Challenge- Bring it.

Started by Magus, May 26, 2010, 05:20:46 pm

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Spaceman McConaughey

Quote from: Mikhail on June 03, 2010, 11:03:52 am
Quote from: Branden on May 30, 2010, 08:56:54 pm

Why don't you two use a real game maker? Or, hey, maybe code from scratch like a real PROFESSIONAL.

For the record, a lot of pros actually get their engines from somewhere else (considering the number of games that use the Unreal Engine, this shouldn't be surprising.)

Not that I'm saying that RPGMaker doesn't simplify things, I'm just saying that a good game's a good game, original engine or not.


Of course an RPG Maker game can be good. I never said it couldn't. What I said, really, is that instead of using a "simple" approach, code it from scratch, or use an advanced engine like the Unreal Engine.

RPG Maker has its limits, and we all know that. Whether it be VX or XP, 2K3, 2K or 95. You will eventually run across a limitation that just pisses you off, like I always do. So I had some thoughts, and decided I am going to learn coding, maybe with C# in XNA. I already got a small grasp on C#(With the help of game_guy, thanks man.) with making applications, and my knowledge in that area will only grow in time, eventually I can maybe make a basic game.

Anyways, back on topic now. Yeah, I'll post a game. And it will be whatever game I please; VX or XP.

Mikhail

Quote from: Branden on June 03, 2010, 05:51:37 pm
Quote from: Mikhail on June 03, 2010, 11:03:52 am
Quote from: Branden on May 30, 2010, 08:56:54 pm

Why don't you two use a real game maker? Or, hey, maybe code from scratch like a real PROFESSIONAL.

For the record, a lot of pros actually get their engines from somewhere else (considering the number of games that use the Unreal Engine, this shouldn't be surprising.)

Not that I'm saying that RPGMaker doesn't simplify things, I'm just saying that a good game's a good game, original engine or not.


Of course an RPG Maker game can be good. I never said it couldn't. What I said, really, is that instead of using a "simple" approach, code it from scratch, or use an advanced engine like the Unreal Engine.

RPG Maker has its limits, and we all know that. Whether it be VX or XP, 2K3, 2K or 95. You will eventually run across a limitation that just pisses you off, like I always do. So I had some thoughts, and decided I am going to learn coding, maybe with C# in XNA. I already got a small grasp on C#(With the help of game_guy, thanks man.) with making applications, and my knowledge in that area will only grow in time, eventually I can maybe make a basic game.

Anyways, back on topic now. Yeah, I'll post a game. And it will be whatever game I please; VX or XP.
Ah, I see your point.

I wonder why he doesn't want any VX games? Some aspects of the interface are actually slightly more difficult to use (the fact that you have to go into the script editor to change the title and gameovers, for instance).

Not only that, but I've played a few smashing VX games in my time. Granted, XP has more good games for it, but it also has more crap, since it's been out longer.


I don't really get C# and C++ too well. But, speaking as someone who used to use C, it shouldn't be surprising.
It's like I found a new level of suck in myself when I discovered that C++ wasn't just C with classes...

The Niche

Sure it can be vx, just don't expect it to be played. Unless you did something serious to the battle system.
On another note, good luck with scratch coding and for ambition, you get a level!
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Spaceman McConaughey

Quote from: The Niche on June 03, 2010, 06:29:16 pm
Sure it can be vx, just don't expect it to be played. Unless you did something serious to the battle system.
On another note, good luck with scratch coding and for ambition, you get a level!


You know how much people are here that would play a VX game? Lots.

Quote from: Mikhail on June 03, 2010, 06:11:02 pm

I wonder why he doesn't want any VX games? Some aspects of the interface are actually slightly more difficult to use (the fact that you have to go into the script editor to change the title and gameovers, for instance).

Not only that, but I've played a few smashing VX games in my time. Granted, XP has more good games for it, but it also has more crap, since it's been out longer.


I don't really get C# and C++ too well. But, speaking as someone who used to use C, it shouldn't be surprising.
It's like I found a new level of suck in myself when I discovered that C++ wasn't just C with classes...


