Recent posts
91
Last post by DoubleX - July 13, 2025, 11:46:33 am
I just made my 17th published song:
DoubleX - Used Up Goner
Current version: 1st(13 Jul 2025)
If you become useless to everyone else around you, you can end up as a used up goner being thrown into a rubbish bin, and then they might just forget everything about you forever T_T
92
Last post by DoubleX - July 10, 2025, 10:53:03 am
I just made my 16th published song:
DoubleX - Beyond RedemptionCurrent version: 1st(10 Jul 2025)
When you think that your lives are mostly out of your control for a long time, you'll likely feel that you're probably beyond redemption, as long as you often keep forcing yourselves to control everything about you so hard

93
Hey I would liked if there is by any chance a specific and general archive of all Call Script commands, for most of all I know that $scene = Calls a specific scene, how to change fonts, but I dont know if there is a general archive that could help me to use as a guide to follow for future development. Thank you.
94
Last post by DoubleX - June 29, 2025, 07:54:34 am
I just made my 15th published song:
DoubleX - Stuck In The PastCurrent version: 1st(29 Jun 2025)
Some are so stuck in the past that they'd want a time machine to relive their good memories and rewrite their bad ones, but all they can do is to make use of the present to create their futures
95
Last post by KK20 - June 26, 2025, 03:17:43 pm
Moved your post as its own topic since it's fairly generic and was grave digging/off topic for something to be posted in a shared script.
You'll need to share what you are doing, what have you tried, and why they don't solve your problem. There's plenty of path finding scripts out there.
Also I think Ao Oni just uses the built-in follow player event movement pattern.
96
Last post by VXOko - June 26, 2025, 12:41:04 am
hey i know i'm years late but PLEASE someone tell me how to make an npc chase the player i am starving for a script that helps me do this please i am going insane PLEASE PLEAAAAASE:(
does me posting this as a reply make it look to the person's post (the one right above me, the one with a splatoon character) make it look like a reply that has to do something with their post? i don't want to look weird

97
Last post by DoubleX - June 26, 2025, 12:03:04 am
I just made my 14th published song:
DoubleX - Full Of RegretsCurrent version: 1st(26 Jun 2025)
Since I enjoying weeping alone so much, I'm so glad that I finally made a sad song that can make me weep so much
98
Last post by Starmage - June 23, 2025, 12:34:07 pm
I know it's been a long time since I posted an update for this game! xD But here's an epic fanart done by Erif of Count Sagan! A prominent vampiric figure from this game. xD <3

As for the progress of this game! Please stay tuned! This game is 100% still under development! <3
99
Hey everyone,
I've been experimenting with RPG Maker XP for a while now, and I absolutely love the creative freedom it offers. Recently, I've been thinking about ways to test my events and game mechanics more efficiently--especially with large projects.
I have some basic knowledge of automated testing, and I came across Selenium Online Training, which sparked an idea. I know Selenium is primarily used for browser automation, but has anyone here ever tried using it (or any other automation tool) to simulate inputs or test game flows in RPG Maker?
Is it even possible to connect Selenium with RGSS somehow, or would a custom script/plugin be a better solution?
I'd love to hear if anyone in the community has attempted something similar or has ideas on how to automate testing in RPG Maker XP.
Thanks in advance for your insight.
Best,
Darcie
100
Last post by KK20 - June 18, 2025, 04:48:49 pm
This thread has been dead for 13 years. Your feedback has fallen on deaf ears.
Locking