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Resource Database / Re: The ultimative face-package! (1009 files!)
« Last post by Jaiden on February 14, 2019, 11:56:19 PM »
Here are the faces from Pandora's Box, should include at least some of the ones that were in this pack: https://drive.google.com/open?id=1HL8XusXKbqfn-_VeehfyBstAsYm_sHvt
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Resource Database / Re: The ultimative face-package! (1009 files!)
« Last post by whitespirits on February 14, 2019, 11:35:37 PM »
anyone still have these?
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RMXP Script Database / Re: [XP] Audio Extras (+XPAce Exclusive Feature)
« Last post by Jaiden on February 06, 2019, 05:42:21 PM »
Updated it so it can be used in vanilla XP without the save BGM function. Should be OK to put it in the XP DB now.
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RMXP Script Database / Re: [XPAce] Audio Add-Ons
« Last post by Blizzard on February 06, 2019, 12:00:01 PM »
Hm, not sure where to put this in the database. It's an XP script, but requires XPA. :/
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RMXP Script Database / [XP] Audio Extras (+XPAce Exclusive Feature)
« Last post by Jaiden on February 05, 2019, 07:15:26 PM »
Audio Extras (+XPAce Exclusive Feature)
Author: Jaiden
Version: 1.2
Type: Game System Utility, Add-On
Key Term: Misc Add-on

Introduction

This script contains a few extra audio functions, and thanks to RPG Maker XP Ace, includes a feature that was only available via RGSS3.

Note that you must have RPG Maker XP Ace installed in order to use the "Pause/Resume BGM" feature of this script.
You can get it here: https://forum.chaos-project.com/index.php/topic,12899.0.html

Otherwise, only the master volume and map volume change features will be available.



Features
  • Ability to pause and resume BGM at the position it was paused [RGSS3/XPA ONLY]
  • Master volume controls for BGM, BGS, and SE
  • Automatic BGM/BGS volume decrease when entering "houses" or any other marked map

Screenshots

Not relevant to the script.

Demo

None at this time.

Script
(click to show/hide)


Instructions

Install this script above main as you would any other script.

If you create an options menu that controls the master volume, make sure this script is ABOVE that menu.

See the script for directions on how to use this script. Note that the pause and resume function will not work with MIDI (it can be used, but the MIDI will always start from the beginning).

Compatibility

This script makes modifications to the Game_System class, including re-writing the "bgm/bgs/se_play" methods. Use with caution with any other audio scripts.

As noted above, this script has a feature that will only be accessible if used with RPG Maker XP Ace. This is highly recommended.


Credits and Thanks
  • KK20, as always, for helping me make it not-garbage.


Author's Notes
I created this script for my game, Legends of Astravia, but I figured anyone else using XPA would love to have access to these functions.

I may create an options menu that goes along with this at a later time! Let me know if you run into any bugs.
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Projects / Games / Re: [XP]Monstructs: Makers and Mayhem
« Last post by jayje on February 01, 2019, 09:23:28 PM »
It's been a heck of a long time, but THIS PROJECT ISN'T DEAD!

In fact, as of the last post here, THIS GAME HAS CONTINUED PROGRESS AND HAS PRODUCED IT"S FIRST BETA!

You can download and play this at the links BELOW:




FEEL FREE TO LEAVE YOUR FEEDBACK AT MY GAME DEV DISCORD!

Thanks for your time! :) :haha: :D
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Yes, it is used.  If a sensor is triggered by movement but unable to make line of sight, it can be used to create a move route to "investigate" the source of the sound with pathfinding, making the behavior of the event seem more realistic.  Such as make a sound here, while the guard investigates, then slip by to the door for example.  Even the Invis state should trigger the Listen Page if Line Of Sight cant be made.
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RMXP Script Database / Re: [XP] Blizz-ABS
« Last post by Metaron on January 30, 2019, 11:50:48 PM »
Cheers KK20, I managed to get rid of the error by turning off the observer AI for that particular enemy and it doesn't crash anymore. It doesn't seem to be a problem for any other enemies that have the observer trait, just that one.

Thanks for the quick response :)
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RMXP Script Database / Re: [XP] Blizz-ABS
« Last post by KK20 on January 29, 2019, 11:32:17 PM »
A clean v2.84 points to the start of a loop at line 5224, so I don't know what edits you may have done. But the method this is occurring in is range_array_union, which has to do with battlers that are "observing" and updating their "minions" with information.

Not sure on the details of how this works, but I find it weird that this is causing an error. Make sure your script order is fine and your scripts were copied over completely.
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