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Messages - Delyemerald2

1
I think Chronicles of Sir Lag-A-Lot I uses this, right?
2
New Projects / Re: [VX]Nature's Call - Gaia's Creation
October 14, 2010, 02:34:11 pm
=IMPORTANT=
An important note about the demo, DON'T WASTE YOUR JP ON COUNTER!!! The skills isn't done yet as it doesn't work with SBS. I will work on that. Also, healing skills don't work in battle for some reason. At least, as far as I know... The ATB bars are already to their good locations. Last, some of the skills of jobs like Sorcerer don't work because I haven't made them yet. That was all, I hope...

EDIT:
Made a banner:
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New Projects / Re: Nature's Call - Gaia's Creation
October 14, 2010, 01:01:30 am
@Calintz: Ty. For the grammar mistakes, am dutch and have not yet learned all grammar  :^_^': For the maps, which things could be improved most?

@Rose: It doesn't support fogs. Only rmxp does.
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New Projects / Re: Nature's Call - Gaia's Creation
October 13, 2010, 02:00:55 pm
Well, here's the demo. Version 0.3
This demo goes from the beginning till after Tullus.
Report any bugs, or write them down in the survey. After completion of the demo, send the survey to d.dezley@hotmail.com, so I know what I need to edit/remove/add.
Have fun!
Version 0.3
Survey
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New Projects / Re: Nature's Call - Gaia's Creation
October 08, 2010, 03:25:26 pm
God, I hate myself for talking to girls too much, amen.

I'm sorry I didn't continue this topic when for about 2-3 months -.-
To sum things up, first I had to change about the whole database which took me almost a month.
Second I was going a little slow on the maps because they are seriously boring to make.
Third I was getting lost in talking to most of my friends for 'bout 2 months.

But I'm back (finally). Just a two small in-between notices, if this ever happens again PLEASE SEND ME A E-MAIL FOR STOPPING WITH THE SHIT I'M BUSY WITH, AND THAT I MUST CONTINUE ON THE PROJECT. Also, I'm working on another project in rm2k3 (a WAAAAAAAAY smaller one) which sometimes needs one of my days.
Right now, I'm replaying the game to check the database and to make screens, so I think I'll get screens up in 2 hours or something, or tomorrow (in my time, so in 10 and a half hours from now).

EDIT: Alright, got the first 3 screens. Check the first post too see them.
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New Projects / Re: Pokemon Elemental War III
July 07, 2010, 02:16:06 pm
@Sase: I was thinking the same 0.0

@SBR: I've looked on google while making a reply, and saw them being used as bushes. Also tested myself with the bottom of the trees, and it just doesn't fit.
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New Projects / Re: Pokemon Elemental War III
July 07, 2010, 04:11:01 am
Let me give you some hints to make the map look better:

1. Those autotiles you use for the treetops are bushes. ;) The best way too create lots of trees in a line is to start on the second layer. Place the lowest row of tiles. Build up by placing the next row above it, then the next one, until you've done them all. If a tile must go over another, only do that tile on the third layer, so you have more space. If it still doesn't fit, choose that tile as the graphic of an event (fourth layer). BTW, start from the top while doing this.

2. Those colors don't really go with each other. Maybe you should try to change the colors of those auto-tiles. Elseway, try to fit a pre-made jungle tileset for RMXP. I've seen one on RRR.

3. It's kinda hard too say... The map is empty... But it's also full. You are using too much of the same decoration. Try to put some bushes near the trees first. To make paths, use the dirt or shadow autotiles. Those logs, try to bring more difference and place them further away from each other. It would also look nicer if you place those tree bases next to one of the ends of the logs. Also, those trees. Try to place more of them near all the other trees (bushes).

4. The paths and the water... The paths, if they are nature-made keep them like they are now, but if they are man-made, make them more linear. The water is good but if you want to, you can make some small streams coming from it and use the logs as bridges.

