Started by Zexion, May 14, 2011, 06:31:02 pm
module BlizzABS class Controller def switch_leader # store the old party leader leader = player # iterate "number of party members" times $game_party.actors.size.times { # change party leader $game_party.add_actor($game_party.actors.shift.id) # until finding one who's not dead break if $game_party.actors[0] != nil && !$game_party.actors[0].dead? && #------------------------------------------------------------- $game_party.actors[0].id != 2 && $game_party.actors[0].id != 3 #------------------------------------------------------------- } # stop if party leader has not changed return if leader == player # enforce emptying moving buffer and add special command update_buffer(nil) # center screen display on new player controlled character center(player.x, player.y, true) if $game_system.caterpillar # except if charging unless player.charging? # reset player action player.reset_action # reset player action counter player.in_action = 0 end # except if charging unless leader.charging? # reset old leader action leader.reset_action # reset old leader action counter leader.in_action = 0 end # set flag for HUD update $game_temp.hud_refresh = true end endend