Modified Caterpillar System???

Started by jyumai, July 24, 2011, 09:26:20 pm

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jyumai

I've always wondered if there is a way to modify the caterpiller system that comes with Blizz ABS (2.84) so that the characters following the player dont necessarily move in a straight line? Maybe they can linger around when the player stops moving...or spread out sometimes...basically move on their own path and not just follow the shadow of the main character  :P I hope I made sense  :wacko:

winkio

Actually, one of the new features I have already written for the next version is formations.  Basically, instead of moving around in the caterpillar, the party attempts to hold a formation, but each character moves on their own independently.  There will be a few built in configurations, that can be switched between via script calls, and it is also easy to make your own, it's as simple as typing the relative coordinates of each position into the config.

Also, I'd just like to note that this wasn't easily doable in 2.84 because jumping, running, etc. would separate your party and some characters would get stuck.

ForeverZer0

I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

Taiine

More like a massive Orgy. Shame I wont be around to enjoy it. :(

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winkio

Yeah, if I can ever manage to get it out.  It's a time consuming process, but at least I'm making constant progress.

Blizzard

I always avoided adding that feature, because it would cause tons of other problems. xD
If your revamp of the whole system makes a caterpillar formation simpler to make, go ahead. xD
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jyumai

July 25, 2011, 11:54:51 am #6 Last Edit: July 25, 2011, 11:56:55 am by jyumai
Thanks for the replies everyone. At least I know I CAN be done  :^_^': However I dont think it should cause to many problems because I have disabled running, jumping and sneaking in my game. My game is interesting I just didnt want those features there :P I dont really know RGSS to well and I dont have the time to go in depth unfortunately. I have to at least be halfway done with this project before the end of the summer. So is ANYONE willing to help me with this one...if not I can attempt it on my own.

InfinateX

This may be considered off-topic but, can the battle system have the free roam formation? That is basicly what he's asking for. And are the formation gonig to be like The Legend of Zelda: Four Swords
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Apidcloud

That catterpillar system that you talked about is used on Final Fantasy 13... but note that it used TBS, not an ABS.
As blizzard said it would cause tons of other problems.

the stuck problem could be solved by using a path finding I think, but on battles...jesus christ would walk around of the enemies 2, instead of attacking them :P

Waiting for next blizz abs version to check this out :D
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InfinateX

couldn't that problem befixed simply by adding a method the states when a caterpillar ally is within range to attack, it stop moving and attacks the enemy
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Apidcloud

'simply' is not that simply xD
If bad coded, it will lag as hell
Instead of wanting to be somebody else, rather become somebody else



"I will treasure the knowledge like a squirrel treasures acorns."


Gibbo Glast 2D Engine - The sky is no longer a limit