RPG Maker CP

Started by G_G, December 29, 2010, 02:47:59 am

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G_G

Its better than anything I can do.

Blizzard

Yeah, that logo is WAY too inconsistent. You should use only one font. At worst, you can use one font for "RPG Maker CP" and another for "Editor". Or if you left out "Editor" either "RPG Maker CP" in only one font or "RPG Maker" in one font and "CP" in another. I think that one font should be enough. Remember, less is more.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

DeXuS

January 06, 2011, 01:10:53 pm #42 Last Edit: January 06, 2011, 01:13:18 pm by DeXuS
ok, Will redo...   :roll:
*Deletes PSE:7 and uses paint.net*

DeXuS

January 07, 2011, 04:14:21 am #43 Last Edit: January 07, 2011, 04:16:14 am by DeXuS
ok, try this a diffrent way then...  Third times the charm.  :???:
Spoiler: ShowHide

Blizzard

Meh, it's kinda lame having an ingame map as background. It looks like somebody made that quickly in Paint.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

DeXuS

 :<_<: screw it, I will just stick to bloody sprite sets and music.

Ryex

good choice, don't feel bad though. my sister went through 4 years of college just so she could make logos (and other graphic of course) professionally
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

DeXuS

Good for her but I don't plan on making it a life long job.  Was just trying to help seeing as no one else offered up anything.

Blizzard

Thank you for trying, it is appreciated.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

DeXuS

Well, I can't say I didn't have fun.  Plus I got to tinker around with Photo Shop a bit.  (New experience for me.)  But you never know, one day I might get good at it, lol

Subsonic_Noise

One of the most important things about learning basically anything is that you see and judge your own work realistically. Be your own worst critic... you should have seen that those weren't actually too good.

DeXuS

O.o I never said I was a designer.  And as far as sense of style...  I have none.   Plus I had nothing to go on as far as what was wanted other than a name.  And to top it off...  (wait for it...)

At least I tried!!!

Didn't see you submit any thing.

Subsonic_Noise

Quote from: DeXuS on January 08, 2011, 06:09:24 am
Didn't see you submit any thing.

hurr durr people can't critique my work until they do the same as me. With that logic, you'd render all movie critique invalid.
But whatever. Go forth and embarass yourself some more. ;)

[/offtopic]

DeXuS

So me goading you to making one is not going to work huh?  (Stupid psycology lessions)

Ok...  then I will ask you.   Make one as an example.  (I learn better from visuals)

Subsonic_Noise

Quote from: DeXuS on January 08, 2011, 06:31:54 am
So me goading you to making one is not going to work huh?  (Stupid psycology lessions)

Ok...  then I will ask you.   Make one as an example.  (I learn better from visuals)

I'm a musician, not an artist. Ask one of the artists around, there are more than enough.. or just look at professional logos, follow toutorials etc. You can't always have someone who guides you through everything.

DeXuS

Think I will just stick to my tunes and gore.  Another somthing to learn on top of the Blizz-ABS and ForeverZer0's CCTS weather system would be too much to handle right now.  Altho I think I will have to give up the Blizz-ABS...  It is not Dyslexic friendly, lol

G_G

On topics pleaaasssssssssssee.

I had an idea. In fact it might just work. It might give me and F0 a bit more work but it'd be great practice for both of us. I was thinking of scrapping all of the work we have now, well don't necessarily scrap it but... Anyways, my idea, yes, you're waiting for it I see, you keep reading this. But only to find out there isn't one! HAHA! Just kidding.

My idea is that we create two ruby stand alone executables. Import.rb and Exporter.rb. Wait, first, alright so we make the editor in c# using windows forms. If we can't find a way to serialize and deserialize ruby objects in c# we'll make Import and Export. These two programs will import and export ruby data to and from c#. Now the data itself will either be exported in xml or plain text. Then ruby and c# will read through it and import and use it. Of course I'm going to search and experiment with ruby serialization in c# first because I'm positive it can be done.

Reason for wanting this: Way more controls. Way easier to design forms, dialogs, and the sorts. Way easier in almost everything. F0 is starting to learn c# and this would be a great way to start for him. I'd have way more control over the forms and rpgxp data. For example, in wxruby I still haven't found a way to update actors instantly when data is changed. Well actually I have for everything except the name. It errors out when I try with the name. For reasons known might I add but I can't find a way around it. In c# I can do this and it basically errors out the same way in wxruby but I know a way to get around that.

Now it would be nice if anyone could help in this search of ruby serialization for c#. I know we'll have to make the class ourselves but knowing how the data is dumped and read in ruby would help. I know we can at least read rpgxp data because I've seen it done in Blizz-ABS config. I'll have to get the source from blizz/winkio and I'll study that. Maybe studying and figuring out what that does may lead to writing the data as well.

Anyways if anyone has any helpful data and agrees/disagrees with this idea or move or anything. Let me know. This might not even happen either as F0 has a say in this as well seeing he agreed to help me out with this entire project. Anyways thanks!

winkio

I agree with using C# for the forms application.  If you look at the Blizz-ABS config source, it loads the actor, map, skill, item, weapon, enemy, etc. data from the RMXP project, so that might help you if you get stuck.

ForeverZer0

I will follow your lead on all this, but know going in that my C# knowledge is just a margin above 0, so that will mainly be your domain, but I hope to learn as we go. Some first-hand experience is the best way.  ;)
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

winkio

If you know any Java, C# is pretty much the coder-friendly version of Java.  Even if you don't, you are good enough with Ruby that you will pick it up quickly.