Recent Posts

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RMXP Script Database / Re: [XP] Blizz ABS Custom Script Call
« Last post by panzerkunst on June 23, 2018, 05:45:52 PM »
Hi, can I ask for an example of how to properly use event creation?  :???:
I would like to create some destructibles, such as boxes or furnitures in a minigame...
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General Discussion / Re: RPi JavaFx game development framework
« Last post by KK20 on June 23, 2018, 08:19:03 AM »
No one here uses Java (we all hate it)
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General Discussion / RPi JavaFx game development framework
« Last post by JesseVoss on June 23, 2018, 08:16:53 AM »
Hi,

I plan to write a simple game in JavaFx for RPi.I also want to create a simple open-source framework for developing games with jfx (like classes for sprites, animations, collisions etc)Is anyone is interested in working on this project with me?

Please help.

I didn't find the right solution from the Internet.

References:-
https://www.raspberrypi.org/forums/viewtopic.php?t=112597
motion graphics video quote

Thanks!
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Tutorial Database / Re: [XP] RMXPAce -- Using the VX Ace engine in your XP games
« Last post by Blizzard on June 18, 2018, 07:28:49 AM »
Yeah, 1.31 should definitely be tested some more. I had issues with Z-ordering once I stopped using viewports internally. :/
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Tutorial Database / Re: [XP] RMXPAce -- Using the VX Ace engine in your XP games
« Last post by KK20 on June 17, 2018, 11:11:06 PM »
Update to 2.33
Includes update to XPA_Window (v1.31) which addresses assigning them to a Viewport, so they should now behave exactly like XP Windows

It's not fully tested yet, so keeping 2.32 up for now.
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Script Troubleshooting / Re: [Resolved for now]Borders and Dumb Dumb Troubles
« Last post by Spoofus on June 13, 2018, 06:41:57 AM »
Thanks KK20, you to the rescue again, if I could give you
A hug in person, I'd give you a big ol' bear hug.
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Script Troubleshooting / Re: [Resolved for now]Borders and Dumb Dumb Troubles
« Last post by KK20 on June 05, 2018, 04:55:26 AM »
Any instance you see this in a Window class
Code: [Select]
cursor_rect.set(x, y, width, height)
You will need to change it's associated parameters in this manner:
  • Add GameGuy::X_OFFSET and GameGuy::Y_OFFSET to the X and Y coordinates respectively.
  • Change the width and height values to 32. No exceptions.
As an example, in RO Job/Skill, there's only one instance of this:
Code: [Select]
self.cursor_rect.set(x, (@index + 1) * 32, @cursor_width, 32)So you would change it to
Code: [Select]
self.cursor_rect.set(x + GameGuy::X_OFFSET, (@index + 1) * 32 + GameGuy::Y_OFFSET, 32, 32)
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Script Troubleshooting / [Resolved]Zer0 CMS Options Editing.
« Last post by Spoofus on June 02, 2018, 11:33:02 AM »
Me again, I know.  :^_^':

I been looking at Zer0 CMS and I think the one thing I'd like to be taught and helped with is
in the Options section, I was thinking of just removing Window Skins and Window Opacity from the selections and keep the default opacity at 255,
and adding in a a way to access RO Job/Skill Learning, and the stat distribution system I am using from the main menu, It would be nice, but with these I could always do an
item or something to access these.


And Thank You for your time.

I managed to figure it out surprisingly, after a few hours of looking at the script.
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Script Requests / [RMXP] Possibly a CMS? *ON HOLD*
« Last post by Spoofus on June 01, 2018, 10:43:54 PM »
(click to show/hide)

Putting this on hold for a bit, may decide against this.
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Script Troubleshooting / Re: Borders and Dumb Dumb Troubles
« Last post by Spoofus on June 01, 2018, 05:17:50 PM »
So a quick bump here.

But, here is a dumb dumb questions.
So I was looking at the RO skill/job system stuff, and with G_G's Hand Cursor script, in the selecting windows it still treats the cursor as the default cursor.
One question is, what would I have to change or add to make the two of them compatible?
Also, I am seeing this with some other scripts like Blizz's Party Changer, and a few others.



Planning a menu layout so a request may be in the works next few days
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