[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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G_G

Quote from: game_guy on November 23, 2010, 12:21:38 pm
I'd like to recommend an add-on http://forum.chaos-project.com/index.php/topic,7790.0.html


sorry to I guess "nag" the topic but is ToA not gonna be updated anymore? I think there are a few scripts in the database that could be added. If needed I could edit the script in on my own and give you a link to the text document.

Blizzard

Somebody else will have to do it.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

if I add in my addon in the right part, would I be able to send it to say winkio and he can upload it or what?


Blizzard

November 28, 2010, 04:07:40 pm #723 Last Edit: November 29, 2010, 03:33:04 am by Blizzard
Sure. You can edit my first post then to match the new version.

EDIT: There we go, v7.4 is up.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

modern algebra

Hey, somebody reported an error with this script: http://rmrk.net/index.php/topic,40930.msg468940.html#msg468940

I didn't look at it in-depth, but it seemed like game_guy just forgot to add an attr_accessor for :MONSTER_AREAS in Game_System. Anyway, figured you'd want to know.

Blizzard

Thanks for the report, I quickly fixed it. This was G_G's first add-on that he added himself into Tons, don't be too hard on him. xD
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

modern algebra

December 06, 2010, 08:15:24 pm #726 Last Edit: December 06, 2010, 08:18:07 pm by modern algebra
haha, no! I am very disappointed in him and intend to come down on him with the crushing force of a sledgehammer for this egregious error :P

SilverShadow737

Not really sure if you'll care to fix it or not but...
The death toll increases when you escape a battle.
For example if you encounter 3 enemies and you escape the death toll will increase by 3, no matter how many enemies you killed.
Ginyu Force Rules

Norjoker

When i turn on the caterpillar add-on and get a new party member in the game i have to wait about 5-7 seconds for him to come running from above and then running all the places i have been before he walks uo behind the main character. How do i fix this? I just want him to appear behind the mmain character.

monkeydash

Im creating a snipe skill which is my way of making precision sniping with targeting. I was using the EQUAP skills so that the Snipe skill only appears when you equip the sniper rifle (of course).
Is there a way though that it can be used in conjunction with an item so that the rifle still uses up ammo when fired?

G_G

Updated Battlebacks Add-On Added support for battlebacks for different tilesets.

#==============================================================================
# Terrain Battlebacks
# Author: game_guy
# Type: Battle Background Changer
# Version: 1.0
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# - code reviewed, optimized, integrated into Tons of Add-ons, freed from
#   potential bugs and beta tested by Blizzard
# - this add-on is part of Tons of Add-ons with full permission of the original
#   author(s)
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#==============================================================================

module GameGuy
 #====================================================
 # You first need to define all default terrains.
 # Set terrains. Then later you can set specific
 # terrains for tilesets.
 # Terrain[TERRAIN_ID] = "battleback_name"
 #====================================================
 Terrain = []
 Terrain[0] = '001-Grassland01'
 Terrain[1] = '001-Grassland01'
 Terrain[2] = '002-Woods01'
 Terrain[3] = '003-Forest01'
 Terrain[4] = '004-Mountain01'
 Terrain[5] = '004-Mountain01'
 Terrain[6] = '004-Mountain01'
 Terrain[7] = '004-Mountain01'
 #====================================================
 # Here you can define specific battlebacks for each
 # tileset. If a terrain is not defined for a tileset
 # it will use one of the default ones defined above.
 #
 # First set the tileset id to an array.
 # Tilesets[tileset_id] = []
 # Then start adding your terrains like this.
 # Tilesets[tile_id][terrain_id] = "battleback_name"
 # Examples below.
 #====================================================
 Tilesets = []
 Tilesets[1] = [] # Tilesets one, grasslands
 Tilesets[1][0] = "002-Woods01" # tileset 1, terrain 0
 Tilesets[1][1] = "003-Forest01" # tileset 1, terrain 1
 #====================================================
 # As you can see, the other terrains for this tileset
 # are'nt defined. So it will use one of the default
 # terrains defined above.
 #
 # If a tileset terrain and a default terrain is not
 # defined, it will use the tilesets original
 # battleback.
 #====================================================
end

