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Resource Requests / [XP] John Cena Spritesheet?
Last post by Makoto77 - April 05, 2020, 11:22:35 pm
Hello, does anyone have a John Cena spritesheet? To be more specific, I mean overworld sprites.
If you ask why am I doing this, well, it's just as an Easter Egg in a game, though I might make a John Cena game or something.
New Projects / Legend of the Mysterummy
Last post by AnnTenna - April 05, 2020, 06:14:58 am

The game takes place on the fantastic planet Aezzz populated by humans, elves and many different mystical creatures.

The whole planet is a big single country and in its history were no wars, because all people signed the pact of friendship.

The game story is focused on a strange thing named Mysterummy, which is passed to Trenz, the main protagonist of this game, from his parents.

Spoiler: ShowHide

-Positive atmosphere
-Non-linear game play.
-7 original playable characters, for 6 (4 in this demo) of which joining the party is optional.
-You need about 7 hours to finish the demo, but it can be played through several times, because it has many endings, bad and good, and varied characters combinations.
-Voice of heroes in fights

Also, you can

-Fly on brooms
-Find many logical riddles
-And visit many secret places

Unfortunately the game have some imperfections:

-most of art and music is not original
-Translated to English a little less than half of the game.

Spoiler: ShowHide

Name: Trenz
Gender: male
Who: protagonist
Whence: Rothos village
Prior to the story: courier
Positive character traits: brave, fair, the leader, sometimes clever and kind
Negative character traits: can sometimes be very silly, and joke inappropriately.
Magic: fire and ice
Favourite phrase: "Forward!" Or "Extra caution won't hurt here."

Name: Kate
Gender: Female
Who: girlfriend
Whence: Spommkey village
Prior to the story: housekeeper
Positive character traits: kind, modest, beautiful, lovely, and smart too
Negative character traits: weeper, sometimes starts to panic in a difficult situation
Magic: light and healing
Favourite phrase: "Thanks"

Name: Green
Gender: Male
Who: little monster
Whence: Green island
Prior to the story: traveller
Positive character traits: Funny, curious, adventurer
Negative character traits: Harmful, thief, ill-bred, upstart, always hungry
Magic: Darkness and lightnings
Favourite phrase: "Ryyyaaaaa!"

Name: Harry
Gender: Male
Who: friend
Whence: Rothos village
Prior to the story: village guard
Positive character traits: Strong, brave, purposeful
Negative character traits: Straightforward, stubborn, stupid, a bit evil
Favourite phrase: "So when do we finally go to the Evil Castle!?!?"

Name: Zent (or Petrik)
Gender: Male
Who: friend or enemy
Whence: Zent village
Prior to the story: traveling wizard
Positive character traits: calm and even-tempered, smart
Negative character traits: bore, deceiver, secretive
Magic: earth and wind
Favourite phrase: "So what?"

Name: Shandon
Gender: Male
Who: friend
Whence: Portgard
Prior to the story: piracy and treasure hunt
Positive character traits: leader, kind... well, sometimes
Negative character traits: greedy, ill-mannered
Magic: meteors and explosions
Favourite phrase "One thousand alley cats!... Oh. I mean, one thousand devils and one alley cat!"

Name: Stumpy
Gender: Male
Who: little stump-monster
Whence: Spommkey village
Prior to the story: a pet in Kate's house
Positive character traits: sweet, kind
Negative character traits: obtuse, speaks his own language, which only Katya understands
Magic: Water and life
Favourite phrase: "Irsi syam!"

Spoiler: ShowHide

Spoiler: ShowHide
 AnnTenna - leading developer, Concept, Story, Character Development, Dialogue, Quests, Battle Balance, Map Design, Character/Sprite Design, World Map Design, Event Systems, NPC, Logical riddles, Graphics search, Animator, System of fighting magic, Voice, Sound, Music search, Testing.
Villain - Title Screen, Sound technician, Voice, Music search, Transition from RPG-Maker 2000 on 2003, Mapping, Event Systems, Logical riddles, Testing.
Dr. Nick To - Graphics and Music search, Voice, Mapping, Technical support, Testing, Quests.
Sn@ke - Testing, Mapping, Voice, Character/Sprite Design, Graphics search, Quests, Music search.
Silent Meiousei - Mapping, Character/Sprite Design, Testing, NPC, Logical riddles, Graphics search, Event Systems, Quests.
Rino - Graphics updating ,Character/Sprite Design, Art, Animator, Graphics search, Testing.
Laendel - Mapping, World Map Design, Quests, Music search, Testing.
Avatosius - Voice, Mapping, Character/Sprite Design, Testing, Event Systems, NPC.
Herbert West - Graphics search, Mapping, World Map Design, Testing.
mephis - Testing, System of fighting magic event, Technical support.
TauroFW - Testing, Graphics search.
Kusharami - Testing, Music search, updating Text
Agckuu Coceg - Character/Sprite Design, Testing
Wins Vega - Original Sound Track, Sound search
Alexian - Testing
Jekil - Testing
Sed - Testing
Sirius - Thanks for the help System of fighting magic event



