Z-HUD Script Question >.> RMXP

Started by Mixxth, February 18, 2011, 11:02:48 pm

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Mixxth

February 18, 2011, 11:02:48 pm Last Edit: February 19, 2011, 05:02:09 am by Mixxth
Is there anyway to make the Z-HUD from the script archive do this;

1: Start off green, then at half hp turn yellow, then at 25% turn red, provided I have 3 bars all Green/Yellow/Red <-- edited with adobe.
you guys know this would be badass, search your feelings :P

2: When it turns red to start beeping like in Zelda? OR to add a red boarder around the screen also a picture :P [Resolved]
Donald Knuth: "I can't go to a restaurant and order food because I keep looking at the fonts on the menu. Five minutes later I realize that it's also talking about food."

Taiine

You can do 2 with a common event.

In the common event make a Condishenal Branch and tab 4, use Script and put
$game_party.actors[0].hp * 100 / $game_party.actors[0].maxhp <= 20

That's saying if HP is below 20, do this.
That do this is showing a image or playing a sound or whatever you want. In the else have it remove those things.





Mixxth

Quote from: Taiine on February 18, 2011, 11:34:30 pm
You can do 2 with a common event.

In the common event make a Condishenal Branch and tab 4, use Script and put
$game_party.actors[0].hp * 100 / $game_party.actors[0].maxhp <= 20

That's saying if HP is below 20, do this.
That do this is showing a image or playing a sound or whatever you want. In the else have it remove those things.







Sexy ty, couldn't i also use the same method to change the hud bars?
Donald Knuth: "I can't go to a restaurant and order food because I keep looking at the fonts on the menu. Five minutes later I realize that it's also talking about food."