[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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seththemuse

April 25, 2010, 02:33:40 pm #3320 Last Edit: April 25, 2010, 02:36:43 pm by seththemuse
I'm not getting a buzzer sound effect from hitting the attack key OR the hotkey. It just...does nothing.

EDIT: I made sure all the bows were set to use the arrow item when I got started with the ABS, as well.

Blizzard

If you're not getting the buzzer sound effect, you're not pressing the right button.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

seththemuse

April 25, 2010, 02:43:35 pm #3322 Last Edit: April 25, 2010, 02:45:37 pm by seththemuse
Sounds like I get to go and take a look at the editor again. :^_^':

I have Z set to attack...when I press it in-game, though, nothing happens. And yeah, I used the 'generate script' tab and pasted it in where it's supposed to go. Even when I use my second character, nothing happens.

Blizzard

Try another weapon to see if it's working.
Make sure Z is Z and not Y (QWERTZ and QWERTY keyboard layouts). xD
Check out Daygames and our games:

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

seththemuse

April 25, 2010, 02:59:19 pm #3324 Last Edit: April 25, 2010, 06:16:20 pm by seththemuse
Nothing. I'm not sure what I'm doing that's killing the attacking, because...well, the run/sneak/jump stuff from the script works. The idle animation works. I managed to get the attack key to start making an error noise. There's still the problem with my critter not responding, though...

My critter isn't moving either, though...also, how do I make it so if you kill a critter, it gives you items?


Haha, I get it now...you actually have to make an enemy for them, but assign them as a critter. That's pretty simple, now that I get it. :D

elmangakac

Hello guys!!! A question o_o

Anyone knows how can be compatible the Caterpillar of BLIZZABS with NEO-MODE7 script????
i want to do a worldmap, but NEOMODE7 dont work with a BLIZZABS and Caterpillar on TRUE mode.... the other characters dont show a grafic in map...

i only want to make just 1 NEOMODE7 map in all my game..... its all i need..... please people..... T_T

WhiteRose

Quote from: elmangakac on April 26, 2010, 08:21:52 pm
Hello guys!!! A question o_o

Anyone knows how can be compatible the Caterpillar of BLIZZABS with NEO-MODE7 script????
i want to do a worldmap, but NEOMODE7 dont work with a BLIZZABS and Caterpillar on TRUE mode.... the other characters dont show a grafic in map...

i only want to make just 1 NEOMODE7 map in all my game..... its all i need..... please people..... T_T

As far as I know, no such script exists. You'll either have to find someone willing to script it for you (which I imagine will be quite difficult,) or you will have to set the Caterpillar to False on your World Map.

elmangakac

Thanks men but.... i have a new and more important question....  :???:

Im going to star a new game in my project...but....just when the character appear gives me this error...
But in the saved games.... i dont have that problem...



in this line


#----------------------------------------------------------------------------
  # trigger?
  #  Test if key was triggered once.
  #----------------------------------------------------------------------------
  def Input.trigger?(keys)
    keys = [keys] unless keys.is_a?(Array)


  THIS ONE-----  return keys.any? {|key| @triggered[key]}


  end


I try many things and i cant found a fix.... a solution.... please help!

element

I had this error before.
With me it meant that i didn't assigned a key for one thing like jumping i think.
Or left it open wrong.

elmangakac

Quote from: elementisland on April 30, 2010, 02:55:05 pm
I had this error before.
With me it meant that i didn't assigned a key for one thing like jumping i think.
Or left it open wrong.


:O.o: i feel.......  little idiot right now..... thank you very very very very very very very very very very very very very very very very very very much


Subsonic_Noise

Quote from: elmangakac on April 30, 2010, 03:13:01 pm
Quote from: elementisland on April 30, 2010, 02:55:05 pm
I had this error before.
With me it meant that i didn't assigned a key for one thing like jumping i think.
Or left it open wrong.


:O.o: i feel.......  little idiot right now..... thank you very very very very very very very very very very very very very very very very very very much



I seriously think you should have put a few more "very"s. Doesn't sound like you're really thanking him with only 18 of them.

Landith

Sorry had to post this, 100001 view(:
Which in Binary is 33, which is close to 3333 which is almost this reply, just one more reply.  So just had to point that out to everyone (:

Also, good script Blizzard, too bad about you retiring, hope you will make it turn out good Wink ;D

WhiteRose

Quote from: Landith on April 30, 2010, 06:40:33 pm
Sorry had to post this, 100001 view(:
Which in Binary is 33, which is close to 3333 which is almost this reply, just one more reply.  So just had to point that out to everyone (:

...how long did you spend thinking that all through? O_o

Ralphness

Quote from: WhiteRose on April 20, 2010, 05:59:34 pm
Quote from: arialks on April 20, 2010, 05:06:31 pm
QuoteIf you've played the final fantasy tactics games where someone helps you in a battle, but you can't control them, that's what I'm going for. You play as the main character. You have other party members, but they will always be controlled by the AI. You cannot switch to them. If dead, you watch them fight. I just wants to totally disable party-leader swapping.

does anyone here knows how to do that? S:

If you were to just take out the part in the script that advances to the next actor when the leader dies, I think it would create the type of system for which you are aiming. I'm not entirely sure, though.


thank you

Memor-X

i'm getting an error whenever an enemy is killed, the error is

Script ' <*> Blizz-ABS 2.70 Part 2' line 2320: NoMethodError occurred.
undefined method 'pages' for nil:NilClass

and i have this on line 2320

      (items.size + 2).times {event.pages[0].list.push(RPG::EventCommand.new)}

not using the SDK and not using any script that would interfer with enemies dropping items....apart from tons with the Multi-Drop addon, any idea why this is happening

Blizzard

You have a custom script messing with your eventing.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Memor-X

May 04, 2010, 12:36:33 am #3336 Last Edit: May 04, 2010, 10:30:13 pm by Memor-X
Quote from: Blizzard on May 03, 2010, 03:05:44 am
You have a custom script messing with your eventing.


nope, i removed every custom script, set every one of the default scripts back to normal so they have none of my edits (i created a new project and copied all it's scripts), same error, and if i have the monter drop nothing, no error, any idea's, i would go back to v2.56 but 2.7 have some feature i need

EDIT: Never mind, my friend came over last night, saw me suffering over school worked and suggested we work on my game and when i told her about the problem she found out her personal edit to Blizz-ABS to make it initally compatible with her upgraded Core Engine was a problem, she's fixed it now, appaerntly she only made the chnage to test a theory that could solve how Blizz-ABS kept crashing when we used .DIX Module Commands ingame, and she ahd made the chnages in MY text files which has Blizz-ABS in them so it's all fixed now

Sword of Truth

Blizz-ABS for the win!
But I am having a problem with events with "Action Button" set as the trigger going off on Player Touch. Is there a way to solve this?

Thanks

winkio

That is not at all related to Blizz-ABS.  Check out your other scripts.

Aqua

Actually, that is a bug :P
And I thought it was for Event Touch with events that had a move route... :x