[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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YelloMagic

Quote from: James McCloud on June 04, 2011, 06:46:24 am
Have you made sure that you have configured all scripts properly? Most scripts have their own additional configuration that allows you to set up all the skills and status effects.
Be aware that if you turn on one of the add-ons, this change will only be reflected in new games. If you load a saved game, it will have the add-on on/off state from when you started that game. You have to either start a new game after turning the add-ons on or you have to use a script call during the game to turn them on.


I have the scripts configured and the state/skill IDs assigned. I've also tested the new skills/states in the battle tester and in a new game, rather than a continued save file. For all I know, this could just be one of those instances where it just won't work for some unknown reason. It's happened to me, and other people, before, I'm sure.

Blizzard

June 06, 2011, 04:39:56 pm #761 Last Edit: June 07, 2011, 05:02:33 pm by James McCloud
Actually that didn't really happen to other people. o.o; Make a demo and I can take a quick look at it.

EDIT:

@Vaelen: Scene_Servers is the scene where you select the server and Scene_Network are all scenes regarding server connection (server selection, login, registration). The map data needs to be loaded only once so using Scene_Servers is enough.

There might be a problem with the second script and RMX-OS in general or another script is actually messing with RMX-OS. Are you getting the same error as before?
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NightFall

Allo, You have nice collection of scripts.Drain/regen skill could be useful to my game, but I couldn`t understand anything from how I could work it properly  :facepalm: , it just drives me crazy...  :wacko:
could you bright how this works, please???

MarkHest

June 22, 2011, 01:14:55 pm #763 Last Edit: June 26, 2011, 12:24:59 am by MarkHest
Yo!

Got a little question about ENEMY_STATUS in page 2 of the script.

You mention in the description that i can turn OFF and ON this "in game" by using a call script:

ENEMY_STATUS = true
ENEMY_STATUS = false

There is a problem with that.

If i turn off ENEMY_STATUS in the script editor then use call script "ENEMY_STATUS = true" in game then everthing will work fine, the health-bars suddenly show up in battles and the script becomes active.

but...

When i use "ENEMY_STATUS = false" to turn it off for boss battles the whole game freezes.

Just as soon as the code is called the whole game just stops working and you can't move your charakter in any direction, you can't press start or anything. (The music still plays though)

Any solutions to this problem? :)


[so basicaly the game freezes when the Call Scrip "ENEMY_STATUS = false" in the game is used]
   

Griver03

hi there i testet your animated title screen, its very similar to moghunters celia edition.
but both have a big and a small problem... (the same)
they begin to lagg with big ammounts of pictures...
i have 800 pics for my animation :naughty:
at frame 300-400 it begann to lagg hard so is there a way to add a line to delete old chaced pics ?
or another way to use it without lagg ?

the second thing is, is there a way to add a function to stop the animation at frame X,
so that it dont loops ?!

thx
My most wanted games...



Blizzard

800 pictures should take about 1 GB memory. This means that the graphics card can't take it and has to swap out the textures too often so it starts lagging. Another thing is that the game probably starts using the page file and swaps out data from RAM to the HDD and vice versa. Very stupid to use 800 pictures.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Griver03

June 24, 2011, 03:49:40 pm #766 Last Edit: June 24, 2011, 04:04:29 pm by Griver03
my grafic card has 2gb ram and my pc too so i have enough for them when its really 1gb !
and the pics are not even 4,5 mb because i convertet them to jpeg, copressed 60% ca.
so why should they be 1gb ??
and even when its impossible to have so much pics without lagg is there an alternative way to make that possible ?
maybe i can use a gif script (ive heard that there some out there) and make 4 or 8 gifs from that 800 pics  ?!
if theres really no way to get this working can you pls add a line to stop the animation at frame X ??

edit:
maybe theres a way to load all images before the scene_title starts, i mean when the game starts a lil script cache all the pics before main gets executet ?? (i dont ask you to made that, its only a question)
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ForeverZer0

I did that with my animated title script, but there is no reason to use 800 pics like Blizz said. 

Even if your PC can handle it without lag, I guarantee that if you ever decide to release your game, it will lag on the majority of others'.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Griver03

ok but which ammount i can use maximum ?
and can anyone pls add an stop frame at x command for me :shy:
My most wanted games...



Blizzard

June 24, 2011, 05:19:59 pm #769 Last Edit: June 24, 2011, 05:21:24 pm by Blizzard
You shouldn't go over 50. I mean, obviously you can put in any number you want, but it will have consequences. This would be already 64 MB required VRAM for graphics cards and including the rest of your graphic stuff, you will probably get together easily over 200 MB of required graphics memory.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

MarkHest

damn, ignored  :facepalm:

Just reminding that i'm here, is there a way to fixing that problem i asked about?

A simple Yes/no would be nice ^^
   

Blizzard

Either get Juan's interpreter fix or instead of this:

something = false


use this:

something =
false
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

MarkHest

something = false


use this:

something =
false



I can't BELIEVE that worked out with a single press of a button!  :O.o:

Thanks Blizzard!  :haha:
   

G_G

Tons worthy? I think so.
http://forum.chaos-project.com/index.php/topic,10113.0.html

Still waiting for that other script I sent you. :V (take your time)

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

hyakkivn

September 11, 2011, 09:06:15 pm #775 Last Edit: September 11, 2011, 09:31:03 pm by hyakkivn
I got problem with Multi-Hit script. When Actor uses Multi-hit skills, if he finishes the mob at the first hit, then the game will crash and show the error  :(
And the maximum hits of a skill just 2 (even if I set it to 3 or more).
It seem to affects to class Scene_battle.
I use CBS (CCOA 3.04 RTA), and also test on default battle system. Both of them show the error.

G_G

When you use tons of add-ons, you're not using every single add-on that comes with it. For the add-ons you want enabled, you have to set it to true.

Magus

Just a heads up, this is NOT compatible with Blizz-abs 2.84, which sucks T_T
...this is the time, I would usually regret switching from 2.79, but this isn't that big of a deal. There were a few things I wanted from tons, but I can do without them :/  So this is just a heads up to anyone.
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Boba Fett Link

Quote from: Magus on October 13, 2011, 02:41:01 pm
Just a heads up, this is NOT compatible with Blizz-abs 2.84, which sucks T_T
...this is the time, I would usually regret switching from 2.79, but this isn't that big of a deal. There were a few things I wanted from tons, but I can do without them :/  So this is just a heads up to anyone.


:???:What isn't compatible? I'm using Babs 2.84 and tons and haven't had any problems.
This post will self-destruct in 30 seconds.

Magus

Quote from: Boba Fett Link on October 13, 2011, 03:46:30 pm
Quote from: Magus on October 13, 2011, 02:41:01 pm
Just a heads up, this is NOT compatible with Blizz-abs 2.84, which sucks T_T
...this is the time, I would usually regret switching from 2.79, but this isn't that big of a deal. There were a few things I wanted from tons, but I can do without them :/  So this is just a heads up to anyone.

Seriously!?!?! Weird. I install it, I get argument errors, regardless of where I place the script..T_T Hmm.. There is one place I have tried yet, I'll move all three parts below that script :/

:???:What isn't compatible? I'm using Babs 2.84 and tons and haven't had any problems.
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />