RPG Maker PY (RMPY)

Started by Ryex, September 07, 2010, 03:57:31 pm

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Ryex

oh, no thats not what he is talking about
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WhiteRose

Quote from: Karltheking4 on October 05, 2010, 08:32:47 pm
No, for The Niche


I think Niche was making a suggestion for Ryex's new program, not requesting a feature for the current one. That does, however, sound like a useful script. Maybe you should get the author's permission and add it to CP's Script Database?

Taiine

Issue Title: Replace tiles
Description: As is if you say put something on the wrong layer or want to change all of one tile to something else, you have to manually click them all to replace them.
Suggestion: Added option to the fill tool to 'replace all' of one tile with another. So you can change all, or erase all by one tile.
Example: Made a cave, and I want to change the bottom of the cave walls with the version with no floor attach. Select tile with no floor, select to replace all.. click tile I want replaced, changed it through out the map.

Issue Title: Find those tiles
Description: If you some how place a blank tile that is not tile 0, it can lead to passable issues when playing if it's set to X or such.
Suggestion: Could turn off transparency on the tile set so you can see on the map where stray tiles could be so you can remove them, rather then playing 'hide and seek' with them and cycling though the layers.
Be useful for those who are making/editing tilesets and shifting things around, where once there was an object now it's blank, adding it to the map.. now the hunts on for all those blank tiles.

Issue Title: Tile Select
Description: Right now if you want to place more then one tile, you have to click and drag to select the group of tiles to place, but what if the ones you want are not side by side?
Suggestion: Shift click to select additional tiles then on paste, they are placed as a group based on where they were on the tile set, a.k.a as if no tiles were between them on the set
Example: (cave again!) I want to use the two corner walls for the cave, select one, hold shift, select the other, it then places them on map side by side. rather then select one corner, place, select next corner, place.

Issue Title: Check tileset passibility on map.
Description: If you have an error on your passibility on your tile set, or have a tile on another layer that should be passable/non passable yet isn't acting as such... there's no way to really see it on the map.
Suggestion: Simple button to show the passibility of the top most tiles on the map for quick review to be sure 'yes I can not walk past this area' or 'yes this path is clear' etc, Would be useful for quick checking and debugging rather then searching every edge of your map for 'holes' that a player could slip into or such.
Seen a few demos with just such an issue, where someone failed to place tiles/objects that block the player from reaching back into an area they shouldn't have gone to, or didn't realize they mislabled a tile and now it's not acting as it should.


That is all I can think of right now.

Calintz

I don't know if those can be incorporated or not Taiine, but those are really good ideas! Keep 'em coming.

Ryex

oooh thouse are very good ideas and their implementation could fit with my plan, and I was planing (or at least thought about) including the pasability view mode
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The Niche

All sounds good. Ryex, do you want me to clarify on the move route editor?
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



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Ryex

I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

The Niche

Ok, so in the event editor you click set move route. A window comes up showing the map and the move route commands. You do this however you want, but my way would be that you'd paint your move route, i.e. you click the tiles that make up the move route (not just the destination tile, all the tiles) or alternatively, you could just click a button, e.g. move up and a line would be drawn onto the map indicating the move route. You'd also need to have all the other set move route commands in the window, but I'm sure you could find space.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Karltheking4

That would become difficult if your event moved around, and then you set the move route that way and activated it. o.o

The Niche

Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Karltheking4

Say you start at point 0,0 then the player moves down one square to 0,1. But on the move route, you've painted the route starting at 0,0 to move left four squares. What would it do?

Though, I suppose you could make it so the player moves to point 0,0 then left 4 squares, but that might be annoying to some people. o.O

The Niche

Hmm...I don't know, you see the move route interface makes it very hard to see where your characters will end up. I suppose what you could do is define a starting point.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Ryex

phew, Finally got my ass in gear and finished the map control. of course I don't know if it works yet as I don't have the ability to test it with map data. I probably have a ton of bugs to work out.
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Reygekan

Issue Title: Class Equip Interface
Description: You have to check all the boxes for every class. If I have a hundred accessories that I can equip to any class, I have to press a thousand checkboxes in order to implement them. If I add another accessory or another class...
Suggestion: An "All" button under the weapons and armor column, allowing you to make any weapon or piece of armor equippable for that character. Doesn't destroy the problem entirely but makes adding more accessories and such a much less painless process than going through and checking every box for every character.

Ryex

ooo even better
combining your idea with the one about splitting those long lists into folders allowing you to separate the armors into groups and make groups equip-able by a class.
isn't that even better?
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

The Niche

Of course it is! Anyways, you should expand the conditional branch conditions to include the party position of an actor, as well as having a message box command for printing names of people in party positions.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Ryex

well alass those two are tied into the event interrupter in the game engine I'm not saying it can't be done but I'm not going to do it

OH! Nich you just gave me a great idea!.  what if the text command came with a WYSIWYG Editer that could generate the mark up for those commands that allow for italics ect. and took the mark up into consideration when counting width? what if the mark up supported by that editor was extensible or customizable so say some one could add all the commands added by the UMS?
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

The Niche

Well then that would be amazing!
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Blizzard

Quote from: Ryexander on October 16, 2010, 01:17:52 am
ooo even better
combining your idea with the one about splitting those long lists into folders allowing you to separate the armors into groups and make groups equip-able by a class.
isn't that even better?


Adding a text box that says "flip checkbox from X to Y" could help out with batch processing here.
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Ryex

I'm not understanding what you mean.
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />