Minor script/event help request

Started by TheSabreStorm, March 24, 2010, 08:15:20 am

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TheSabreStorm

Okay...  I need a very simple script.  I'm not too good with Ruby, though I'm pretty handy with events.  :^_^':  

So here's the deal:

I have a setup where the characters have a "Soul Capture" spell that allows them to take the soul of a creature if they have empty stones to do so.  They can only take the soul if the creature dies and is under the "Soul Bound" status effect.  The system works flawlessly except for one minor, EXTREMELY irritating detail.    :<_<:

If the last creature in the battle is killed, the battle ends without it processing that the creature has died, thereby capturing its soul.  Is there any way to work around this?

Basically, the script would need to either force the Scene_Battle scripts built in to the RTP to check the event pages in the Troop before ending the battle process and knocking the player back to the map screen, or would need to involve some or all of my event processes.  Obviously, the first option would be the easiest.

Any suggestions?  :haha: