Current Development Build

Started by Blizzard, March 24, 2011, 04:27:29 pm

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Ryex

the editor is still fairly close to 45% done. I haven't worked on it in about three months and only a little bit in the last three weeks. I need to spark my desire to create again...
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Blizzard

*slaps Ryex* There's money involved! >8U
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Ryex

*cries* I KNOW! WHY DO I HAVE NO DESIRE TO WORK FOR MONEY! *cries some more*
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

winkio

Rah! Rah! A-R-C!
Engine for an RPG!
Go! Go! A-R-C!
You four combined work slower than me!

:V:?

G_G

I agree 100% with that cheer.

Ryex

total 100% correct that cheer is
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

PhoenixFire

Winkio, you just gained a level for that.. It was borderline epic, almost legendary..  8)
Quote from: Subsonic_Noise on July 01, 2011, 02:42:19 amNext off, how to create a first person shooter using microsoft excel.

Quote from: Zeriab on September 09, 2011, 02:58:58 pm<Remember when computers had turbo buttons?

Blizzard

Not just almost. It IS legendary. <3
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

DarknessSurrounds

If you need some inspiration, think of all the awesome projects that people will be able to create.  With a better scripting system, more functional UI, and faster engine, we will be able to slap all these RMXP "pros" back to the stone age where they belong.  That's just the beginning though, with plugins and libraries, there's no telling what the limits of the software will be.  I've seen a primitive 3D maze done in RMXP, so who knows what your engine will be capable of.  FPS games?  Cockpit space shooter sections?  Real mode7?  Exporting to various platforms?

The only way to find out is to have a FINISHED PRODUCT FOR US TO MESS AROUND WITH  :^_^':

lol  8)

winkio

I think you are missing the point of the engine.  Mode7, 3D mazes, and FPS games are not what it is being made for.  It is not supposed to be THE BEST ENGINE OF ALL TIME.  It is, however, supposed to be powerful and efficient for creating 2D games.  The first version I think will focus solely on RPGs, perhaps later versions may provide framework for other types of 2D games such as platformers, shooters, etc.

Anyways, I'm definitely looking forward to the engine so that it can develop the RMXP community into a slightly more skilled and sophisticated game dev community.  RMXP puts limits on the growth and natural understanding of how a game works, but your engine removes or raises a lot of those limits while still supporting low level introductory interaction, which is a very good thing :)

DarknessSurrounds

Yeah I agree.  I know the engine isn't supposed to be the be-all and end-all of game development, but it will be a powerful engine that will be capable of a lot of things.  I know FPS games, etc, aren't what the engine is designed to do, but I don't doubt it will be possible to create space shooter or Doom/Wolfenstein style FPS gameplay.  I've seen primitive versions of these done in RMXP, albeit with major performance issues.  I bet ARC will be able to handle them no problem though.  All I'm saying is that in a few years I'm sure we'll be blown away by the things people have managed to do with the program.

winkio

Just because you can make a car out of rubber bands and index cards does not mean that you should.  Make a car with wood, metal, or some other material meant for it.  Games are the same way.  There's nothing stopping you from making something that vastly underperforms, but it's really not a good use of your time.

Blizzard

Quote from: Eclipse on July 03, 2011, 03:58:54 pm
Yeah I agree.  I know the engine isn't supposed to be the be-all and end-all of game development, but it will be a powerful engine that will be capable of a lot of things.  I know FPS games, etc, aren't what the engine is designed to do, but I don't doubt it will be possible to create space shooter or Doom/Wolfenstein style FPS gameplay.  I've seen primitive versions of these done in RMXP, albeit with major performance issues.  I bet ARC will be able to handle them no problem though.  All I'm saying is that in a few years I'm sure we'll be blown away by the things people have managed to do with the program.


No, it won't handle them without problems. RMXP's 3D was done using blit operations which is very slow while the base engine is a 2D engine. ARC is a 2D engine as well. The only way to make ARC work in 3D is also to use blit operations. 3D should be done using proper vertexes and poligons, not blit operations. ARC is NOT a 3D engine and it will never be suited for a 3D engine.
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Blizzard

*double post*

ARC 0.9.0.273 should be up in a few minutes. :3

ARC Dev Release Build 0.9.0.273
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Tidus26

August 08, 2011, 12:59:42 pm #75 Last Edit: August 08, 2011, 01:05:38 pm by Tidus26
What has changed from previous versions?
it is always better to specify the changes at each new version ^^

EDIT: Bug, if i launch exe game get an error that says missing MSVCP100.dll

ForeverZer0

Its always better to read previous posts before reporting bugs ^^

Microsoft C++ 2010 Redist
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

G_G

Intro is completely bugged. None of the pictures were disposing as it went through.

Tidus26

August 08, 2011, 02:43:05 pm #78 Last Edit: August 08, 2011, 02:45:26 pm by Tidus26
In the previous version did not give this error ^^"

P.S: I not have 64 bit, but 32 ^^
Link download for 32 bit?

Blizzard

August 08, 2011, 03:43:53 pm #79 Last Edit: August 08, 2011, 04:41:59 pm by Blizzard
I forgot to mention that this version is a bit buggy and can crash. I had no idea about the intro problem, though. I'll go take a few looks at what's going on and recompile it.

Give me a few minutes, I'll upload it with the CRT this time as well. I was in a hurry when I posted this so I wasn't able to check some things.

EDIT: Here we go.

ARC Dev Release Build 0.9.0.274

Remember! There are still things that aren't working right and there are still bugs around.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.