#==============================================================================
# Game_Map
#==============================================================================

class Game_Map
 
 def battleback_name
   if $game_system.TERRAIN_BATTLEBACKS
     if GameGuy::Tilesets[@map.tileset_id] != nil &&
         GameGuy::Tilesets[@map.tileset_id][$game_player.terrain_tag] != nil
       return GameGuy::Tilesets[@map.tileset_id][$game_player.terrain_tag]
     elsif GameGuy::Terrain[$game_player.terrain_tag] != nil
       return GameGuy::Terrain[$game_player.terrain_tag]
     end
   end
   return @battleback_name
 end
 
end

Blizzard

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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Holyrapid

Quote from: monkeydash on January 16, 2011, 11:20:49 am
Im creating a snipe skill which is my way of making precision sniping with targeting. I was using the EQUAP skills so that the Snipe skill only appears when you equip the sniper rifle (of course).
Is there a way though that it can be used in conjunction with an item so that the rifle still uses up ammo when fired?

There should be in the second part of the collection a script named Item Requirements for Skills, or something similar. Using that, you should be able to set which skills use which items, and how many of them are used.

monkeydash

January 23, 2011, 01:24:39 pm #733 Last Edit: January 23, 2011, 04:38:33 pm by monkeydash
Thanks. I'll have another look at that.

There are TONS of addons so its taking time to get through them all!

EDIT: Had a bit of a look and found it thanks. Did some editing and while testing I got an error with Blizzabs Part 2 saying I had a stacking error. This happened when trying to change equipment. What could this mean?

The Niche

It would help if you told us what you edited.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

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monkeydash

January 23, 2011, 04:53:41 pm #735 Last Edit: January 23, 2011, 05:39:49 pm by monkeydash
I edited the item requirement for skills, the multi hit and master thief.

I have an error in Window_EquipItem here on the return line which appeared when I tried to equip an item.

#--------------------------------------------------------------------------
 # * Item Acquisition
 #--------------------------------------------------------------------------
 def item
   return @data[self.index]
 end

The item is a Sniper Rifle, which when equipped should have the actor learn the skill 'Snipe' which requires one sniper rifle ammo to be used.

I also have set up a common event where if the sniper rifle is equipped, the ammo is automatically hotkeyed.

I havnt tested any other items as Im trying to get this one to work before I make others.

EDIT: I tested again and got a different stack error. On the itemskill line.

class Scene_Equip

 alias update_item_ers_later update_item
 def update_item
     itemskill = Xelias.ers_config(@item_window.item)
     if Input.trigger?(Input::C)
      unless (@actor.skill_learn?(itemskill[0]))
       $game_system.se_play($data_system.buzzer_se)
       return

and this in Xelias passive skills on the case line:

module Xelias

  def self.ers_config(item)
   # weapon configuration
   if item.is_a?(RPG::Weapon)
     case item.id
     # START Weapon Configuration
     when 2 then return [100]
     # END Weapon Configuration
     end


Checking over the passive skills instructions again, it says that every weapon needs to be set to a skill, which is probably why the new weapon isnt working as I havnt done that yet...

EDIT: Or maybe not...

m3rcurymorbid

January 29, 2011, 01:16:31 am #736 Last Edit: January 29, 2011, 01:17:36 am by m3rcurymorbid
Hm. I'm sure there may be a simple fix for this, but: I'm using the Multi-Drop (which is amazing, btw) and I'm also using the "Active-Action" script which displays the attack and the items you picked up. ("Received 1x Cloth" etc)

The only problem is, with MULTI DROP, if it randomly selects that I get nothing, AA still reports "Received 1x" AND I get a blank item in my inventory. What am I doing wrong?

G_G

February 28, 2011, 01:02:35 am #737 Last Edit: February 28, 2011, 04:31:50 pm by game_guy
Nudder add-on, maybe?
http://forum.chaos-project.com/index.php/topic,8747.new.html#new

EDIT: Blizz, there are 74 add-ons. I added that one add-on Monster Areas. But in the version history it does not mention it. D: And not including my ladders I think that would make 6 add-ons maybe? I'll count em.

Blizzard

I think there are only 73. You can check if you want.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

Ah there is. You still forgot to mention Added Monster Areas by game_guy in the version history >:U

:V