in other words, the system changes from a map based event/player instance system where the client can do a lot of the processing for events as it knows where everything is, to a system that is far more complex. a system where the server is doing the processing and syncronising, controlling each event and determining what area is available to the player. kinda like what runescape dose where it has one big map but sends data only for what is happening around that player. this means that the server is keeping track of every player and syncing events between them server load and bandwidth usage skyrocket compared RMX-OS as it is now