[XP]skill-script request

Started by Lanzer, October 12, 2010, 10:03:16 pm

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Lanzer

hi guys this will be very short
i`m looking for a script that emulates the FF VI state called "quick"
what this skill do? - this skill enables you to select 2 commands when your turn comes and when you are under quick effect

addons that i`m using really no one default battle system recently installed rpgmaker etc

anybody gonna help me :3??

thanks  <3




ForeverZer0

This is totally going to depend on what CBS you are using.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Lanzer

hi guys this will be very short
i`m looking for a script that emulates the FF VI state called "quick"
what this skill do? - this skill enables you to select 2 commands when your turn comes and when you are under quick effect

addons that i`m using: really no one just the default battle system ,recently installed rpgmaker etc

anybody gonna help me :3??

thanks  <3




SBR*

Quote from: ForeverZer0 on October 13, 2010, 12:20:07 pm
This is totally going to depend on what CBS you are using.



Quote from: Lanzer on October 13, 2010, 07:12:25 pm
hi guys this will be very short
i`m looking for a script that emulates the FF VI state called "quick"
what this skill do? - this skill enables you to select 2 commands when your turn comes and when you are under quick effect

addons that i`m using: really no one just the default battle system ,recently installed rpgmaker etc

anybody gonna help me :3??

thanks  <3


Lol, Zero, you just got owned there :P.

ForeverZer0

Yeah, I just scanned the message real quick, missed that part.  :wacko:
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Lanzer

well any hopes or ideas for me dear zero :3??




ForeverZer0

I don't have time to write a script for this at the moment, but if you want to do it yourself, I can point you/anybody in the right direction.

In Scene_Battle, there is an array, I believed called @action_orders. At start of each turn, a method creates the order that battlers perform in. One idea I can think of without looking at the script that may work, is to modify the method so that when it is about to add an actor in the array during the iteration, it checks to see if they have that state. If they do, just add them twice consecutively.

Without reviewing Scene_Battle, I can't say for sure if this won't cause other problems later, though I'm sure they could get worked out.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Lanzer

okkusenman thanks zero
i´ll check it out later
i want that script to make the bosses a bit more challenging