembered rushing to the hospital, and sitting by her bedside. She looked even worse then he had thought. She was unconscious, but just before she died, she opened her eyes and tried to speak. However, he was unable to hear her.

For weeks, he was depressed. His best friend was gone. School, once a happy place, seemed cold, heartless, and empty. One day, however, while walking home after another rigorous school day along the path, he thought he saw a familiar figure in the trees just off the path. Could it be her!? But she was dead... wasn't she? Though, come to think of it, she had been so badly mutilated that they weren't completely sure about that. Maybe it was some other girl who had died. Maybe she was still okay, and had just been waiting for him! Though there were severe logical fallacies with this theory, he didn't stop to think. He called out and thought he saw her turn, but then she headed deeper into the woods. Dashing after her, he left the path and ran into the trees. He had no idea where he was going; he only tried to keep the figure in view. Finally, he reached a clearing. In the center was a massive old house; by the looks of things, no one had entered for a long time. With a click, he heard the door close. Had she entered the building? Hefting his back-pack over his shoulder, he walked to the front of the house and knocked with the massive knocker - there was no answer. It echoed hollowly through the empty house. He tried the handle - the door was open. With a shove, he pushed the gigantic oaken doors open, and entered into the dark house. He would find her, no matter what it took.



The adventure begins

Not long after entering the house, he felt uneasy; the giddy anticipation of finding Dani had worn down, and now he was here, alone in a dark house.
He called out, but no one seemed to be here.
By the looks of the cobwebs and think layers of dust laying on the furniture and dancing in the air, no one had been here for a long time.
Why hadn't he ever heard of this place? He looked through a couple rooms, but there was no sign of his friend.
The atmosphere was getting to him - he would come back later with a few other people to explore.
Walking back to the massive front door through which he had entered, he pushed... but it didn't budge.
The door was locked! He tried everything, but couldn't get it to open.
Out the only window he could find, high up above the door, he could see the sun starting to set.
Once it went down, it was going to be pitch black.
Digging through his backpack, he found a flashlight... but the batteries were running low.
He'd have to try and find more as he looked through the house. He then heard a familiar giggle... Dani?
It echoed throughout the house. Maybe she was in here somewhere.
But should he try and find her... or try and get out?



Features


  • No RTP Required
  • Fully Moused system
  • Custom mouse Hud
  • Custom mouse menu
  • Custom message hud
  • Custom Journal System (working progress)
  • and more to come




Screenshots

Screen Shots are old and will be updated later
Spoiler: ShowHide

Spoiler: ShowHide

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Spoiler: ShowHide





Download

Preview




Credits


  • Nathmatt
  • Blizzard
  • Craig Randall
  • Zanyzora
  • Reno-s--Joker
  • Game_Guy
  • Cait Sith




Everything else

Controls:
left click is the c button
right click is the b button

also if you see a resource that is not credit properly please post here so it can be corrected
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Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
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lonely_cubone

I haven't played much of it yet, but this looks interesting. I never thought of making a game like this with RPG Maker.

Lobstrosity

This game looks interesting from what I've played. I only have a few things to say: Use just a bit better grammar, (Capital letters, ect) and maybe make some things more interesting to examine. Most things just say that there's nothing interesting here, but you should change it to something that describes the object. You don't have to change any of these things, just my opinion.  :) Overall, it was very interesting compared to the other RPG Maker games I have seen!
Don't come any closer. I'm armed... with SCIENCE!

Dweller

Interesting idea, I hope you continue with this project.
Dwellercoc
Spoiler: ShowHide

G_G


nathmatt

July 03, 2010, 05:04:39 pm #5 Last Edit: July 03, 2010, 09:01:13 pm by nathmatt
new preview with updated interface

edit re uploaded fixed a few bugs

edit no comments on the new message/info system

edit updated screen shots
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Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


Sase

I couldnt understand why the "Yes/No" thing was there. It's an investigation game, of course you want to investigate everything. Also if possible, make the Yes/No display use mouse scroll. I found it annoying having to move my mouse to bottom left corner :p

Disable the mouse after the player has clicked a teleport event, if I click it twice before it loads the first time, I end up with completely black screen :/ Also the text was full of little grammar errors but that's not that major.

lonely_cubone

Quote from: Sase on July 04, 2010, 12:04:48 pm
I couldnt understand why the "Yes/No" thing was there. It's an investigation game, of course you want to investigate everything.


I agree. Also, if there's nothing there, don't say "there's nothing there" each time. If you don't say anything, there obviously isn't anything there (at the time), and it's generally nicer.

nathmatt

if it doesn't say anything then how are you going to know it read you click it
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My script


Kett Shee

Quote from: nathmatt on July 04, 2010, 03:08:29 pm
if it doesn't say anything then how are you going to know it read you click it


This is definitely a different concept then what I've seen on RMXP. I liked what I have played so far.

Maybe you could play an SE or something if there is nothing there. =/ Or you could go with Lobstrosity's idea of describing more about the object. It would keep up the player's interest.

Other than that, keep up the good work! :3 *lvls up*
You're all daft cunts. I love you. <3

Sase

Also, give us a chance to highlight all the objects in a map. For me the game looked really dark and I had to scan the map with my mouse on almost every map to see everything. While it was always "theres nothing here".

nathmatt

update new descriptions on everything
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Calintz

Well ... alongside an update should be some background information, Lol. That should really be where you begin your planning mate. The storyline and background information is arguably more important than the characters, maps, etc...

nathmatt

i agree that's why i am trying to recruit a story writer for my game
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


Calintz

Well the screenshots look intriguing. I wish you the best.