Yeah, I have played tons of good VX games. They were smashing. :)

The Niche

Granted. But they aren't us. If you can make a good game using VX, sure, put it up. But if it uses the default battle system, for the very clear reasons that Mag took the time to write, we won't give it another look. Now can we please close the argument and have a little fun?
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Spaceman McConaughey

Quote from: The Niche on June 03, 2010, 06:54:56 pm
Granted. But they aren't us. If you can make a good game using VX, sure, put it up. But if it uses the default battle system, for the very clear reasons that Mag took the time to write, we won't give it another look. Now can we please close the argument and have a little fun?


Okay, then have Magus change the rules in the first post to reflect that statement. Personally, if I was a mod of this section, I would have locked this topic the second I saw what he said about VX.

The Niche

I think that's reasonable enough.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

SBR*

Hey, I never came across limitations. Well, I always keep myself inside the lines. I don't try make a platformer with RM, I would do that with GM. But yeah, I'm learning C# right now, and when I can make a good program in C#, I'll go on and learn how to make a game with C#.

OT: If I EVER finish my game, low chance, I'll post it here (unless the topic's dead or I forget it, of course).

tSwitch

I love the lack of appreciation for a classic battle system just because it's default.

If everyone judged games like that, most of the Shin Megami Tensei games would be labeled "crap" because they use a front view classic JRPG battle system.

That pretty much just invalidated anything about this thread for me.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: tSwitch.us | Twitter | Tumblr

Mikhail

Quote from: NAMKCOR on June 05, 2010, 08:10:08 pm
I love the lack of appreciation for a classic battle system just because it's default.

If everyone judged games like that, most of the Shin Megami Tensei games would be labeled "crap" because they use a front view classic JRPG battle system.

That pretty much just invalidated anything about this thread for me.
Also, Phantasy Star.

I don't really get the bias against the default system. Turn-based is turn-based no matter how you slice it. The default DAMAGE CALCULATION is pretty whack, but other than that, I think the default isn't so bad. Except... I don't really fuck with turn-based games that much; I prefer to create games with ABSes.

Spaceman McConaughey

Quote from: NAMKCOR on June 05, 2010, 08:10:08 pm
I love the lack of appreciation for a classic battle system just because it's default.

If everyone judged games like that, most of the Shin Megami Tensei games would be labeled "crap" because they use a front view classic JRPG battle system.

That pretty much just invalidated anything about this thread for me.


I don't get it either. Lexima's battle system is default, just with lots of modifications. Either way you look at it, it's basically default still.

I mean, if you can't stand the default, just throw a few addons into it; maybe hp/sp bars, ring command menu, enemy hp/sp bars. After that, it makes it much more fun.

The Niche

Suppose it depends on your definition of default. I honestly cannot stand turn based games, Lexima being an exception. Tis all just a matter of personal preference.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Subsonic_Noise

Golden Sun and Baten Kaitos. They both habe turnbased battle system and are batter than nearly all ABS games out there.

Mikhail

Quote from: Subsonic_Noise on June 06, 2010, 06:39:45 am
Golden Sun and Baten Kaitos. They both habe turnbased battle system and are batter than nearly all ABS games out there.
That's because the creators had quality in mind when making the games in question. I'll play Golden Sun as easily as any Zelda games because Camelot can create badass games.

A big mistake a lot of n00bs with RM make is to use an ABS... without knowing how to do anything beforehand. It makes for an annoying button-mashing experience where you wonder why they DIDN'T just keep the default system.

Turn-based games are difficult to balance, however, which is why I haven't made that many.

tSwitch

Quote from: The Niche on June 06, 2010, 05:51:41 am
Suppose it depends on your definition of default. I honestly cannot stand turn based games, Lexima being an exception. Tis all just a matter of personal preference.


And you open up a "I'll play your RPG Maker Game" thing because...?


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: tSwitch.us | Twitter | Tumblr

The Niche

No, I volunteered to help. Mag opened it.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

SBR*


Magus

New rule: Use VX if you want.  It's not like I care anyway. ... We still haven't gotten any  submissions. So I'm assuming, no one wants their game to actually be played and reviewed...

it's fine, I'm sure you enjoyed the hours of work... 

LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

Magus

I will soon, probably a few chapters or so. Things I'm currently doing:  Working on the query letter to send to literary agencies and going through some lite editing. (lite because I editing as much as I can while typing. I start of books by hand writing and then typing up afterwards.)
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

WhiteRose

Holy non-sequitur, Batman!