Blizz-ABS Bug and Suggestion Compilation

Started by winkio, April 21, 2010, 03:40:33 am

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legacyblade

I don't hate it with a passion. It has potential, but it just takes a LOT of work to make it your own...like a lot. And glad I was able to help. I still have to get up to date on the combo system, but I still know the old stuff pretty well :D (I should know, I requested things akin to lifeless objects a bajillion times :P)

Blizzard

What LB said.

Winkio's going to implement throwing stuff, it's already a planned future feature.
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legacyblade

November 01, 2010, 08:37:26 pm #282 Last Edit: November 02, 2010, 08:56:27 pm by legacyblade
And once he does that, there will be NO excuse to use XAS. I mean if they want the flashy graphics, it isn't too hard to copy an animation over from the demo, ya know? I've done lots of cool stuff with blizzABS that won't be seen till I release a game awhile in the future (I put it on halt since blizzABS is changing so much lately and a lot of the features I spent hours making clunky addons for ended up as native features :P). It's SUPER powerful. And if you know how to use particle illusions to make RMXP animations, you can make freaking epic looking attacks.

-edit (corrected sentence in the beginning thanks to Niche.)

The Niche

There will be NO excuse NOT to use XAS? Legacy, are you smoking something?
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Dweller

I notice that when I put a condicional branch or play a sound/music on a death event trigger of a enemy, the respawn stop working. Don´t know if is a bug or I´m doing something wrong.
Dwellercoc
Spoiler: ShowHide

legacyblade

@Niche, thank you for pointing out that error. My english skills went down the drain. I blame the smoothies.

@Dweller, I think having a death event trigger disables the re-spawn for that creature by default. If you want a sound effect to play, have it play during their death animation which you set in the config file.

Dweller

November 03, 2010, 12:48:43 am #286 Last Edit: November 03, 2010, 06:51:30 am by Dweller
Quote from: legacyblade on November 02, 2010, 09:01:18 pm
@Dweller, I think having a death event trigger disables the re-spawn for that creature by default. If you want a sound effect to play, have it play during their death animation which you set in the config file.


If you put a message window on the death event trigger the respawn works fine. I was using a message windows on an enemy with a variable count (a typical killing mob quest) and didn´t have any problem with the respawn feature. Then I put the variable count inside a conditional branch (if you have the quest then count enemy killed else don't count it) and the respawn stop working. After that, I made a few test with death event trigger (in my game and even in a new ABS project with only ABS scripts) and have the same problem.

I tried to solve it using a call script event command ($game_map.rename_event(EVENT_ID, 'NEW_NAME') on the death event trigger, but he only think that I got was respawn the enemy with no respawn time.

Well, I stop talking about this here because I think is more for the Blizz-ABS threat. I just want to know if this is a bug.
Dwellercoc
Spoiler: ShowHide

legacyblade

Oh, didn't know that. It sounds more like a bug, so try reporting it in the bABS thread.

Taiine

I noticed a few event thing's would stop the respawn.

I was messing around adding a sound file to go off during death. Was some nice extra spice but that killed the respawn as well.

LiTTleDRAgo

I got one problem,

when my character is walking/running then I press menu button, menu screen won't appear unless I stop moving,

what I want is, when I press menu button, menu screen appears instantly without character needs to stop his movement


winkio


Blizzard

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

LiTTleDRAgo

Quote from: Blizzard on December 08, 2010, 03:02:57 am
But that's normal RMXP behavior.


is it?  :???:
but when I remove Blizz ABS, menu screen can appear instantly when menu button is pressed...

Blizzard

No, it doesn't. The player finishes moving to the next tile before the menu appears if you press ESC during the movement of the player.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

LiTTleDRAgo

Quote from: Blizzard on December 08, 2010, 04:32:22 am
No, it doesn't. The player finishes moving to the next tile before the menu appears if you press ESC during the movement of the player.

I don't get it  :^_^':
so, I must press ESC button every time I want to call menu screen?
or, I must change menu button in custom control to ESC? <--- about this, it doesn't work

Blizzard

Lol! The default button in Blizz-ABS for the menu is F. xD
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

The Niche

Quote from: legacyblade on November 02, 2010, 09:01:18 pm
@Niche, thank you for pointing out that error. My english skills went down the drain. I blame the smoothies.

@Dweller, I think having a death event trigger disables the re-spawn for that creature by default. If you want a sound effect to play, have it play during their death animation which you set in the config file.


You were smoking smoothies? (Totally not an old argument :L)
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

[Luke]

December 08, 2010, 05:11:15 pm #297 Last Edit: December 08, 2010, 05:13:20 pm by [Luke]
Is it possible to not have all the enemies respawned when you leave and re-enter the map when you have the respawn time defined and it hasn't come yet?

Also, I'd like to bump up the suggestion of "Progress Bar of Charging Weapons, Items and Skills".

winkio

The leave/renter map thing is RMXP's problem.  Just use variables and events if you want it to work that way.

Progress bars could easily be put into the charging sprite or animation.  While I may eventually add them, it won't be any time soon.

fjurio

December 13, 2010, 02:44:08 pm #299 Last Edit: December 13, 2010, 02:47:13 pm by fjurio
I don´t know if this error is known but to be sure i will post it.

I get this error:
Spoiler: ShowHide

while running after an event (custom movement: highest freqency "6"; "move away from player") and triggering this common event:
Spoiler: ShowHide


What it is the reason and how can i fix it?


Edit:
By the way, how can i fix this bug:
Quoteplayer sprite change doesn't work (on $game_player using Set Move Route command), it gets reset by Blizz-ABS internal actor sprite handler


or will it be fixed soon?