Getting some serious ARC work done

Started by Blizzard, April 20, 2011, 02:47:14 am

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Blizzard

I will be gone for the Easter weekend and it's very likely that I will do shitloads of work on ARC during those few days. <3
I'll be gone from tomorrow evening until Monday evening.
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ForeverZer0

Nice. You can further embarrass us other developers with your superior skillz.

(notice the "z" in "skillz" to show increased awesomeness)
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Blizzard

xD

Also, have you noticed the word play? "ARCwork", just change one letter. xD
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

have fun over your easter weekend :).  I'll be studying for finals.

Ryex

I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

G_G

I'll be working on Classic. =\ Great I feel like a douche bag now :V

Juan

Dropbox Who need luck when you can make your own.
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Blizzard

Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Blizzard

*double posts*

I needed the data from this topic so I thought I might as well let you know that I am successfully running CoSLAL on the Zer0 Division Engine (though, since the Tilemap is not implemented yet, there is no map graphic yet). <3
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

winkio

April 23, 2011, 02:03:47 pm #9 Last Edit: April 25, 2011, 12:22:56 pm by winkio
Quote from: Blizzard on April 23, 2011, 01:30:25 pm
*double posts*

I needed the data from this topic so I thought I might as well let you know that I am successfully running CoSLAL on the Zer0 Division Engine (though, since the Tilemap is not implemented yet, there is no map graphic yet). <3


:D

Quote from: Blizzard on April 23, 2011, 01:30:25 pmI am successfully running CoSLAL on the Zer0 Division Engine (though, since the Tilemap is not implemented yet, there is no map graphic yet). <3


:)

Quote from: Blizzard on April 23, 2011, 01:30:25 pm(though, since the Tilemap is not implemented yet, there is no map graphic yet). <3


:uhm:

Quote from: Blizzard on April 23, 2011, 01:30:25 pm(there is no map graphic yet). <3


>:(



EDIT: Blizz should be back in... 4 hours.

Blizzard

Lol, not exactly 4 hours, but here I am. xD

Here's my commit log for the weekend:

Quote- added RTP files into CoSLAL
- converted external .rb scripts into UTF8 format (Ruby cannot execute Unicode scripts)
- interfaced all Window methods
- implemented windowskin border drawing
- implemented windowskin corner drawing
- implemented Bitmap::stretch_blt
- implemented majority of the Audio module
- implemented Table#xsize, Table#ysize and Table#ysize properly
- implemented Graphics::freeze
- implemented a dummy for Graphics::transition (screen goes black during the time a transition should occur)
- fully implemented Tilemap drawing of normal tiles
- improved RenderQueue performance greatly
- fixed and optimized Table::rb__dump
- optimized Table::rb__load
- implemented most Window functionalities (missing are blinking cursor, bitmap size sprites and pause sprite)
- added support for positive blending
- added temporary Bitmap text drawing with current default Atres functionality
- added experimental fps limitation
- implemented experimental Viewport drawing using render-to-texture (NOT WORKING, seems to be a problem in the underlying sys April)


<3

Now I am going to put together a dev build. <3
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.