Project: Destiny Calls (Update 6/29/2010)

Started by Ganstaquay5000, May 16, 2009, 02:51:10 pm

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Ganstaquay5000

I've added three songs that I made for Steel Angels. They're one of the few songs that survived my computer's epic meltdown. I don't think they're so great so I doubt anyone would want to use them in your own games but if you decided to please give me credit.


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

warmenace3

This project has amazing potential! If you need someone to help with some bits and pieces of the storyline, just PM me. im not good with the actual program, but im great at making storylines. Pm me and i can help you a lot!

Ganstaquay5000

The main topic has been updated with some information about what's been happening with this project since my last post. Check it out.


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

RoseSkye

Steel angel, huh? I remember this game. I considered it a rival back then, glad to see you're still working on it.

Hurry up and release a demo, will ya?

Ganstaquay5000

Rival huh? Well, I don't think I' quite ready for any competitions yet. Though a little friendly game wouldn't hurt. Demo's are out of the question right now because my PC is down. The only other computer I have is my laptop and my dads. Both are MAC, so you must know the issue. However, I ran into a program called crossover that would allow me to run RPG maker XP alone on my MAC without having to installs windows. So as soon I buy an new Mac book pro, I'll start getting into demos.


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

Ganstaquay5000

Minor Update... nothing serious


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

Ganstaquay5000

After the long wait, I finally received the character designs for my game. They're completely original. It's only images but it's still nicely done. Check them out on the first post.


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

Calintz

Those characters are amazing!!

G_G

*drools* Those are very nice! Keep up the work dude! Cant wait to see some screenies!

Ganstaquay5000

----------Destiny Calls: November 2, 2009----------
Destiny Calls Release Date: ?????
Destiny Calls Demo Release Date: ?????

Since this project is moving closer and closer to completion, I getting some more images made for the lead characters by Erick Tjoe. These images will be a lot more fun and full of action so heads on for updates on that.

www.projectdestinycalls.webs.com
------------------------------


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

Ganstaquay5000

----------Destiny Calls: March 14, 2010----------
Destiny Calls Release Date: ?????
Destiny Calls Demo Release Date: ?????

What good is an RPG without characters for you to fall in love with as you play the game?

Destiny Calls offers seven original characters who is each suffering in their own way. Weather's if it's finding their purpose in life, or trying to make out the difference between the right and they wrong you'll find it within these characters. Nolan, Siarra, Rulio, Soren, Tira, Vinavia, and Arturo each plays a major role in the story for different reasons. As you progress through the story, you'll see how hard this cast has is.

In this video you get to see all 7 characters with 3 actual quotes from the game. Credit goes to Erick Tjoe for designing the characters and credit goes to ilolamai from Deviantart.com for drawing some of the pictures. And credit to me for naming them...lol..jk

Also credit to Sicon from the rpg revolution site for design the Destiny Calls Logo that appears in the video. You can check out the video on Youtube. Just follow the link and you'll be on your way.
http://www.youtube.com/watch?v=QgmXLLbod-s


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

Ganstaquay5000

May 13, 2010, 11:44:33 pm #31 Last Edit: May 13, 2010, 11:57:18 pm by Ganstaquay5000
----------Destiny Calls: May 13, 2010----------
Destiny Calls Release Date: ?????
Destiny Calls Demo Release Date: ?????

Small update... New NPC characters has been reveal. As each day goes by, more NPC's will be introduced. Keep a eye out for more NPC's in the next few days.


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

Ganstaquay5000

Now that I finally finished highschool I have this summer all to myself. I have much more time now and I plan to use it well. As you can see, it's already been less than a month since I finished HS and I have some screens to put. I've been wanted to put up screens for a long time.

The mapping isn't final. I might make changes to it but as of right now this is what I'm displaying. I've improved on my mapping skills alot and I still trying to improve. Also, while I'm doing some mapping myself I'm searching for anyone else interesting in joining a mapping team so that I can speed up the process a little. The LONG story line alone is more than enough stress already.

