[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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winkio

Yeah, the only way to be immune to poison is to drink it.  Same think with the SDK.

G_G

In blizz's Script Dev Pack, he has SDK with tons and babs to show compatability.

Blizzard

The SDK version in there has a few comment lines removed, because SDK 2.4 goes over 10000 lines which makes RMXP act weird if you put it into one single script slot and I didn't want to split the script. Naturally, the line numbers won't match.

It's probably the fault of the auto-disposal. Check if I set window variables to nil after disposing them.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

The Niche

Moving on from how much everybody hates the sdk, is there a way to change the relationships between factions? As well as manipulate allies using events. Like set up their default styles?
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
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Blizzard

You can technically change the relations as relations are stored in the save file. But you would have to script the changes.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sephiron

May 19, 2010, 06:02:20 pm #3425 Last Edit: May 19, 2010, 06:05:11 pm by Sephiron
Quote from: Sephiron on May 18, 2010, 09:57:52 pm
Hey, i can call the pre menu perfectly, but when i open the normal menu i get an RGSS error on my SDk.

Any help?

Ok, line 4509 in my SDK has asterisks around it.
  #--------------------------------------------------------------------------
 # * Update Tilemap
 #--------------------------------------------------------------------------
 def update_tilemap
   # Update tilemap
*******@tilemap.ox = $game_map.display_x / 4*****************************
   @tilemap.oy = $game_map.display_y / 4
   @tilemap.update
 end

Still need help.


winkio

see what happens when you insert this line after line 7218 (or maybe 7217) in part 3 of Blizz-ABS:

@spriteset = nil


it should look like this:

# delete spriteset
@spriteset.dispose
@spriteset = nil

Sephiron

Quote from: winkio on May 19, 2010, 06:35:09 pm
see what happens when you insert this line after line 7218 (or maybe 7217) in part 3 of Blizz-ABS:

@spriteset = nil


it should look like this:

# delete spriteset
@spriteset.dispose
@spriteset = nil


Ok, that seemed to work, but now i get

Any help?

Line 2145 is asterisked
        return
      end
      # Update Object
*****object.update********
    end
  end

winkio

right below the lines from last time, you will need to add

@view = nil


so it should look like
     
# delete spriteset
      @spriteset.dispose
      @spriteset = nil
      # delete viewport (screen tint) if new scene is still the menu or map
      @view.dispose if $scene.is_a?(Scene_Menu) || $scene.is_a?(Scene_Map)
      @view = nil



Sephiron

May 19, 2010, 07:40:11 pm #3429 Last Edit: May 19, 2010, 08:23:05 pm by Sephiron
Damnit. It worked again, but i'm STILL having problems!



  def dispose
   # Dispose of tilemap
*****@tilemap.tileset.dispose*******
   for i in 0..6
     @tilemap.autotiles[i].dispose
   end


I appreciate your constant support.

EDIT:
NEVER MIND, it worked, I actually had some extra lines in part 3 that i cloned by accident. Great job on this script!

winkio

I'm glad it worked.  I'm actually lucky I managed to find the right lines on the first try.  It was a semi-random guess out of about 20 possible lines XD

Blizzard

As I said. xD

Quote from: Blizzard on May 19, 2010, 02:21:36 am
Check if I set window variables to nil after disposing them.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shining Riku

This was just a thought I had, but I think it'd be cool if you could force Gambit actions on allies with a script call, like you can change their aggressiveness or offensiveness.  :naughty:

It's just a thought/suggestion though. I think, if it can be done, it'd help pre-define some characters and make them fight with their own style. Either that or keep them from spamming skills that don't do anything other than calling a common event (I have a visor skill that reveals hidden enemies, and some other skills that make one actor switch his special weapons)

I use common events a lot, so such a feature would be really awesome for all the reasons stated above XD

Blizzard

O_o You already can.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shining Riku

I know you can force the agressiveness and offensiveness, I looked at the manual I promise!

But, you CAN force triggers on actors!?  8-O

G_G

Yes, read the manual more clearly.

Betown

How to force a pet to attack by forced_action commands?

Pets aren't seen on the menus, they probably don't have party positions....

winkio

Go make some combos everybody!  Version 2.79 is out!

G_G

Bout time, I think this'll be enough to pay me back for tricking me yesterday >.> :V

Gonna go try it out!

Lethal-Yarn