[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Esofor

new poster here...

just wanted to start by saying blizz-abs is one of the coolest (if not the coolest) abs' out there.
i do have one slight problem with it though.
when i attack it has this small, but noticeable ending lag. what i'm trying to say is whenever i attack, i feel that the amount of frames standing after the atk should be significantly lower. sorry if i came off as an opinionated idiot, but i would like to request help on this matter. i'm fairly new to rpgmakerxp, so i thought i'd inquire about how to decrease (or remove) the lag the character has after attacking.

thanks in advance!

AliveDrive

Have you edited the animation frames for any of the weapons?

Actually, that's just a guess.

I don't know enough about the inner workings to help you but you could make sure those are normal. (Normal being 4 slots of 3 frames each.)

Also make sure you have the most up to date version. A new one just came out.
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

Jragyn

With the script you downloaded of BlizzABS, comes a configulator program >.>
Use it to edit the "penalty" wait times for the weapons you plan on using.
The "penalty" is the amount of times in frames after each attack the character is forced to stand there.
Lower numbers mean less frames :D

I found a combination of scripts being blizzABS and Winkio's charge timer(?) script can be manipulated so that you can have time between attacks, but still move around. Play with it a little and be sure to read ALLLLLLL the instructions, it'll save you time, and everyone here loads of frustration in telling you to just read the manual.


--J

PS_ not supposed to sound like a jerk or anything, just helpful-ish.
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

AliveDrive

You didn't sound like a jerk.

Jerk would be like "RTFM or GTFO."  :haha:

Besides, I'm here constantly when I just want a specifc answer.

And wink has been quiet, this is potentially good news.
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

Blizzard

RTFM.

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Read The Factory Manual

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Refer To FAQ 'n' Manual


... :V:
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

The Niche

Just had to levek you up for that.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Wizered67

Is it intentional that all events are now non-passable?

elmangakac

Quote from: Wizered67 on May 27, 2010, 10:24:20 am
Is it intentional that all events are now non-passable?


Yah!! i do my game with the old bug and now i changing all events XD

Delusian

Please fix this event error, i need to be able to walk on maps

winkio

Quote from: Wizered67 on May 27, 2010, 10:24:20 am
Is it intentional that all events are now non-passable?


I fixed a glitch that made all events passable.  Now, the ones that are marked passable are passable, and the ones that aren't are not.  This is the default logic of RMXP.

If you abused the glitch and are too lazy to go back and correct your events, just post this as a new script above main and below Blizz-ABS.  It will make all your events on the map start out as through (although you can change it with event commands):

class Game_Event < Game_Character
 
  alias refresh_through_early refresh
  def refresh
    refresh_through_early
    @through = true
  end
 
end


Battlers with still be solid though.

AliveDrive

my that script looks familiar...

thanks for that by the way.

I actually decided to go back through and fix all the events anyways though. For the whole game. That's where Monday-Wednesday went.

Keep up the awesome.
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

lonely_cubone

Is there a way to check the terrain tag of the tile under an AI-controlled actor? For example, you've got two characters. Can you check the terrain tag of the tile underneath the second character? I don't know if this is possible, but it seems like it could be. I did look in the manual, but no luck there :P Thanks in advance to Winkio or whoever else can help with this.

Blizzard

$BlizzABS.actors[INDEX].terrain_tag


It's not in the manual.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.


Delusian

the problem i'm facing is the 'fix' I put in does allow you to walk over events which is great. The problem is now the fact i've gone from one extreme to another. No events being able to be passable to all walking over.

The problem is stopping the character walking over NPC's. How do I stop this happening. I've sat fiddling with everything and nothing seems to do the trick.


The Niche

Delusian, I'd advise not to bother with the fix, it's probably going to be less hassle.

Wink, this is just a thought, but changing the caterpillar to CCOA's? I have no clue how the scripts work so I don't know if this is possible or not, but it would be very worthwhile.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Blizzard

The caterpillar is not an independent system. It is even part of the AI.
Besides, everything that CCOA's caterpillar can do can be done in Blizz-ABS with events and forced actions. Geez, what is it with people and thinking-for-themselves-for-a-second inhibitions?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Delusian

Quote from: The Niche on May 29, 2010, 12:52:25 pm
Delusian, I'd advise not to bother with the fix, it's probably going to be less hassle.


I need some events to be able to walk over but some don't.

Without the fix all events become unpassable. I need players to be able to step on events so I can do touch events and allow the player to get from one map to another.

The Niche

Just set them to through. It's what I'm doing and what's ultimately going to be less hassle for everyone.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

winkio

Quote from: The Niche on May 29, 2010, 03:13:24 pm
Just set them to through. It's what I'm doing and what's ultimately going to be less hassle for everyone.


Honestly, how else do you make events passable in RMXP?  Is there something I'm missing?