Recent posts

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1
General Discussion / Re: How to Integrate Selenium ...
Last post by Machito The Gray One - August 21, 2026, 05:58:40 am
Selenium won't work with RPG Maker XP. Selenium relies on web browsers and HTML DOM elements to function, whereas RMXP runs as a native Windows desktop application (Game.exe) powered by RGSS (Ruby). Because there's no browser DOM for Selenium to hook into, it can't detect or interact with what's happening on screen.
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New Projects / Re: BlueSkies 3
Last post by Starmage - August 14, 2026, 11:46:22 am
Here's a gorgeous fanart sketch of Count Sagan, done by Inazuma the lightning! <3



Here's another gorgeous fanart, this time of Candace!!! <3 Done by the amazing Mis_Nova (Main artist of this game) Thanks so much to Berry B for commissioning this for me!!!  😻

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Welcome! / Re: Any scripts that does this...
Last post by papaeric1204 - August 10, 2026, 04:33:39 pm
NOTE: i realized thar one script kinda does this indirectly because it uses events for the followers. :facepalm:
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Welcome! / Any scripts that does this?
Last post by papaeric1204 - August 10, 2026, 03:46:03 pm
Excuse me, is there any support for party followers using this XP script?: https://forum.chaos-project.com/index.php?topic=13093.0 If there isn't, is there any party follower scripts that works with this? :???:  Please and thank you! :)
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RMXP Script Database / Re: [XP] Tons of Add-ons
Last post by Blizzard - August 01, 2026, 02:36:19 am
Fixed the typo.
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Welcome! / Hey!
Last post by playerzer0 - July 30, 2026, 07:56:35 pm
Hello everyone! My name is playerzer0. I have been designing pixel based animation and art for video games since 2012.

     When I first began this endeavor, I used Microsoft Paint on Windows XP. With limited features, it was painstakingly time-consuming. When I discovered how to make a spritesheet, everything took off.

     Around 2014, I began spriting for RPG Maker XP projects and joined the RMRK community (https://www.rmrk.net), a forum for posting RM projects and artwork, and a general discussion board. That was the catalyst for sharing my work, learning from others, and growing alongside passionate creators.

     In 2017, discovering Aseprite changed everything again. Having a timeline feature to animate sprites directly in the software was a huge improvement in my journey.

     Thousands of hours later, I've built a comprehensive library of hand made, meticulously curated 8px, 16px, and 32px spritesheets. Every piece is crafted entirely pixel by pixel from original ideas and inspiration from iconic titles.

     Over a decade later, I have become something of a journeyman of this craft; always improving, always refining, and staying true to the originality of my work. I am extremely excited now that it's 2026 to share my projects, games, and artwork with all of you.

     Enjoy, and thank you for taking the time to read my Introduction post.

- playerzer0

Discord: https://discord.gg/dYJ7M8Rq
GitHub: https://github.com/stokerfirescience-droid
Itch.io: https://www.iassureyouwereopen.itch.io
Steam: https://steamcommunity.com/id/bethesdacam92
YouTube: https://www.youtube.com/@iassureyouwereopen
Xbox Live: https://www.xbox.com/en-US/play/user/bethesdacam92
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Projects / Games / Re: Rave Heart+ (RELEASED!)
Last post by Starmage - July 23, 2026, 07:10:43 pm
More lovely fanarts!!! This time, Chad gets a lot of love!!! <3

First we have this gorgeous commission once again by Berry B from the artist KatzeKaffee! <3



And more Chad cute chibis by Applemango_OC


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RMXP Script Database / Re: [XP] Tons of Add-ons
Last post by Aunknown_Artist - July 17, 2026, 03:19:32 pm
I believe I have found a typo on line 3722 of the first part of the script, its says " Not that this works for actors AND for enemies." when i believe it is supposed to say " "Note" that this works for actors AND for enemies." 
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RMXP Script Database / Re: [XP] Tons of Add-ons
Last post by KK20 - July 15, 2026, 11:12:48 pm
Quote from: Aunknown_Artist on July 14, 2026, 06:18:45 pmI don't know if you still update this script, but I was wondering if you could possibly consider adding the ability to animate battlebacks with effects in engine (such as swirl,scrolling, and wave effects) to achieve earthbound like battlebacks without having to hand make each frame.   
Tons will only get updated if there's any major bugs reported and Blizzard finds the time to do it.

As for your request, those kind of effects are more akin to using shaders, which XP does not natively support. It would require a DLL (C/C++ code) to modify the image's bitmap data in memory, and having the script call this method every frame to update it. This is quite complex to do and is beyond the scope of what Tons aims to be.
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RMXP Script Database / Re: [XP] Tons of Add-ons
Last post by Aunknown_Artist - July 14, 2026, 06:18:45 pm
I don't know if you still update this script, but I was wondering if you could possibly consider adding the ability to animate battlebacks with effects in engine (such as swirl,scrolling, and wave effects) to achieve earthbound like battlebacks without having to hand make each frame.   
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