Recent Posts

Pages: [1] 2 3 ... 10
Script Troubleshooting / Re: Help
« Last post by chibievil on December 09, 2018, 07:59:37 AM »
Oh god. I didn't realize that was what that did. I am so sorry. Thanks I see it now.
Script Troubleshooting / Re: Help
« Last post by KK20 on December 09, 2018, 07:34:29 AM »
Is your problem that your game's Biography write-up doesn't look similar to the screenshot on the website?
(click to show/hide)
You need to press SHIFT or D (or whatever is Input::Z) to toggle between the written bio ("A veteran warrior who fought on many battlefields...") and the attributes. This is described here:
Code: [Select]
    # - Switch & Toggle Settings -
    # These are the switches that govern whether or not certain status items will
    # appear and/or will be enabled. By binding them to a Switch, you can just
    # set the Switch ON/OFF to show/hide or enable/disable a status command. If
    # you do not wish to use this feature, set these commands to 0.
    TOGGLE_ICON = 1027 #appears in bottom corner to show you can toggle screens
Script Troubleshooting / Re: Help
« Last post by chibievil on December 09, 2018, 06:11:29 AM »
this is currently the notetags am using
<init title: 1>
<age: 22>

I deleted the script calls, cos They wasn't working. but this is what i used:
Code: [Select]
$game_actors[1].set_custom_bio[1] = "Age: \aage[1]
Alignment: \aal[1]"

this is for the status addon to set custom bio

Code: [Select]
text =
""Age: \\aage[1] \n"
"Alignment: \\aal[1] \n"
$game_actors[x].description = text

this is for yanfly status core to set bio description.
Script Troubleshooting / Re: Help
« Last post by KK20 on December 09, 2018, 06:03:14 AM »
Not now at least.
What do your script calls and notetags look like?
Script Troubleshooting / Re: Help
« Last post by chibievil on December 09, 2018, 05:48:49 AM »
Sure but some of them require images, should I upload them as well? Here is the scripts either way.
Script Troubleshooting / Re: Help
« Last post by KK20 on December 09, 2018, 05:35:38 AM »
Can you upload your Scripts.rvdata2? Just makes testing things easier on our end.
Script Troubleshooting / [Resolved]Help
« Last post by chibievil on December 09, 2018, 05:25:31 AM »
Am using rpg maker vxace and am trying to get a script to show custom things, like age, alignment etc.
It's for these scripts:

Either I am not understanding how to have it added. Or it doesn't work with the scripts I use.
I tried setting the bio via an autorun event, but it doesn't change it. I also used the actor notetags. but it still doesn't change it. Am hurting my brain trying to figure this out.

thanks in advance.
Projects / Games / Re: Elf's Dairy (Completed)
« Last post by Starmage on December 07, 2018, 09:10:26 AM »

Remastered version 1.5 is now available for download! ^_^ Along with it, I made a short trailer that I hope you guys will enjoy! XD :)

Remastered 1.5 Changelog:

- KO'd party members are still gonna be able to acquire EXP after battles.

- Added a secret boss fight that you can find within one of the dungeons.

- Defeating the secret boss will make the final boss a little bit harder.

- New skills for the party (Post-Secret boss fight)

- New rare items on the shop (Post-Secret boss fight)

As a bonus! Here is also an awesome art done for Faint by a good friend of mine from RMW: Finnuval! <3 ^_^ And I love how it turned out! :D
RMXP Script Database / Re: [XP] Heretic's Collection of Art and 100% Compatible Scripts
« Last post by Helios on December 06, 2018, 03:00:27 AM »
That did it! That's exactly what I need!

Thanks a ton, Heretic86! :cclove: :cclove: :cclove:
Ok, Super Event Sensor Version 1.11 in Testing:

I added TWO features, per your request, and with some forward thinking:

You can use both the features together.  Just put those in your Sensor_Config.  The light/dark_range will ONLY kick in AT NIGHT or INDOORS when Lighting Effects are on.  I havent fully tested this as much as I prefer to do, but it appears stable and functional.

Here is how it works:

When at night, your Sensor will use Light Range instead of the Default Range, when the Target (typically Player) is Illuminated.  Thats a HINT to turn off your torches since it makes you show up to the Sensors.  Now, for Non Humanoid Sensors like Animals, thats when Dark Range is most useful.  Dark Range is intended to DECREASE but NOT FULLY ELIMINATE Light Detection features.  Thus, your Dark Range should be LESS than your normal range.  If you use "range=5", then turn it town by 1 or 2 for Dark Range, "dark_range=3".  The sensor can still "see" but is not blind.

NOTE:  If you make a Sensor Light Sensitive with "light=true" in the Sensor_Config, it WILL BE BLIND when the Target is shrouded in shadow without the Light / Dark Features.  I did not offer any means for changing VIEW with the new Light Integration features.

@Helios - does this suit your needs?  Please let me know if there are glitches or bugs you come across.
Pages: [1] 2 3 ... 10