But for now, just enjoy the screens. More will soon come if I feel like displaying more or if anyone wants me to display more. However, I will display much more screens on the DC website (destinycalls.official.wordpress.com) than on the forums so be sure to check that site every now and then for screens and updates that probably won't make it to the forums.


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

Lobstrosity

None of the pictures from your first post are coming up for me.  :???: Anyway, this looks great! Whatever you do, do not stop making this until its finished!
Don't come any closer. I'm armed... with SCIENCE!

Ganstaquay5000

....They work for me. I just checked. I wonder what the problem is.


Come see the revival of a 2 year old project become the next big Rpg game.
Project Destiny Calls
Project: Destiny Calls Youtube Channel

Lobstrosity

Thats strange... As soon as you posted back, the images started appearing! (They look great by the way  ;) )
Don't come any closer. I'm armed... with SCIENCE!

zane203

Wow man. And I thought my project was ambitious =]. You've given me drive to step up my work a notch -- and that's a hard thing to do xD.

Cant wait for a final version of the game and really sink in!

keep updating! x3
--ZenOokami--

Sase

I was actually getting more and more disappointed as I read through this, but it's not a bad thing. If I read this topic from bottom to start it would be vice versa.

I think the plot setting was one of the best I've seen (even though the Magnia Orbs and the evil world conqueror reminded me of Magicite and Gestahlian Empire in Final Fantasy VI). The characters were original and inventive, even though I still don't know if Vinavia is a woman or a man. The "rebels" reminded me of FFVI even more. The summons assigned to characters isn't an idea I'm very fond of. It sounds pretty 'have-to-include-this' kind of random idea, or maybe something is actually explained in the game other than "the summons (whatever they were called :p) just decide to pick a master".

What disappointed me was the screenshots. The default and boring looking windowskin in the second screen, and the 99% like Moghunter's default graphics Main Menu didn't impress me. The only screen where you used some kind of effects was the second one, the last two screenshots looked just main basic RTP-boring. Plus, I find the fact there is a dinner table in a prison pretty odd.
Also this "mapping error" bugs me: You're using the outer-corner tiles for inner corners too. It's a minor error, but lowers the points (from me, at least).

On the other hand the artwork is amazing, one of the things you posted that I'm jealous of.

Good luck with this project.

Yeah and while writing I watched a bit of the youtube video you posted, and noticed Vinavia has boobs. One question answered already!

Lobstrosity

QuoteThe characters were original and inventive, even though I still don't know if Vinavia is a woman or a man.

It says on the first post that Vinavia is a she xD.

QuoteThe summons assigned to characters isn't an idea I'm very fond of. It sounds pretty 'have-to-include-this' kind of random idea, or maybe something is actually explained in the game other than "the summons (whatever they were called :p) just decide to pick a master".

I can tell from the "Summons:" Ifrit, Shiva, Titan, ect. that you're a Final Fantasy fan, but the idea of the "Gardinals" choosing one person each from the party is a whole lot like the summons from Final Fantasy XIII.
As Sase said, some of the story is a little like Final Fantasy VI, so you don't want to make it too much like a Final Fantasy game. Another thing is that most of the sprites and tilesets from your screenshots seem a bit boring (Probably because they're mostly default sprites/tilesets.), so it would be a good thing to change that.
I know you may change some of these things as you progress through making this game, but I thought I should have told you anyway!  ;)

Don't come any closer. I'm armed... with SCIENCE!

Sase

July 05, 2010, 05:50:00 am #39 Last Edit: July 05, 2010, 05:52:02 am by Sase
Quote from: Lobstrosity on July 05, 2010, 04:46:17 am
It says on the first post that Vinavia is a she xD.

My vision is poor and the text was pretty small in the picture, so I didn't read it that carefully.

And about the corners, here is an example for you: