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Messages - Jensen

1
News / Suggestions / Feedback / Re: April 1st, 2011
April 02, 2011, 10:51:49 am
Great idea, but you slightly overdid it. Winkio and
Blizzard were believable, the rest of you came on
a little too strong.

Anyway, nice try :)

2
New Projects / [XP] Children of the Night
March 31, 2011, 10:31:08 am




Updates:

31/3 - created topic


This early in development almost everything here is subject to changes.


Introduction:
Spoiler: ShowHide


Yo!

I tried RPG Maker a few years back and just recently started playing around with it. Fun as hell.

I view RPG Maker as a nice recreational hobby, something I do when I got some time over. And because it takes time doing a whole game by yourself, it probably will move forward in a pretty slow pace.

The game will also be in Chapter-format. This is because I have bad exp with finishing epic 999k + game hours games. I will also release patches with new content and bug-fixes.

Nonetheless! I present to you: Children of the Night



Background Story:
Spoiler: ShowHide


In a peaceful country the people suddenly started to hear strange whispering
in the dark and were haunted in their dreams by evil voices, tempting and threatening
them.

When the whispering grew stronger it stood clear they originated from the
unascendable northern mountains. Something horrible had awoken on the other
side.

The whispers started to drive the people mad and violent. Friends and families
turned against each other. There were murder. Rape. Blood.

To avoid bloodbath the people built ships. Thousands of them. The whole civilization
fled south over the sea in a desperate escape from the maddening voices.

After months at sea they encountered an unnatural storm. In one fateful night its
tremendous rage eradicated the fleet, wiping out the whole civilization.

Only one ship survived.




Story:
Spoiler: ShowHide


That one ship gets shipwrecked along a strange coastline. People onboard get to shore
and the struggle for survival begins. The player helps with all that is needed for rebuilding
a society. As they start to scout the unknown land it comes clear it is a dangerous place
they have come to.

Are they really safe here?

And will the owners of the evil voices be confined behind those mountains across the sea
forever?




Characters:
Spoiler: ShowHide


Currently there are three classes available to the player, all with unique skills and weapon-
and armor preferences.

There will also be semi-playable characters and other characters who will be helping the
story along.

I will update when my characters-section is more "fleshy".




Screenshots:


Spoiler: ShowHide


Spoiler: ShowHide




Gameplay:
Spoiler: ShowHide


The game will be centered around Blizz-ABS. It will make use of a Quest Log, Time-
system and more.

I like side quests and free-roaming and the possibility to a free choice, but I also enjoy
a well developed storyline. I will try and make a middle way of sort.

I also want the world to feel as dynamic as possible. The time-system will help much,
but I also want the player to be able to make on impact on the environment. As long
as the story progresses I want the player to feel the world changing with it.

I will also implement resettable Dungeon Instances with harder enemies, puzzles, quests,
bosses and farmable loot (yes, I have played much WoW).



Demo:

n/a



Notes:
Spoiler: ShowHide


English is not my first language, so feel free to point out awkward spelling and
grammatical errors.

Credit will be given for all resources and scripts when project is due. No worries.



3
Script Requests / Re: [XP] Paus when Message
August 04, 2009, 05:11:11 pm
That´s right!

I don´t want the enemies come killing the player when there´s a dialogue going on. I don´t even want them
to move around (for that I guess I could just deactivate the ABS?). Just want the game to freeze, just like
when you open up the first menu (when using Blizz ABS, you know where you can select hotkeys and AI-
behavior).

Thanks for your effort Starrodkirby86, but as Subsonic said; that´s not what I need!

EDIT: Even though I could miss things, I always search before requesting.

4
Script Requests / [XP] Paus when Message
August 04, 2009, 03:01:23 pm
Hi all!

I´ve got a real simple request. Currently using Blizz ABS in my game. I was thinking it would
be nice to be able to paus the entire game (pref. via a script call) when a messagebox is
showing. Just like the game pauses when you´re entering the menu.

Not sure how big of request this is, but as stated it´s probably just some simple
lines. Am I right?

thanks

EDIT: for RPG Maker XP
5
RMXP Script Database / Re: [XP] Tons of Add-ons
August 04, 2009, 02:32:40 pm
Hello!

Just got a quick question regarding the multi-drop script. Is it possible the use like 13,8 % drop rate or 0,5 % drop rate? I
tried with 99.9 % and I didnt get an error atleast :)  I used a . (period) when I put in 99.9...

I just wanna know if low % chanses work, but I dont feel like looting a drop rate of 0.5 % until I see it work :)

thanks
6
RMXP Script Database / Re: [XP] Blizz-ABS
April 20, 2009, 05:51:26 pm
Quote from: Blizzard on April 20, 2009, 05:40:17 pm
@Jensen: I found it. You have accidently set 0 as Wall Terrain Tag in the Enemy Behavior configuration.


Gah! Thank you so much... Now I can go back enjoying your ABS! You have
no idea how much fun I have with this!

Thanks!
7
RMXP Script Database / Re: [XP] Blizz-ABS
April 20, 2009, 05:18:54 pm
Quote from: Makasu on April 20, 2009, 05:12:29 pm
@Jensen: I looked at your demo and you only have your projectile range set to 1.0. I can't remember what the problem was OH YEAH the scope was set to NONE and it needs to be set to one enemy or whatever the case may be. Give it a go and you should be good. :D


Hm. I´m pretty sure the weapon range is set to 6,0. But the ammo item scope needs to be set to "one enemy"? Didn´t know
that. I also have weapons that are set to just "bow" (w/o ammo) that doesn´t work properly.

Probably should mention that all this worked great at first. It´s in the last couple of version upgrades something
happened.
8
RMXP Script Database / Re: [XP] Blizz-ABS
April 20, 2009, 05:06:00 pm
Hi, again.

Here´s a demo:

http://www.mediafire.com/?bw3qmmmgmjb

(demo in swedish, hope you manage)

Hm. The dot thing didn´t work. It wouldn´t even let me write a dot instead
of comma. And btw when you change the range with the arrows, a comma is
what is used by default?

EDIT: comma, not coma :)
9
RMXP Script Database / Re: [XP] Blizz-ABS
April 20, 2009, 04:47:25 pm
Quote from: Blizzard on April 20, 2009, 04:44:04 pm
Hm, that's weird. I fixed some things in v2.52. Maybe it would help if you update. If it doesn't, be sure to check if you have regenerated the configuration script and copy-pasted it into the script editor instead of Part 1. If even this doesn't help, you can upload a demo that demonstrates the problem and I will look into it. A single map is enough. You should make it a small demo for your own and my sake.


Wow. That´s a fast answer!

Well, actually, I´ve had this problem a few versions back. Stay tuned, I´ll
prepare a small demo.
10
RMXP Script Database / Re: [XP] Blizz-ABS
April 20, 2009, 04:39:58 pm
Hey, Blizzard.

First off; great system. I love it.

I´m having some troubles getting projectile weapons to work properly. I have a bow & arrow weapon set up like this:



I have named the ammo spritesheet the same as the weapon´s icon, but when I try to use the weapon
it´s like the range is 0. I don´t get that buzzer sound (the arrow-item is hotkeyed alright). If I stand next
to an enemy and press against it, the weapon will do damage. If no enemy is in the way, the ammo just
drops in front of the actor.

Same thing happens with bow-weapons. The range is 0.

I have spent a few days reading the User Manual and searching this topic for answers, but I just can´t
find out what I´m doing wrong here... Please help.

Thanks for your time.