Blizz-ABS Bug and Suggestion Compilation

Started by winkio, April 21, 2010, 03:40:33 am

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winkio

Get someone to script it for you: there's no reason for it to be part of the ABS.

AliveDrive

@Blizzard.

I was just trying to be positive.

Sometimes I encourage people even when I think it's a horrible idea.  :haha:

But that is pretty useless haha. Unless you renamed SP to be HP, and evented two HP types that could be damaged by different types of attacks.

It's a neat concept but I'm not gonna do it haha, besides then you would be limiting your skills in the game. :(

See how I just encouraged and discouraged the same thing in one sentence?
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

Lethal-Yarn

I think you can just have a parallel process and for the condition have mp = 0, which then triggers an instant game over.

Blizzard

@RatatatOG: I understand, but forcing original ideas is pretty much the thing that brought us to where we are now. It's the obsession of managers that there always has to be something new and never seen before in games that resulted in the drop of quality in videogames during the last few years. Most good ideas have already been used. To make up something new is more difficult than ever. I think we should turn around and recycle a bit of the old stuff. :/
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

AliveDrive

I agree that most good ideas have already been used, and that new and good ideas are rare.

I find it easiest to use cliches, and twist them. I believe there is a thread that says just that.

To do something completely unique is hard.

But...that never stopped "Insert Historical Figure here"!
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

Hellfire Dragon

I almost certain this was suggested before, though I can't find it, how about being able to set the 'knockback'? Stronger attacks would knock the enemy/player back more tiles than the default 1 tile.

AliveDrive

Not a super big deal, but I found out on accident today that in the color on pause option, Darker and Black and White are reversed.

Or maybe it is just mine.

Either way it still does what I want.
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

winkio

I've been working a job all week, so I haven't had much time to post stuff up, but I have been working on 2.8.  The manual is getting completely re-organized and I'm rewriting most sections.  Also, I gave it some color bars and extra links to make it look cleaner and to make it easier to navigate:

Spoiler: ShowHide


Small screenshot because it still looks good.

Spaceman McConaughey


AliveDrive

Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

Blizzard

My CHM manual is being turned into a offline website database. :D
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

SweetLiar

I do not know if I have already reported ...
But there is a bug in the animation skills of property Beam.
During the animation of the lightning, you can not enter the menu.
If you do, the script gives an error, probably referring to the sprite-ray that was not removed.

Blizzard

Quote from: SweetLiar on June 13, 2010, 10:03:34 am
you can not enter the menu.
If you do,


How do you enter the menu if you can't enter the menu?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

I'll look into it.  Thanks for reporting.

G_G


winkio

Another option coming sometime soon is optional sprites:

if Blizz-ABS does not find a sprite it needs (like an attack sprite or a skill sprite), it just displays the default character sprite and continues on, with no noticeable lag.  This aims to make the advanced graphics capabilities of Blizz-ABS a whole lot more user-friendly.

WhiteRose

Quote from: winkio on June 16, 2010, 09:45:14 pm
Another option coming sometime soon is optional sprites:

if Blizz-ABS does not find a sprite it needs (like an attack sprite or a skill sprite), it just displays the default character sprite and continues on, with no noticeable lag.  This aims to make the advanced graphics capabilities of Blizz-ABS a whole lot more user-friendly.

I like this idea - more user-friendliness is always a good thing. Following this same line of thinking, what if you implemented a default projectile or something of that manner? If someone sets up a projectile skill or something of the like, but doesn't set up a graphic, then it can use the default. It can be something simple, like a circle or something like that, and could even be written into the code so an image file wouldn't be required.

winkio

The whole point of the thing I posted is that you can turn on, say, attack sprites, but only define them for 2 of your 46 weapons.  General error handling like you mentioned will probably be in 3.0.

Blizzard

Actually it doesn't make things better. It will make it much harder for the user to detect missing graphics which will result in glitchy games in the end. I didn't implement that on purpose. Errors should never be skipped and ignored e.g. overuse of begin-rescue/try-catch blocks.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Subsonic_Noise

How about the game keeps an error log to keep track of the missing files when it's turned on? The crashing everytime a graphic is missing is realy annoying.