Quote from: Calintz on September 13, 2010, 02:50:05 pm
Like, in battle or on the map?
If you mean just walking around on the map then this is better done with events bro.
^Damn, you beat me to it.
Make an event, set it to action button trigger. When it's triggered, change the player graphic to the one holding the rock and turn on a switch, which stops displaying the event graphic and another switch.
Make a common event. If the second switch is on, and a button, whatever you like, is being pressed, change the player's graphic to the throwing graphic. Then enable the player's stop animation, wait four frames, then turn off the second switch and turn on a third switch. Cover all the map in events with a condition that if the third switch is on, either the graphic changes to your rock, or the event takes damage or similar.