Author Topic: Music item tutorial  (Read 1356 times)

Offline tech williams

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Music item tutorial
« on: February 24, 2011, 06:54:36 PM »
I know the name sounds unadvanced, but what I mean is an item like in pokemon that changes the music completely. Sadly Im an eventer so I don't know the script solution to this problem and I did attempt it by making an event type one that works fine if you don't mind using the item every time you go to a map with a new song. Im constantly experimenting so hopefully I get a solution soon.
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Re: Music item tutorial
« Reply #1 on: February 24, 2011, 07:08:27 PM »
This can easily be done with an event. You simply uncheck the box for auto-playing the map BGS. The BGS will not change from map to map if it's unchecked. As long as the "entrance" map to an area has an autoplay, the music will not change on connecting maps until something changes it again.
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Offline tech williams

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Re: Music item tutorial
« Reply #2 on: February 25, 2011, 02:57:33 AM »
Huh, so would it work if I place a parallel event on each map with different songs for that map and just make the item change the variable? The current system I have in place had the change bgm, but because I want multiple songs on the maps I guess I have to place events on all of the main maps I want a new song to play.
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Offline Ryex

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Re: Music item tutorial
« Reply #3 on: February 25, 2011, 09:30:17 AM »
use a common event with parallel process. it will run ever where. just make sure you have a switch to turn it off so you can control it in cut scenes
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