Run Time Package

Started by G_G, March 07, 2011, 02:47:28 am

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Blizzard

I'd say that we should maybe put all trees into one. IDK, we still have to decide how we are going to divide them.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

Yea. Or you could have multiple trees in one tileset. Or I think anyways.

Aqua

Niiiiche,
My sprite with the thing and the Vaporean and the thing...
Remember? :D

legacyblade

I know I haven't finished the female template yet, I've been a bit busy, but I've been lurking. But I will come up from the depths for a bit to critique the first sprite on the template.

First off is the hair. I know hair is hard to do, and I'm not trying to be harsh, but that hair needs a good amount of work. I shaded the sprite the same way as the RTP sprites, so go take a closer look at that hair's shading. Or take a look at the unfinished example sprite provided at the end of my post. From the front view, the hair looks tiny, and the way it move makes it look almost oiled down. Though in the back the hair is too big and is HUGE ANIME HAIR. :P The side view looks ok, but your hair looks somewhat flat. Especially with the shape you have, you need to give that huge mane of his a lot more depth. Also, when you put hair on a character, you need to give it a bit of shadow over the face. Look at the RTP sprites. Usually near the hair line, they use that sorta pink color, or at least the tan one. It looks pasted on the template how you have it now.

Now for the body. First off, those are WAY too bright of colors. Those can work in drawings, but not in sprite. You can't give it proper depth when your dark colors are that bright. You need:


  • More contrast

  • WAY less saturation

  • more shading



As it stands, it looks rather flat and plastic. And the shoes are even brighter.

One more thing. I don't think we should have weapons attached to the default character sets. We can provide a pack of weapons to put on top of the sprites, but when they're on by default it limits what the sprite can be. For example, what if someone takes a look at your sprite and wants him to be an axe-man. With that staff on their by default, they have to edit it, or try and remove it. I know this is a problem with battlers, but most RMXP users don't even use the DBS due to the need for battler drawings. I don't think putting weapons on by default.

And for your poses, they're pretty good, but he's moving too much in some frames (going from side to back to the other side to the front), which causes it to look a bit jerky. Save such broad movements for sprites made to be used with ARC scripts that'll allow more than 4 frames per animation. Also, in a lot of the poses (frame 4 on row 1 in the attack pose, frame 3 and 4 on row 2, frame 1 and 4 on row 3, and frame 3 and 4 on row 4, to be exact) look almost like you're breaking the sprite's arms. I know it's really hard to pose things, and you did a good job, but I think you need to rework the template a bit to keep the proportions right on the arms and keep them looking natural. Animating such tiny sprites has certain limitations that have to be worked with. It's better to have stiff under-stated animation than animation that looks awkward and painful. The stiff stuff won't be noticed, the awkward stuff will.

And I know I sound really harsh, but I'm just trying to give you some good advice, k? :haha: I want our RTP to be awesome! The RTP of RMXP is what brought me to the software, since i loved the style so much, so don't underestimate the selling power of good default graphics.

Also, what do you guys think of an unfinished sprite on this template I have in my folders. I always intended to make an RTP out of this template, and he was to be my Arshes-type character. He's based on an old super cliched hero I wrote in a story a long time ago, so i thought he'd fit pretty well. Anyways, here he is. What do you guys think of him?

Spoiler: ShowHide

Blizzard

Hey, Niche, how about you remake your sprite once LB has the template done?
Also, LB, would you be ready to do some final edits on the sprites once they have been done? I think it would be a good idea if all sprites are done in your style.

EDIT: As for the sprites with weapons, they won't be part of the RTP.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

The Niche

April 14, 2011, 03:33:01 am #85 Last Edit: April 14, 2011, 03:49:40 am by The Niche
Note to self: More specifics on Aqua's request:
Name: Arendella
Class: Archer-summoner
Weapon: Spirit bow.
Skills: All attacks involving summoning a vaporeon.
Description: Based on Aqua's avatar.


Also, Ronnie's battler and face graphic!
(I love having my own website)
Battler: ShowHide



Face: ShowHide



@LB: Ok, I'll pay attention to this. The attack template, I'm not surprised it turned out bad. I'll have a remade version of Ronnie up around tomorrow and I'll try and redo the attack graphic for sunday.

Edit: Lore and Cait Sith made requests:

Lore: ShowHide

Name: None given.
Description: Short black hair, red eyes, overcoat.
Weapon: Katana


Cait Sith: ShowHide

Name: None given.
Description: None given - edit his sprite from CSD.
Weapon: Rod.
Class: Mage.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

My face graphic ain't loading. But I love my battler <3

The Niche

It's basically a 100 * 100 cut/paste from your battler :L
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

legacyblade

April 14, 2011, 11:32:40 am #89 Last Edit: April 14, 2011, 11:58:11 am by legacyblade
@Blizz, I do have the template done, just not for females. Or was the Ronnie sprite supposed to be female? x.x It's so hard to tell with anime characters. And sure, I can edit up everyone's final drafts of their sprites to keep style consistency.

