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1
Script Requests / Re: [RMXP] Actor follower
Last post by Spoofus - January 19, 2020, 11:39:38 am
I think Blizz made a edit for a request I made a while ago to the Caterpillar script in TONs for guest characters to follow the player party.
You could always look into that
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Tutorial Database / Re: [XP] RMXPAce -- Using the ...
Last post by rfvtgbzxc - January 17, 2020, 05:53:39 am
Quote from: KK20 on January 17, 2020, 03:16:13 amYeah, I have been following the development of that project for a while now. The reason it won't work with XPA is due to the usage of DirectX. The Bitmap object is handled entirely different now, so the DLL is accessing wrong memory address points to manipulate the color data.

If you want to use that EXE, you need a tilemap rewrite written in pure Ruby. Though, I'm more interested in MKXP since it's designed with XP in mind. I didn't pay much attention to it at first because I could never understand how to set it up and build it, but someone forked the project and provided instructions I could follow.
https://github.com/inori-z/mkxp-z

Again, this handles Bitmaps entirely different too (with OpenGL).
Very well. My first intention is to try to change some places which use the DLL. But now it seems not as easy as I thought to be before. I'll try the MKXP on XPA.
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Script Requests / Re: [RMXP] Actor follower
Last post by KK20 - January 17, 2020, 03:17:48 am
Have you tried Heretic's?
https://forum.chaos-project.com/index.php/topic,12317.0.html

Looking at the features, it says it supports non-party followers.
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Tutorial Database / Re: [XP] RMXPAce -- Using the ...
Last post by KK20 - January 17, 2020, 03:16:13 am
Yeah, I have been following the development of that project for a while now. The reason it won't work with XPA is due to the usage of DirectX. The Bitmap object is handled entirely different now, so the DLL is accessing wrong memory address points to manipulate the color data.

If you want to use that EXE, you need a tilemap rewrite written in pure Ruby. Though, I'm more interested in MKXP since it's designed with XP in mind. I didn't pay much attention to it at first because I could never understand how to set it up and build it, but someone forked the project and provided instructions I could follow.
https://github.com/inori-z/mkxp-z

Again, this handles Bitmaps entirely different too (with OpenGL).
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Script Requests / Re: [RMXP] Actor follower
Last post by PrinceEndymion88 - January 16, 2020, 07:08:23 am
Hi thanks for your reply. I'll try to explain it 😅
I have a character (a cat) which is not playable in battle but will only follow my heroine in map.
So my idea is:
I create an event with the appearance of the cat. When my heroine speak interact with it the event is replaced with my unplayable actor (through a script call) and it will start following the heroine.

And with a script call I can stop my follower.

I hope this is understandable 😅
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Tutorial Database / Re: [XP] RMXPAce -- Using the ...
Last post by rfvtgbzxc - January 16, 2020, 06:27:10 am
I'v already forggoten that the RMXP is 40-frame-based since I used the XPA, it's runs so fluently. I found a new game.exe which optimized by using DirectX, and I am trying to use this exe on XPA. However, the customized Tilemap of XPA occured some errors. The Tilemap try to call XPA_Tilemap.dll to implement varies updates, then it crashed, sometimes the Windows 10 would alert that this exe try to visit unauthorized memory such as 0x000000000000000c. I guess the XPA_Tilemap.dll may calculate something and inject them back to the game,but failed for the different exe.

My process of debuging stopped beacuse of my unknown of how this dll runs. May I know why creating and updating the tilemap needs to use the dll while the others(such as sprit) needn't? I'm also confused about the mechanism of Graphics.update, it seems that it don't need any parameter, and it can understand how to update the sprites needed correctly.

The DirectX-optimized exe is called RGD(RGDirect), and here is the link:http://cirno.blog/archives/290#instructions

Just forgive my confusions and my bad grammars, my English is not god. Without the RGD I can still make a fluent RMXP game by XPA but I want to try more. Thanks again for your XPA :)
 
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Script Requests / Re: [RMXP] Actor follower
Last post by PhoenixFire - January 15, 2020, 02:04:59 pm
I believe, and I could be wrong, that there's a way to do this with the caterpilar script build into BABS (Blizzs Action Battle System). Might be worth reading through the manual on that to see if it fits your needs.

Other than that, besides scripting it out yourself, the closest I can suggest is make the character an event that has an approach attribute but, thats barely close to what you want I think.

EDIT: May I ask though, why you want an actor to follow a party around a map, if that character isn't part of the party?
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Script Requests / [RMXP] Actor follower
Last post by PrinceEndymion88 - January 15, 2020, 11:56:28 am
Hi guys, I'm searching for a script that allow to an actor to follow the hero.
I found Zeriab's Caterpillar Script but it works only with actors in the party. For i.e. I want that when the script is enable actor with id "005" will appear in the map and follows the hero (it doesn't matter if the actor is in the party or not).

Is it possible?

Thanks in advanca
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Welcome! / Re: -creeps back in at (almost...
Last post by PhoenixFire - January 10, 2020, 10:49:24 pm
Thanks! lolz...  outta be interesting haha... Seems I already stirred some life back into the discord server;l let's see if I can't revitalize the forums hehe
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Welcome! / Re: -creeps back in at (almost...
Last post by Ryex - January 10, 2020, 10:37:54 pm
Welcome back to the Chaos!
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