Author Topic: [RESOLVED] How Do I Make The Dialog Look Like This  (Read 5307 times)

Offline Starrodkirby86

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Re: [RESOLVED] How Do I Make The Dialog Look Like This
« Reply #20 on: January 08, 2011, 06:29:05 AM »
every1 used 2 be a noob at these sort of things.....even blizzard, right? i bet he wasn't very sure with everything the first time he tried his hands on RPG Maker XP. :gunz:
:p
btw, the ums program have a little problem.....it can't transfer player 2 other places and whenever i open the menu and vlose it, the script crashes and it says that i got a RGSS problem :(

Transferring the player is a different event altogether. This script should not interfere with that. If you're talking about that you can't change the placement of the face or the layout of the message box in general, then you need to use script calls or in-message commands. There's an event command that's called "Call Script". You can use this to change any settings for the message box on the fly. Just copy-paste a function (Lines 55-117) into the text box and presto! For in-message commands, refer to Lines 10-52. It works exactly like typing \v
  • (That is, typing a command inside the message box will change the settings).


Open the menu and close it? You're talking about the same menu that you can launch with a simple Esc or X key, right? That's unrelated too.

You should probably post us up that script problem. When the crash happens again, the error message should appear. Take a picture of that with Alt+PrntScrn, open up Microsoft Paint and go to Edit > Paste (Ctrl+V). Save your image, upload it onto an image uploading site (Ex: http://imageshack.us ) and post it here. I remember that 1.8.0 of ccoa's UMS had some errors, but I don't think they were script crashes (I had to switch back to 1.7.2).

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Offline megaman30796

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Re: [RESOLVED] How Do I Make The Dialog Look Like This
« Reply #21 on: January 08, 2011, 06:31:53 AM »
no seriously..i removed the ums script and everything worked out without a glitch...i think its a compatibility issue with 1 of my scripts.
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Offline Starrodkirby86

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Re: [RESOLVED] How Do I Make The Dialog Look Like This
« Reply #22 on: January 08, 2011, 06:34:42 AM »
Hum. Maybe. But for a compatibility problem to happen, the conflicts should be on similar things. ccoa's UMS shouldn't be going out on something that's unrelated. It's absurd.

What's your script listing?

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Offline DeXuS

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Re: [RESOLVED] How Do I Make The Dialog Look Like This
« Reply #23 on: January 08, 2011, 11:28:16 AM »
every1 used 2 be a noob at these sort of things.....even blizzard, right? i bet he wasn't very sure with everything the first time he tried his hands on RPG Maker XP. :gunz:

From what I hear Blizzard was born with RMXP in his hands.  Me on the other hand...  :sos:

Offline Blizzard

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Re: [RESOLVED] How Do I Make The Dialog Look Like This
« Reply #24 on: January 08, 2011, 12:24:02 PM »
This is of course not true. And of course I was once without any knowledge of RMXP and scripting. But I didn't act like a noob.
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Offline DeXuS

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Re: [RESOLVED] How Do I Make The Dialog Look Like This
« Reply #25 on: January 08, 2011, 12:39:17 PM »
Just pulling your chain a bit Blizzard, I know everyone starts off not knowing how to do things that are new.
I also know that it is harder to learn for some people (like me) due to varrious reasons.  All we can do is accept the wisdom at our own pace and not expect a great or even halfway decent project on the first try.

I have 2 projects going on at the momment and I have changed them so many times after learning somthing new or coming up with a better idea based on somthing else that it is becomming a routine.  But pratice makes perfect and a little help never hurt.

By the by, Thanks for making this site, I have and plan on learning alot.

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Re: [RESOLVED] How Do I Make The Dialog Look Like This
« Reply #26 on: January 08, 2011, 03:22:15 PM »
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Re: [RESOLVED] How Do I Make The Dialog Look Like This
« Reply #27 on: January 09, 2011, 10:01:50 AM »
i think i know what script clashes with UMS.....i haven't checked it out though...
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Offline Starrodkirby86

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Re: [RESOLVED] How Do I Make The Dialog Look Like This
« Reply #28 on: January 09, 2011, 10:49:20 AM »
Whatever script that is, if it's less important than the UMS, then just remove it and insert the UMS in instead. Keep that previous script somewhere safe in case that's not the conflicting one.

 ccoa's UMS is much more worth it in the long run. It's so robust that it'll pretty much answer all your needs in dialogue and the like.

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