Strawberry Berserker
Green Tea


Jeremy Toler

* Apocalyptica-"Celtic Moon (Final fantasy 2)"
* Apocalyptica-"Ressurection"
* Aliene Ma'riage "Burst"
* Catharsis - "Heart of the world (stillife-remix)"
* DiDuLa - "Parcel from Romania"
* DiDuLa - "Waterfall"
* Dreams Of Sanity "In..."
* Enya "Tea House Moon"
* Enya "Storms In Africa"
* Era "Flowers of the sea"
* Jean-Michel Jarre "Oxygene 9"
* Hibernia "Wind of Change"
* Hocico "Sangra El Cristo"
* Libido Airbag "Hepatizur Appetizer"
* Lacrimosa "Unerkannt"
* Lacrimosa "Flamme Im Wind"
* Max Folmer "Elixir"
* Max Folmer "Smiling Eyes"
* Mammoth "Halloween_theme"
* Melnitsa "Tarantella"
* Raison D'etre "Penumbra"
* Robert Miles "Enjoy"
* Royal Hunt "Fourth Dimension"
* Theatre Of Tragedy "Mire"
* Therion-"3 ships of Berik Part 2-Victory"
* Therion-"The Fall Into Eclipse"
* Therion-"The Quiet Desert"
* Therion-"Down The Qliphothic Tunnel"
* Therion-"Evocation Of Vovin"
* The Ventures "Ginza Lights"
* The Ventures "Hawaii 5-0"
* The Ventures "Beethoven Five - Oh !"
* The Ventures "Rideres in the sky"
* Tristania "Saturnine"
* Tiamat "Best Friend Money Can Buy"
* Johann Sebastian Bach
* Ludwig van Beethoven № 6
* Vivaldi "Gloria"
* Golden Light Orchestra
* Mendelssohn's Wedding March
* Steiner "Solle (Steinberg)"
* Charles Callet "Spooky Music"
* Charles Callet "The Famous Castle"
* Charles Callet "The Forest"
* Xenogears - xeno- Lahan.

Other graphics:
has been used from various sources.
*RTP- the set of the drawing which have been built in in the RPG-MAKER
* from popular jRPG
Final Fantasy
Seiken Densetsu
Star Ocean
Chrono Trigger
*internet-resources for the RPG-MAKER
Basically from a site
Fighting animations from:
Omega 9999
The Brave
Red Rose of Pail
Sprites: koopa-on-fire
hukt own fonikz
Chipsets: Lasse Kongo
Drawing of persons: Kindori
In this list, there are only authors of graphic resources I managed to establish. I apologise, if someone has not been mentioned.

Download from
Download from Gamejolt
Troubleshooting / Help / Re: Blizzard's RMX-OS doesn't ...
Last post by Makoto77 - March 23, 2020, 10:50:52 pm
The problem with the actor transformations is that I ask just in case I'll get an error later.
I've tried this and it successfully opened the server. The problem might just be my TP-Link.
Troubleshooting / Help / Re: Blizzard's RMX-OS doesn't ...
Last post by KK20 - March 22, 2020, 03:58:33 pm
Just saying, if you can't figure out how to event your "actor transformations", you have no hope in getting RMX-OS to work. It's a much bigger beast that requires not only RM experience but scripting and some IT knowledge as well.
Troubleshooting / Help / Re: Blizzard's RMX-OS doesn't ...
Last post by Makoto77 - March 21, 2020, 10:54:52 am
I can't pay for stuff.
Troubleshooting / Help / Re: Blizzard's RMX-OS doesn't ...
Last post by Blizzard - March 21, 2020, 09:33:19 am
IDK, maybe. In any case, if you can't get port forwarding to work properly (by whatever means), you can't run the server on your home PC.