@All, should I put up some brief tutorials on how to shade things in my style for this template? It'd save me effort in retouching sprites later, but if no one wants to change their methods, that's cool too. And what do you guys think of the sprite I posted? Is he generic enough for an RTP character?

-edit

To add to our tiny collection of icons, I've added the three sword icons I know that I've made (at least mostly) from scratch. I made them number 6 in the swords because they're "legendary" swords that are all magical. I know all organization right now is temporary, but I thought I might as well try and give things a nice order at the beginning. I'd post my other swords, but something's telling me they're edits, so I'll just stick with these.

Spoiler: ShowHide


By the way, since ARC comes with a side view battle system, do we need to make side view battle sprites? What about front view for RMXP DBS mode? Are we going to do blizz-ABS all view battle poses for each sprite? I think we need to determine this before work is started in earnest on this.

The Niche

We're using a sideview battle system, but I'm planning to release a BABS package for the rtp. And please do post the tutorials, it'll be very helpful.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

legacyblade

Alright, I'll start with a tutorial on how to shade metal in my style. Then I'll probably do hair, then cloth. And I think having bABS versions of all the sprites would encourage people to start using ARC, especially if ARC has some action battle system already. Though I think we should get side view battlers done before bABS ones. Are the side views gonna be the same size, or bigger? Bigger has the advantage of more detail, and ease of animation. Though it means they're harder to make edits of.

The Niche

I'll do character sprites if you want to concentrate on battlers.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

legacyblade

lol, battlers are my worst. But I guess I can. Though what size are we going to make them? Should we use the ones of minkoff's for a base size, so that those popular resources can be used?

The Niche

Trust me, you'll do better than I will. If I try, I'll be learning a new style, so I'll suck at it and I'm not sure we have time for me to learn.
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

Blizzard

Quote from: legacyblade on April 14, 2011, 11:32:40 am
@Blizz, I do have the template done, just not for females. Or was the Ronnie sprite supposed to be female? x.x It's so hard to tell with anime characters. And sure, I can edit up everyone's final drafts of their sprites to keep style consistency.


It's a guy, lol!

Quote from: legacyblade on April 14, 2011, 11:32:40 am
@All, should I put up some brief tutorials on how to shade things in my style for this template? It'd save me effort in retouching sprites later, but if no one wants to change their methods, that's cool too.


Please do.

Quote from: legacyblade on April 14, 2011, 11:32:40 am
And what do you guys think of the sprite I posted? Is he generic enough for an RTP character?


I think he's generic enough. They don't have to be that generic, just typical enough. e.g. You have a knight in a knightly armor.

Quote from: legacyblade on April 14, 2011, 11:32:40 am
By the way, since ARC comes with a side view battle system, do we need to make side view battle sprites? What about front view for RMXP DBS mode? Are we going to do blizz-ABS all view battle poses for each sprite? I think we need to determine this before work is started in earnest on this.


I was even thinking about just keeping the default character spritesets, but it would be nice to have special battlers.
What are the Minkoff dimensions for a frame?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

legacyblade

The frames on minkoff sprites are 64x64. The sprites themselves are about 60 x 28 though. It just leaves room for animation. And to be honest, I REALLY wouldn't mind not making larger sprite templates, as not only do I have to figure out how to make it the same style while about twice as large, I have to figure out how it'd look in that style and moved around a bit. lol. Though the problem with keeping the current size is that it'll leave a lot of empty space on the battle screen, and posing small sprites is rather difficult, as you don't have much room to work with.

The Niche

Legacy, we need to co-ordinate a bit. Do you have msn?
Level me down, I'm trying to become the anti-blizz!
Quote from: winkio on June 15, 2011, 07:30:23 pm
Ah, excellent.  You liked my amusing sideshow, yes?  I'm just a simple fool, my wit entertains the wise, and my wisdom fools the fools.



I'm like the bible, widely hated and beautifully quotable.

Dropbox is this way, not any other way!

legacyblade

April 14, 2011, 02:39:38 pm #98 Last Edit: April 14, 2011, 02:44:18 pm by legacyblade
I've got about twenty MSN accounts, most of which I don't know the password for, lol. I have a skype. Do you?

-edit, my skype username is legacyblade, if that helps :P

Blizzard

April 14, 2011, 03:40:10 pm #99 Last Edit: April 14, 2011, 03:43:03 pm by Blizzard
We would need quite a number of sprites (because of the battle poses) if we went with larger sprites. What does everybody else think?

I have just added a ton of graphics myself. After all, I was quite active in creating graphics for CP.

EDIT:

I have added a download link for the "RTP: Standard v0.1"
Remember, this is a working version. The final versions of all graphics will be different.

@LB: You should probably overwork and edit the few characters that I have submitted into the RTP. xD
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.