Started by LiTTleDRAgo, December 07, 2010, 07:12:21 am
Quote from: ForeverZer0 on December 07, 2010, 07:46:11 amThis looks very nice. I really need to start making a BABS game... To answer your question in the "Author's Notes" section, one way to shorten the code quickly and easily, though there is also some other things, would be to cut down on the number of variables. You can easily combine many of them into arrays, and only have a fraction of them. I'm at work at the second, but I would glad to lend you any advice you need later on.
Quote from: Shining Riku on December 08, 2010, 01:52:46 amThere any chance it can be customizable, or have the option of having the action display show near the top of the screen?That aside, this looks awesome! I really like how in some games there's a display that shows what skills are used in battle. I'm so gonna have to play around with this! Level up for the good work!EDIT: Ah! I just looked at it, and I saw a coordinates thing. Like I said, gotta play with it but I think my "request" is solved already. Sorry about that!
Quote from: RoseSkye on December 10, 2010, 10:23:33 amYou know the action activates whenever a skill is used even if it's an enemy using it. The way it works is the main chara uses a skill and if an enemy uses one after it it'll display the last skill used by the main character.
Quote from: LiTTleDRAgo on December 23, 2010, 09:50:14 pmupdating the script to 1.04
Quote from: WhiteRose on December 23, 2010, 09:54:14 pmWhat did you change?
Quote from: megaman30796 on December 30, 2010, 02:25:21 ammine doesn't show anything..... i copied and paste the script and i put the pics into picture folder with AF_Lay1, 2 and 3......
module ZetsuDrago ACT_HUD_X = 200 ACT_HUD_Y = 400 ACT_TIME = 2 SE = "001-System01" SWITCH = 47 # <<<<<<<<<<<<<<<<<<<<<<<<<<< Look at this part end
Quote from: megaman30796 on December 30, 2010, 09:40:14 pmwhat is the code 4 turning on the switch?