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1
Resources / Re: Sound effects
Last post by SolarisSpell - April 11, 2021, 04:56:12 pm
I had no problems with the mail
I've looked and it seems I still have it, so I'm posting the links to the free samples:

Weather SFX Pack

Background Ambiences Pack

Impact SFX Pack

Whoosh SFX Pack

UI Button SFX Pack
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Resources / Re: Sound effects
Last post by KK20 - April 09, 2021, 10:56:09 pm
Tried making an account using a secondary email, but still haven't received anything from them yet. Will update later.

Edit: Still no email received...
3
Resources / Sound effects
Last post by SolarisSpell - April 08, 2021, 06:47:47 am
Hello

I've found a page with some nice sound effects.
It has a lot of pricing options, but also there is a free download as a sample... but is a huge sample.

Just in case it can be of use to anyone:
Accusonus

Hope it's useful
4
Projects / Games / Re: [XP] The Legend of Terra (...
Last post by Terra420 - April 04, 2021, 04:21:23 pm
Another couple years later, and I finally decided to get back to work on this. Many major updates have been made, and full details can be found in the main post. Thanks for taking a look!
5
Script Requests / [RMXP] PP System like Pokemon
Last post by lecospn - April 03, 2021, 04:05:16 pm
Hi guys, how are you?

I need a script to create a PP System, like the one in Pokemon games. Basically, every skill in the game has a PP, a number of times it can be used. After the player use the skill that number of times, the skill become unavailable until the player resets it.

So, what I need is:

- determine the number of times a skill can be used (like 10, 15, 50, etc);
- show that number to player + the current usage of the skill (like 10/15, meaning the skill has 10 more uses);
- a way to recover that number, like recover HP.

I found this script by Engr. Adiktuzmiko that has everything that I wanted, but is in RGSS3 and not RGSS. If someone could convert it, would be nice.

Thanks in advanced!
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RPG Maker Scripts / Re: XP - Constructor for RPG::...
Last post by Heretic86 - April 01, 2021, 12:57:33 am
Thank you!
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RPG Maker Scripts / Re: XP - Constructor for RPG::...
Last post by KK20 - April 01, 2021, 12:40:00 am
It's another one of the help file's mistakes. You can easily confirm this by trying
p RPG::BattleEventPage
and get
uninitialized constant RPG::BattleEventPage

If you then try to do
p RPG::Troop.new
You'll see
@pages=[#<RPG::Troop::Page ... >]

The text in the RPG::Troop documentation in the help file is correct.
Quotepages
  Battle events. An RPG::Troop::Page array.

Though I never really realized this until just now and saw that XPA has this incorrect class definition in its scripts.
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RPG Maker Scripts / XP - Constructor for RPG::Batt...
Last post by Heretic86 - March 31, 2021, 05:15:38 pm
So playing around with some stuff, and I came across this:

module RPG
  class Troop
    def initialize
      @id = 0
      @name = ""
      @members = []
      @pages = [RPG::BattleEventPage.new]
    end
    attr_accessor :id
    attr_accessor :name
    attr_accessor :members
    attr_accessor :pages
  end
end

Trouble is that there is nothing in the documentation for the structure of the RPG::BattleEventPage.new

Whats up with that?
9
General Discussion / Is This Any Good?
Last post by Heretic86 - March 29, 2021, 09:01:50 pm
https://www.webucate.me/canvas/editor.php

It might look a little familiar... it should!  This is a VERY early version, but what do you guys think so far?

I took the advice a couple very generous folks gave me and worked the Autotiles as best as I could, which as far as I can tell, works PERFECT, even with features that XP didnt have, like the ability to disable affecting Neighbor Autotiles.  Even the "B" tiles work!

- Hold Spacebar and Drag Mouse to Pan the Map
- Mousewheel Up and Down to Zoom In and Out
- Mouse Over a Button for additional information on Modifiers and what else you can do.

Mostly going for User Friendly Interface.  I feel like these were features RPG Maker XP SHOULD have had by default, and last time I used other versions, think they still lack...  The buttons are ALL gonna change positions so its more User Friendly.
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Tutorial Requests / Re: [XPA] How can I show a pre...
Last post by SolarisSpell - March 24, 2021, 04:21:50 am
It works perfectly, thanks a lot

Of all the problems I encountered after updating to XPA, this one was defeating me.
For all other it seems I have found a work around
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