more than 7 autotiles per map?

Started by cyclope, August 01, 2010, 09:55:55 pm

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cyclope

The title of the topic says its needed to understand what i want, but if it isnt enough for you what i want is a script or a system that can allow me to have more that the 7 autotiles you can have each map.
Things I Hate

1. People who point at their wrist asking for the time... I know where my watch is pal, where the hell is yours? Do I point at my crotch when I ask where the toilet is?

2. People who are willing to get off their a** to search the entire room for the TV remote because they refuse to walk to the TV and change the channel manually.

3. When people say "Oh you just want to have your cake and eat it too". Damn Right! What good is cake if you can't eat it?

4. When people say "it's always the last place you look". Of course it is. Why the hell would you keep looking after you've found it? Do people do this? Who and where are they?

5. When people say while watching a film, "did ya see that?" No Loser, I paid $12 to come to the cinema and stare at the damn floor!

6. People who ask "Can I ask you a question?"... Didn't give me a choice there, did ya sunshine?

WhiteRose

I don't think a script can do that; it's a limitation of the engine. I suppose I could be wrong. Why would you ever need more than 7 autotiles per map, though?

nathmatt

You can't add extra autotiles to the autotiles section of the tileset but you might be able to look at either game map or spriteset map to add 1
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


G_G

I found a script by SephirothSpawn, it allowed more autotiles. However I believe it took a lot of configuration or something because you can't actually just map it on there.

ForeverZer0

Only way I can think to get past the auto-tile problem would take A LOT of config. You could probably create a script that changes the auto-tile bitmap while the tileset is being made, but that would require you to set up the x, y, and bitmap for every tile that you want to use it for. This would be god-awful, so not worth it, and extremely tedious to setup for a single map, let alone multiple ones.

My best suggestion would just to work with the seven. In my experience I have never needed more than seven.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.