Thank you, it worked.
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Quote from: Blizzard on August 24, 2024, 03:31:44 amQuote from: Sin86 on August 22, 2024, 03:23:28 pmIt's a great script and I love it, but I saw some bugs.
You can hold down the attack button during any autorun events, when there is text being displayed, when your character is forced to do a move route. Much of this can be game breaking. Is there any way to disable the script on certain events and then re-enable it when you are ready?
Yes, there is. Check the manual for script calls. There is one that disables all ABS controls.
Quote from: KK20 on November 13, 2018, 01:02:32 am
That would require a separate script that handles each weapon/armor as its own object. A couple do exist out there, though I have never tried them myself nor do I remember who made them. I did, at one point, try creating my own while being compatible with other equipment-focused scripts. Which therein lies the potential problem: they might not be compatible with Blizz-ABS.
w = [3,4]
a = [1]
i = 5
$scene = Scene_Blacksmith.new(w, a, i)w = [3,4]
a = [1]
$scene = Scene_Blacksmith.new(w, a)
[CAN_EXTRACT? = false]Quotew = [3,4]
a = [1]
i = [5]
l = [true, false, false]
$scene=Scene_Blacksmith.new(w,a,i,l)
undefined method `[]' for nil:NilClass
[0101]Blizz 2:8801:in `tile_check'
[0101]Blizz 2:8740:in `direction_passable?'
[0101]Blizz 2:8705:in `self_passable?'
[0102]Blizz 3:2789:in `jump_passable?'
[0102]Blizz 3:1869:in `jump'
[0102]Blizz 3:2988:in `jump'
[0101]Blizz 2:3679:in `update_control'
[0102]Blizz 3:2081:in `update'
[0077]Scene_Map:56:in `block in update'
[0077]Scene_Map:49:in `loop'
[0077]Scene_Map:49:in `update'
[0096]Ccoa's UMS:329:in `update'
[0097]Tons 1:2475:in `update'
[0098]Tons 2:517:in `update'
[0098]Tons 2:2378:in `update'
[0098]Tons 2:3182:in `update'
[0102]Blizz 3:6806:in `update'
[0077]Scene_Map:25:in `block in main'
[0077]Scene_Map:19:in `loop'
[0077]Scene_Map:19:in `main'
[0097]Tons 1:1797:in `main'
[0097]Tons 1:2438:in `main'
[0098]Tons 2:2372:in `main'
[0098]Tons 2:3172:in `main'
[0102]Blizz 3:6714:in `main'
[0109][XPA] Main:37:in `block in <main>'
:1:in `block in rgss_main'
:1:in `loop'
:1:in `rgss_main'
[0109][XPA] Main:28:in `<main>'
ruby:in `eval'