Ok, filesize question. Is this too much considering download time and such? I'm afraid the amount of charsets might be a bit... large.
The amounts are not exact.
150-170 charsets in RTP size.
6-7 tilesets
20-30 pictures - 640 x 480
3-4 autotiles
0 animations
0 battlebacks
10-14 battlers/faces
2-3 fogs
1-2 windowskins
0 titles (using a script)
0 panoramas
8-14 icons
1 gameover
3-5 transitions
So, am I exaggerating? Will that be OK?
If I am not, and I do need to reduce the size, I have thought of something.
If I use bitmap2code to store at least half of the graphics as methods in code instead of files, then they can be loaded when needed. That way I could reduce the size a lot right?