Legend of Zelda: Music changes when fighting blizz-abs enemy

Started by Magus, September 13, 2010, 02:47:34 am

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Magus

Legend of Zelda: Music changes when fighting blizz-abs enemy: (like in the zelda games such as OOt and twilight princess)


I'm currently working on a Zelda game and I'm wondering if its possible to make this happen? If anyone hears me out, I'd really appreciate it.
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

Calintz

This can be done with events. I'm not sure you need to make mods to the script.
I know for certain that there is code that will check the player's (or an event's) x, y coordinates. You can compare this to the latter and change the music when your characters reaches so many panels from your enemy.

Subsonic_Noise

Have you tried searching? We had this topic about... 5-7 times already? I even posted a fully working Event System for it once, and Ryex made a Script you can use for this. The search function is there for a reason.

winkio

The more advanced (and accurate) way to do this is to check the AI states of all the battlers in ABSEAL range, and if any are not Idle, then the player is in battle.

nathmatt

Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script