If you're ok with renting a dedicated or virtual server, I've personally been using Time4VPS as a promo content delivery server over HTTPS for about a year and it works pretty well. It's not too expensive either. Though be careful as this does require a bit more knowledge in server-setup. I've had some issues settings up the SSL part for HTTP. But to be honest, just running XAMPP on there worked rather well. So you might be able to setup a RMX-OS server there without too many problems.
Lexima Legends - Paths of Strife / [PAID] Custom Autotiles job (f...
Last post by Blizzard - March 21, 2020, 09:14:53 am
I am looking for an artist that can create several autotiles and slightly rework a few small tilesets. This is for use in RPG Maker MV, but the format used is RPG Maker XP! I have reference material in form of battlebacks and already created autotiles.

Important Info

I have reference material in form of the previous autotiles and in form of battle backgrounds (for color reference mostly).

To clarify the terminology I will use first:

  • base - This is the base terrain that is used as the lower layer of the autotile.
  • overlay - This is the terrain that goes above and is used as the upper layer of the autotile.
  • terrain - The actual graphic of the autotile. It can be used either as base or as overlay.

As an example, this autotile uses a sand base and a water overlay:

"sand-water autotile": ShowHide

Note the diagonal corners! This is very important: The autotiles must have diagonal corners!

There are a few additional requirements. Here's a list of all of them:

  • XP-styled autotiles
  • tile resolution is 48x48px like in MV (not 32x32px like in XP default RTP!)
  • diagonal corners
  • unlike in XP, the top left tile is used for the end of single-tile-width "channels" (I can show you an example, incidentally the one example from above actually has a broken tile for that)

List of terrains

  • grass
  • barren land (bright brown with cracks)
  • dirt land (dark brown with lesser visible cracks)
  • snow
  • sand (basically desert, but also used for beaches)
  • swamp
  • shallow water
  • medium water
  • deep water
  • road (should be somewhat thinner than normal autotile setups)
  • snow road (basically the same as road, but colored white-ish, probably best as a darker shade than the snow terrain)
  • sand road (basically the same as road, but colored brighter, probably best as a darker shade than the sand terrain)
  • normal trees
  • pine trees
  • snowy pine trees
  • palms

List of autotiles (as final products)

This is a list of all autotiles that only use base:

  • grass
  • shallow water
  • medium water

This is a list of all autotiles that use base + overlay:

  • grass + barren
  • grass + dirt
  • grass + snow
  • grass + sand
  • grass + swamp
  • barren + dirt
  • barren + snow
  • barren + sand
  • barren + swamp
  • dirt + snow
  • dirt + sand
  • dirt + swamp
  • shallow water + medium water
  • medium water + deep water
  • transparent + road
  • transparent + snow road
  • transparent + sand road
  • transparent + shallow water
  • transparent + normal trees
  • transparent + pine trees
  • transparent + snowy pine trees
  • transparent + palms

List of tilesets that need reworking

These mostly need some color corrections to fit with the autotiles you create and with the battle backgrounds.

  • 4 mountain tilesets in different colors
  • 2 cliff tilesets in different colors

Artist Requirements

  • some experience in drawing tiles and tilesets
  • this is for commercial use so the artist needs to be ok with that


  • Paypal
  • Transferwise


Please send any offers directly to my email boris.blizzard[at] Include a price for every graphic (category-wise or otherwise) and the time required to make all the graphics. Please also include links to a portfolio so I can check out previous work that you have done. I'll be looking forward to your messages. :)

Other Notes

It probably makes sense that the road autotiles have slightly rounded corners instead of diagonal ones because of how mapping works. Though, it would be great if diagonal roads could somehow be made to work without having to use a normal tileset.
Troubleshooting / Help / Re: [XP] Sync Character Levels...
Last post by Makoto77 - March 20, 2020, 11:45:00 am
The problem is I don't fully understand how. I'm trying to do it but IDK really.
Troubleshooting / Help / Re: [XP] Sync Character Levels...
Last post by KK20 - March 19, 2020, 03:14:31 pm
Why would it not? How about you try it out and report your findings.
Troubleshooting / Help / Re: [XP] Sync Character Levels...
Last post by Makoto77 - March 19, 2020, 12:53:16 pm
Oh, thanks! I think I might do the opposite, actually, as the "base" actor is not fit for combat, and the transformed one is more for combat.

Will this work with multiple transformations?
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