I think that was it. Remember, these are only some hints. You don't have too use them, if you don't want to.
Last thing I want to say is good going, and gl.
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New Projects / Re: Nature's Call - Gaia's Creation
July 05, 2010, 12:17:52 pm
There was something wrong with the party changer script I used, but I don't know anything more than that. Need to find a new one...

Also lost some maps, so I will recover those before I post screens.
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New Projects / Re: Nature's Call - Gaia's Creation
July 05, 2010, 10:32:07 am
Well if I am doomed, I am the devil himself  :evil: :naughty:
I found the problem, and it's solved! I rule  ;)

Screens are coming quickly, I only don't know when.
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New Projects / Re: Nature's Call - Gaia's Creation
July 04, 2010, 02:42:51 pm
Still ain't working.
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New Projects / Re: Nature's Call - Gaia's Creation
July 04, 2010, 02:21:00 pm
Sure thing.

EDIT: Tried it, doesn't work :S
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New Projects / Re: Nature's Call - Gaia's Creation
July 04, 2010, 02:17:50 pm
D'OH! Still doesn't work! STUPID RMVX!!!
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New Projects / Re: Nature's Call - Gaia's Creation
July 04, 2010, 02:13:07 pm
Also tried, will try again...

EDIT:
Still the bug...
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New Projects / Re: Nature's Call - Gaia's Creation
July 04, 2010, 02:10:37 pm
As I mentioned earlier, doesn't work.
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New Projects / Re: Nature's Call - Gaia's Creation
July 04, 2010, 02:08:57 pm
Uh... It... Isn't defined...
I've also tried delete-copy-paste from another project, but it doesn't work...
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New Projects / Re: Nature's Call - Gaia's Creation
July 04, 2010, 02:05:41 pm
Just the basic game_actor script, included in the RTP.
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New Projects / Re: Nature's Call - Gaia's Creation
July 04, 2010, 01:57:39 pm
 :^_^': My bad.

As of the bug, weird enough there's a problem with the gain_item function of the Game_Actor script. Already tried to remove scripts with the same function, but I keep getting the same error.

Here's a link to the topic I've posted on the RRR forums:
Error Thread

EDIT:
Btw, the mission partly continues because the Earth Entity, and some other Entities, have something to do with the chart. ;)
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New Projects / Re: Nature's Call - Gaia's Creation
July 04, 2010, 01:48:26 pm
I will tell how the story begins. (At least, some extra details. Not that much that I spoil.)
Spoiler: ShowHide
Sora and Talon find the thief of the crystal. They return the crystal to the oasis, and Talon is able to free the Entity. Then you have something not important, they go to another place (again, you need to play the demo (which, again, is still not here ATM due to a irritating bug) to find out more), then another thing happens (first real boss), and then the first things about the Chart are told.
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New Projects / Re: Nature's Call - Gaia's Creation
July 04, 2010, 12:53:14 pm
Thanks for your comment about the topic.

Second, I write artefact with an e because I'm Dutch, and I follow the red lines of Mozilla Firefox when I spelled something wrong. Also, the town has a small importance far further in the story.

The Sand Crystal, as explained in the game, is a crystal that keeps the oasis and the Palmtree Woods (grown by the power of the Earth Entity) alive. When it is removed, the oasis dries up. The Palmtree Woods will also dry up, and the woods are the only thing that keeps the town up. (The Critic Fists Clan also wants to change that.) The Earth Entity that I mentioned earlier is the real one who keeps the oasis alive. She's trapped due use of a Judgement Crystal (a crystal that can trap something in a crystal, or undo it) by someone.

As of the age, if this game is good (when it's finished), I will maybe make sequels. In those sequels, the main characters are slowly getting older. And the name... When I post the demo, you got to find out yourself ;)

Also forgot to mention this game is made in rmvx  :wacko:

For the scripts, I will change it.

Last, that of the credits... A stupid bug is irritating me -.-
Can't take screen shots or post a demo at this moment...

