Hi, I'm looking for a script that would allow me to put multiple currencies into an RPG Maker XP project. These currencies could be used just like the normal currency, find in chests, get from monsters, use to buy items in shops, etc.
I've heard of using variables for stuff like this, and I even tried a script that was supposed to do what I was looking for, but it just didn't work.
The best example for what I'm looking for is something like Secret of Evermore. In Secret of Evermore, there are 4 currencies: Talons, Jewels, Gold, and Credits. On the main status menu, the currency used in your current location (Talons for the Prehistoric place for example) is displayed. When you go to a different region, the displayed currency changes (call script?) But there is also a menu to access that displays all of your current currencies. For example:
Talons: 325
Jewels: 17,000
Gold: 50
Credits: 0
(Perhaps as a menu item, "Money" or something)
Now I want it to be able to accommodate several currencies! Like...over 10!
I also plan to include some kind of currency exchange, but I think I know how to do that with events. It would be nice to have some kind of way to get more than one kind of currency from the same battle (the Goomba drops Coins, the Stalfos drops Rupees, and the Behemoth drops Gil, all in the same fight!) but that isn't quite necessary yet.
I've searched this site and found some ways to get another currency, but they aren't quite what I'm looking for, and I don't think they work with letting enemies drop them after battle. Any help would be appreciated.