Quite a few scripts needed!

Started by Richirdo, June 03, 2010, 08:23:22 am

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Richirdo

Quote from: nathmatt on June 03, 2010, 06:07:53 pm
yea
LEVEL_UP_ANIMATION_ID = 
you can use an animation and im not sure about whether Blizz-ABS Controller sends level up data


Okay, so I just need to make my own level up thing for that. Hopefully Blizzard knows whether or not Blizz-ABS Controller sends level up data

lilbrudder917

Quote from: Blizzard on May 17, 2010, 03:24:03 am
Mode 7 does usually not work with Blizz-ABS. If it does, it's probably a miracle and a unique combination that won't work with anything else. So yeah.


Nope. Doesn't.

And yes, Blizzard would know if Blizz-ABS Controller sends the level up data or not.

SBR*

Well, there is a combination script of a Mode7 script and bABS, but I don't know if it's compatible with RMX-OS, since the complete class Scene_Map is changed.

Lobstrosity

Quote3. A script that allows me to have inifinite maps without a disk changer script (not sure if this is possible)


I am also looking for a script to break the map limit, not necessarily "infinite," but just over 999, maybe 9999. I've found some scripts that can get you more maps by changing disk, (By what you posted, it seems you don't want one that changes disk) but I don't actually know what it means by changing disk? If it works as well as infinite maps, it would help me and Richirdo, unless its not compatible with other scripts.
Don't come any closer. I'm armed... with SCIENCE!

Blizzard

Quote from: lilbrudder917 on June 03, 2010, 08:27:07 pm
And yes, Blizzard would know if Blizz-ABS Controller sends the level up data or not.


I don't remember. It might work, it might not.
Besides, I don't see much point into letting other players know that I gained a level.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

SBR*

It has many pro's to let the other players know that you leveled. Everybody'll say 'Gratz!'! And that's enough reasons!

Richirdo

I agree with SBR, I need it to show other players when someone levels up if only so that they can say gratz. I'm going to add 1 or 2 more scripts to my requests now, is anyoen here a scripter at all?

Blizzard

As I said, I think this will work automatically already.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Richirdo

Ok that's good but didn't you say they you didn't know?...

Blizzard

I think it will, but I don't know exactly. I most probably do send the @level variable as it is vital for damage calculation, etc. As the @old_level variable is probably not sent, this should trigger the animation since it only triggers when @level and @old_level are different.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

SBR*

I thought 11. was inbuilt in Blizz-ABS?

Blizzard

It is. All you need is an object with lifeless alignment group.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Richirdo

2 things, first of all I have marked 11 as Resolved but I'm pretty sure that I had problems with an enemy being in the "Lifeless" group (I can't check it at the moment), the other thing is that I think I've figured out how to make it so that the houses work but if I allow the person to have it say for instance "Richirdo's house". Then would I need to create an event for every possible player name? If so then I'd rather get a script for that.

Lobstrosity

I'm sure there is an easy alternative, to set the house name to the player's account name. It would be the same as naming your character in an average game, then whenever dialog appears that they are included in, their name will appear. It may even be used with events, I'm not too sure.
For example, many people make RPGs where you name your character manually. Lets say the character's name is Bob :P Whenever 'Bob' speaks, it'll have> Bob: (Dialog here) And yea, you get the idea. The house name should most definitely work the same way. If you're not too sure about it, I've come across quite a lot of posts about it, so it shouldn't be too difficult to find.
Don't come any closer. I'm armed... with SCIENCE!