I don't remember where, but I believe I remember Noob mentioning before that when you leave a map and go to a new one, sometimes events from the old one would carry over. Well, with the newest version I also have started getting that problem. Basically, randomly the event graphic from the old map will be used and its position, but not its code. For example, if event 1 on map 1 was a person that said "hi, how are you?" and event 1 on map 2 was a monster that said "I will kill you!" sometimes on map 2, there would be a person in the same position as event one on map 1 that said "I will kill you!". I believe thsi may be linked to a problem I was having where players still appeared next to you even when you changed maps. I don't really know what I'm talking about, but I believe that for some reason the event data isn't being cleared on map change.
Edit: Just tested with my friend. Save data must have gotten corrupted somehow because he also had my armour and weapons. Also, it kept crashing with the error I posted befor in Game_Event.
Edit 2: Okay, I tried to figure out why it was giving the error in game event. To do that, I added this line in game event before line 82:
print self.inspect if @event == nil or @event.pages == nil
What it eventually printed was:
In the screenshot, I noticed that it mentioned id was 4. To try to figure this out, I checked what event 4 on that map was. It turned out that it was an enemy respawn point. Now I think that the error might have something to do with respawn points. This could explain why noob might not be getting it, because he may not have respawn points. I am not sure if this is right, so correct me if I am wrong.
Also, here is the full error I've been mentioning:
The line it is on is:
for page in @event.pages.reverse
One more thing I've noticed, although very minor, is that other players chat bubbles never dissapear.