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New Projects / [VX]Nature's Call - Gaia's Creation
July 04, 2010, 05:47:04 am
Nature's Call
Gaia's Creation

Made in RMVX

Story
About 5000 years ago... a sorcerer, accompanied by some ghosts, created an artifact...
an artifact... said to grant wishes... to change nature...
it was a chart... the Chart of Nature...


Some rogues from the Dark Abyss, the most secure jail of all, escaped. They were after the Chart. 5000 long years, they have been searching. They died, and they born. Until this very moment.
One of them has found the Final Ark, the last rest place of the Chart...
This one person, can change nature in his (or her) advantage...

Sora, an inhabitant of a small and poor town, always wanted to be a fighter. One day, the Critic Fists Clan (a clan for grapplers. These and the others fight in the war) settles at this town, to protect it. Sora joins in, and meets Talon, a grappler. Together they get the task to retrieve the Sand Crystal, which has been stolen by a thief. Afterwards, they soon find out there's something big going on in the world. They abandon their guild, in order to find out what is happening. From then on... Every step brings them closer to the most dangerous outlaw of their time...


Characters
Spoiler: ShowHide

Sora
Age: 16?
Starting Class: Grappler
Biography: This young boy moved to a small and poor town. Nobody knows his past, or has ever seen him before in other towns or cities.
It is not even clear why he ever moved to this town. He may look not that dangerous, but once he is warmed-up, he can break a brick, with just a soft punch. But, will this be enough for him to be able to find the thief?

Talon
Age: 14
Starting Class: Grappler
Biography: One of the Critic Fists Clan. He is send on a mission, together with Sora, to retrieve the Sand Crystal. On their journey, he will need to act as Sora's mentor, giving him information about certain things. However, he ends up lower then Sora, as Sora knows more about their environment. He finds himself a great fighter, although he is easily knocked down, if he doesn't watch out.

Luna
Age: 13
Strating Class: Archer
Biography: An inhabitant of Cerverk. She is very shy, and doesn't really like being close to monsters, but she is also very skilled with a bow. Once combined with another class, nobody is able to stop her. She also has a crush on Talon, and he knows it himself, but pretends he doesn't.

The rest of the cast? You have to find out yourself by playing the game...



Screens
Spoiler: ShowHide

A screen of the map where you start. Just to show how indoor maps look like.

Once Cerverk has an Inn, you can change battle themes.

Underwater... But how do they breath?



Downloads



Features
Spoiler: ShowHide
Skill Learning System - Fight enemies, earn Job Points, and use them to learn new skills.
Class Changing System - The ability to change jobs when you unlock them. Every job has at least 3 unique skills to use.
Sideview ATB Battlesystem - The name already explains enough xD
Subclasses - A second class. Believe me, a lot of combinations are possible 0.0
Item Forging - By buying recipes and having the right materials, you can create items on one single location as of now. (This is going to be more, but you don't find any big armories after that one :S)
Extra Skill Functions - Things like Exp. Rate modifier, JP rate modifier, and other things (not much know of this feature because I'm not sure if this one is going to stay.)
Lightening System - Green, red, blue and white.
And more...



Credits
KCG for many scripts
Yanfly for many scripts
Enterbrain for the RMVX
Zylos for some ideas for puzzles
Spoiler: ShowHide
 in Tullus, Temple of the Gaia

BulletXt for the Thomas Edison script
Synthesize for the HP/MP regenerate script
Nechigawara Sanzenin for the Skill Shop script
Bulp, Gun, Nightwalker and Aplhawelph for their add-ons
Enu for his SBS Kaduki
Kylock, Mr. Bubble and Shu for their translation
Contributors and Special Credits from that script:
Shu, Moonlight, NightWalker, Enelvon, Atoa, AlphaWhelp, blackmorning, Mithran, Kaduki, Enu
Kaduki for the graphics