How would you make it so using the 1234567890 keys with the actionbar can also be used with the numpad numbers?
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$BlizzABS.actor_force_action(PARTY, ENEMIES, TROOP, SKILL, 50)
Quote from: KK20 on March 22, 2012, 08:22:13 pm
Place below BABS and Tons. Before Main of course.
Give that a test and tell me what you think. It looked good on my end, but I didn't try to break the system.
Thanks you!Quote from: KK20 on March 21, 2012, 10:13:01 pm
Alright, I'll take a look at it more. I can't promise anything yet, but I'll update whether or not I will do it.

Quote from: KK20 on March 21, 2012, 12:43:27 am
Took me a while to understand the request, but I get it now. Essentially you want a DoT system that works like Maplestory's (yes, I had to go there...)
There are a number of things to keep in mind for this:
1) Can different DoT states stack?
2) How about in such an instance where Actor A and Actor B both use a "burn" skill on an enemy? Do both of their burns take effect? Or will the stronger one of the two only do DoT? Or is it based off of "whoever put DoT on the monster last takes priority"?
3) Is there such thing as SP DoT in your game? How about regen HP and/or SP?
Quote from: game_guy on March 20, 2012, 07:42:59 pm
This? http://forum.chaos-project.com/index.php/topic,2481.0.html

Quote from: Blizzard on March 20, 2012, 10:40:06 am
Then you will need a custom script for something like that.
Quote from: Blizzard on March 20, 2012, 10:18:26 am
A status effect can increase your attack power by a certain percentage which (if I remember right) should increase your average physical damage by the same percentage.
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Quote from: Kirye on March 15, 2012, 07:21:22 pm
Doesn't Tons of Add ons have a HP draining skill?
