I am trying to create a zelda-style bomb with BABS.
I have it configured but it must not be right because nothing happens when I use the item. I have been reading over the manual and I really am just not sure why it's not working.
This is what I have so far: (in the Items tab)
(http://dl.dropbox.com/u/31350368/forum/bomb.png)
Is there anything else I need to do? Maybe something in the item database could be affecting this?
Any help would be appreciated! Thanks!
You probably want a "Timed Trap" instead of just a "Trap". And I don't think you're supposed to use an explosion then (I can't remember exactly anymore).
I changed it up to look like this:
(http://dl.dropbox.com/u/31350368/forum/bomb2.png)
and the database: (no elements or states are checked)
(http://dl.dropbox.com/u/31350368/forum/bombdata.png)
The bomb now spawns like it should, and I changed the database scope to be "All Enemies", but when the timer ends, it doesn't hit any enemies at all or do any animations.
I have been messing around and would I change any of the variables in the database? Or would I need to change something else in the BABS configuration?
Thanks.
Use a bigger range just to be sure it doesn't hit everything.
I can't remember if you need "All Enemies" or "One Enemy". Maybe you should use the explosion thing after all. Sorry, I really can't remember how I made that work. ._.
Quote from: Blizzard on January 25, 2012, 11:08:25 am
Use a bigger range just to be sure it doesn't hit everything.
I can't remember if you need "All Enemies" or "One Enemy". Maybe you should use the explosion thing after all. Sorry, I really can't remember how I made that work. ._.
I'll keep playing around with it. You can if you want, too, and if I figure anything out I'll let you know.
But what is happening is the bomb will spawn, it will do it's animation while it's on the ground, then it will just disappear after the timer runs out, without exploding or doing anything of the nature.
*waits for winkio to enter thread* :X
My guess is the explode type is messing with the timed function. Exploding in Blizz-ABS is for extra damage after the initial impact or at the end of the projectile range. You should try setting explode type to None.
Quote from: winkio on January 25, 2012, 01:27:04 pm
My guess is the explode type is messing with the timed function. Exploding in Blizz-ABS is for extra damage after the initial impact or at the end of the projectile range. You should try setting explode type to None.
The bomb is still doing nothing, it spawns and runs its animation and disappears. I have tried doing a lot of different combinations to try and get it working but it has failed every time.
I'll keep playing around!
Edit: I tried making it a skill instead of an item and still no luck.
Would there be a combo that I could add to work around it?
You could try adding a combo just to see if anything is happening. It sounds like the bomb is disappearing before it can explode. I'll look into it.
Quote from: winkio on January 25, 2012, 02:31:21 pm
You could try adding a combo just to see if anything is happening. It sounds like the bomb is disappearing before it can explode. I'll look into it.
The combo didn't do anything.
Thank you for looking into this for me, I really appreciate it!