Author Topic: [XP] Run-Time Script Caller  (Read 5952 times)

Offline ForeverZer0

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[XP] Run-Time Script Caller
« on: November 27, 2010, 10:29:46 AM »
Run-Time Script Caller
Authors: ForeverZer0
Version: 1.0
Type: Scripting Tool
Key Term: Scripting Tool

Introduction

This script will allow you to open a small box while the game is running and type script calls into, which will execute when the Enter button is pressed.
Features

  • Built in rescue to keep game from crashing if the script call is written wrong, etc. Instead it shows the error and continues on.
  • Simple to use.
  • Did I mention you can make up script calls and change things at run-time.

Screenshots

None.

Demo

None.

Script

Here
(click to show/hide)

Instructions

Very simple. In script.

Compatibility

No know issues with scripts. Some hardware does not work right with "GetSystemMetrics" call. You can delete the lines and define your own @x and @y if you experience TypeErrors.

Credits and Thanks

  • ForeverZer0, for the script.

Author's Notes

Please report any bugs/issues/suggestions. I will be happy to fix them.
Enjoy!
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline Wizered67

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Re: [XP] Run-Time Script Caller
« Reply #1 on: November 27, 2010, 07:39:31 PM »
Wow, very nice! This can be very useful for testing instead of making 600 events. I could also see this potentionally used for a RMX-OS chatbox........

Offline ForeverZer0

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Re: [XP] Run-Time Script Caller
« Reply #2 on: November 28, 2010, 01:40:30 AM »
In theory it could. It can retrieve any text at the box that is written, though I would suggest a "prettier" looking window.  ;)
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.