[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Sin86

June 06, 2011, 09:14:54 pm #4360 Last Edit: June 06, 2011, 10:49:58 pm by Sin86
Question about the 8-way movement.

Ok, I like the 8-way movement but when I turn it on, it only affects players. Is there a way how to get 8-way movement for enemies?

I tried setting an enemy's movement to custom and use lower right, upper right, lower left, upper left but that didn't do it. What I'm trying to say is have an enemy try to fight me and it being able to move in any direction and not just the normal up, down, left and right.

Kirye

I'm having a slight problem with BABS, but i'm not exactly sure how to describe it so bear with me.

I'm trying to make it so when I hit an ally on the field *Enemy with an allied alignment*, it won't cause any damage. For this to work, I made every weapon have the "vs Angel" element and made every ally have an E affinity against vs Angel, which should make it not take any damage from players. Having done this, everything worked just fine.

Yesterday I installed Tons of Add ons because I wanted to add the Black shading, Ultimate Font override and Fullscreen? options to the game. Those are the only options that I enabled on Tons. But now when I hit an ally, he takes damage regardless of his defense against my weapon.

I don't want to increase ally PDF/MDF to max because then they can't be killed by enemies. So did Tons screw with something or did something else happen down the road that I haven't noticed yet?

Spoiler: ShowHide

mroedesigns

June 07, 2011, 03:32:56 pm #4362 Last Edit: June 07, 2011, 03:57:39 pm by mroedesigns
So I'm going through and rebuilding the framework of my project, which includes resetting scripts and starting some over. Here's my current script order.

Spoiler: ShowHide
RMX-OS Options
RMX-OS Script
Item Quality Colors
A.E.T.S
RMX-OS Global Day & Night
Blizz-ABS 1
Blizz-ABS 2
Blizz-ABS 3
Blizz-ABS RMX-OS Controller
Blizz-ABS Z-Hud
Blizz-ABS Battle Music

RMX-OS Main


I'm having a strange bug with Blizz-ABS. For some reason, sometimes when enemies respawn at a respawn point, they display no graphic, so you can't see them on the map. But they still attack like normal enemies.

I searched around and couldn't find anything about this. Sorry if I missed anything

kenshen

hey i really like this battle system and wondered could we make this battle system more like the kh battle system if so could you give me a guide on how to do so??

diagostimo

June 10, 2011, 07:02:47 pm #4364 Last Edit: June 10, 2011, 07:04:47 pm by diagostimo
hey so imusing this script with rm-os, i was just wondering if there is any way that i can set the enemies respawn point to the same that it starts at as when i kill an enemy it respawns in some random location, also if i can disable the respawn for boss enemies and and enable them to activate switches when they die

mroedesigns

Quote from: diagostimo on June 10, 2011, 07:02:47 pm
hey so imusing this script with rm-os, i was just wondering if there is any way that i can set the enemies respawn point to the same that it starts at as when i kill an enemy it respawns in some random location, also if i can disable the respawn for boss enemies and and enable them to activate switches when they die


The manual talks about setting respawn points. All you gotta do is make an event, and somewhere in the name put "/respawn[n]" where n is the number of the enemy you want to respawn there. You can also change the respawn times if you want to.

diagostimo

cool that worked all i need now is to be to make certain enemies not respawn, i can set them up as lifeless but then they dont attack me, and if i turn of the respawn of in the enemy behavior they all stop respawning

mroedesigns

I'm pretty sure there is a default respawn option, if I'm right then you can turn that off and they won't respawn unless you make a respawn point for them. Im not 100% positive about that though, check it out and let me know if it worked.

diagostimo

that totaly worked thanks for the help its much apretiated :)

mroedesigns

No problem, glad I could help.

Just so my problem doesn't get lost in the masses :V

I'm having a strange bug with Blizz-ABS. For some reason, sometimes when enemies respawn at a respawn point, they display no graphic, so you can't see them on the map. But they still attack like normal enemies.

I searched around and couldn't find anything about this. Sorry if I missed anything

winkio

if you are unable to damage these enemies, then it's from an old bug, and has something to do with event commands executed when the enemy dies.  I'm working on fixing it.

Blizzard

Shouldn't it be \respawn? Or did you make both work already, winkio?
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mroedesigns

Quote from: winkio on June 11, 2011, 12:50:57 am
if you are unable to damage these enemies, then it's from an old bug, and has something to do with event commands executed when the enemy dies.  I'm working on fixing it.


Alright good to know.

In case it helps; I am unable to attack these enemies once they 'turn invisible', also I noticed that if another NPC enemy event is attacked by these invisible things, not only do they not fight back, but they act like they were never attacked.

diagostimo

June 11, 2011, 08:58:10 am #4373 Last Edit: June 11, 2011, 01:33:39 pm by diagostimo
ok the event having no respawn point makes it so the enemy doesnt respawn after killed but im using this with the os script, so say i leave the map and come back in or quit and log back in the enemy not set to respawn is there again, is there a way that i could set it to activate a switch upon death so i can set it to erase event?
edit- doesnt matter i learnt how to create event via script, this will be ace for giant monsters that only occur once and require lots of people to kill it, and i will be able to set it up on a global switch :)

Inca

June 11, 2011, 02:44:15 pm #4374 Last Edit: June 11, 2011, 03:27:41 pm by Inca
Hello. Is any issue to run this battle system on Windows 7? I run file config in Windows XP, but in Win 7 in the same project folder file config doesn't run at all - only error message appeared...

kenshen

hey does any one know how to make this system have a kingdom hearts style menu??

mroedesigns

That'd be something to do with a CMS, or custom menu script, not Blizz-ABS.
You could try modifying existing CMS's, or create your own.

kenshen

Quote from: mroedesigns on June 11, 2011, 02:52:11 pm
That'd be something to do with a CMS, or custom menu script, not Blizz-ABS.
You could try modifying existing CMS's, or create your own.


no i meant battle menu

mroedesigns

battle menu? You mean the HUD? I'm confused. There's not really a menu for battle in an ABS, that or somethings just going way over my head.