Author Topic: [XP] Pickpocket  (Read 10290 times)

Offline ForeverZer0

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[XP] Pickpocket
« on: May 02, 2011, 06:37:03 AM »
Pickpocket
Authors: ForeverZer0
Version: 1.5
Type: NPC Pickpocket System
Key Term: Player / Party / Troop Add-on

Introduction

Anybody who played the PSX game Star Ocean will know exactly what this is. It is basically a system that will allow you to pickpocket NPCs to receive various items, weapons, and armors if you have a certain accessory.

Features

  • Easy, quick configuration to setup each event, can be done in a single comment in an event's page
  • Variables log all successes, failures, and total attempts, which can be easily used in something else, such as a Affection System or Good/Evil System.

Screenshots

None.

Demo

Demo Link

Script

Click here for the script.
(click to show/hide)

Instructions

Place script above "Main" and below the default scripts.
Instructions on how to set up an event are in the script.

Compatibility

No known compatibility issues.

Credits and Thanks

  • ForeverZer0, for the script

Author's Notes

Please report any bugs or issues you encounter. Enjoy!
« Last Edit: May 05, 2011, 06:32:37 AM by ForeverZer0 »
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline Jragyn

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Re: [XP] Pickpocket
« Reply #1 on: May 02, 2011, 04:19:20 PM »
It says no compatibility issues... but would this work with trying to set it up to steal from an enemy in Blizz-ABS?

I suppose I could just try, but I figured you may already have the answer :3
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

Offline ForeverZer0

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Re: [XP] Pickpocket
« Reply #2 on: May 03, 2011, 12:39:45 AM »
I haven't tested it, but I highly doubt there will be issues with BABS. It simply looks for matching strings in events' comments, so unless your game doesn't use events, it should still work.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline LiTTleDRAgo

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Re: [XP] Pickpocket
« Reply #3 on: May 03, 2011, 02:44:07 AM »
is this same thing from your addon collection?

Offline ForeverZer0

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Re: [XP] Pickpocket
« Reply #4 on: May 03, 2011, 02:54:28 AM »
Yes, with some minor touch-ups and slightly improved code.

I suggest you read the new posts there. Short story is I'm dismantling the collection.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline GrieverSoft

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Re: [XP] Pickpocket
« Reply #5 on: May 04, 2011, 11:58:19 PM »
Does it have to be an accessory?  Is there any way it doesn't have to be an accessory?  Like a switch instead?

Edit:

I meant, is there any quick fix I can apply to make it not require an accessory?
« Last Edit: May 05, 2011, 12:07:02 AM by GrieverSoft »
I like pie.  The pie is also evil.

Offline ForeverZer0

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Re: [XP] Pickpocket
« Reply #6 on: May 05, 2011, 12:43:54 AM »
Hold on a few minutes, I'll update with that ability. Thanks for the suggestion.

EDIT:

Updated the script to 1.4 and updated demo.

  • Added a configuration to use a game switch to turn system ON/OFF
  • The item requirement to use the ability is now optional
  • Improved the result window. It now draws the icon as well.
« Last Edit: May 05, 2011, 01:58:20 AM by ForeverZer0 »
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline Jragyn

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Re: [XP] Pickpocket
« Reply #7 on: May 05, 2011, 04:29:43 AM »
Is there a way to simply have a different piece of equipment be more effective than another?
ie: Magician's Hand just had a better steal-rate than the Bandit's Glove did.
numerically: Bandit Glove = 75% -- Magician's Hand = 90%
Bleh.

Zer0, you played Star Ocean, you get it. XD
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

Offline GrieverSoft

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Re: [XP] Pickpocket
« Reply #8 on: May 05, 2011, 05:05:09 AM »
Dude!  What happened to having a lot on your plate, lol!

Anyway, if that was a quick fix on your part, I'll suggest more:

Being able to change the success rate for each character with a script call?
I like pie.  The pie is also evil.

Offline ForeverZer0

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Re: [XP] Pickpocket
« Reply #9 on: May 05, 2011, 06:12:24 AM »
These are minor edits, not re-writes, so I can find the time to get them in real quick.
It only takes about 30 minutes (including testing) to alter this script around. Although it may seem complicated, the actual process that the script goes through to do it is rather simple.

I just about got the edit for being able to define percentage bonuses for equipment done. I threw in being able to define weapons for it as well, since the extra code to do it is rather small, and the base system is already in place to handle it.

Give me about 5-10 more minutes before the updated links are up. I have to add some comments, instructions, and other trivial stuff like that before I post it.


EDIT:
Okay, updated the script and demo to v.1.5
Have the above mentioned changes, plus I threw in the actor bonus ability real quick just for you GrieverSoft. ;)

Thanks everyone for the good suggestions!
« Last Edit: May 05, 2011, 06:34:32 AM by ForeverZer0 »
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Offline GrieverSoft

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Re: [XP] Pickpocket
« Reply #10 on: May 05, 2011, 01:08:00 PM »
I feel so wuved. 
I like pie.  The pie is also evil.