[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Zylos

Yep, 1412 is case type. I have absolutely no idea though. I don't have any combos set.




Magus

Okay, this glitch amazes me a lot. It may be known already, but I want to point it out just to see if anyone had this problem.

Summon something --anything. (a Monster)

Then from the menu, go to the title and then load another save file. Your summoned monster will still be there  O_O. Which means if players caught onto that and were clever, at the same time wanting a second play through, they'd probably do something like this.
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

deathrainer

October 19, 2011, 02:03:52 am #4542 Last Edit: October 19, 2011, 07:20:30 am by deathrainer
Hello folks i am really new to blizz ABS and RMXP
I have been trying to make a stealth based game on it. But i am unable to script it. This is my shoddy attempt to test whether my enemy "1" can perceive the player.

@>Conditional Branch: Script:$BlizzABS.enemy_can_perceive?(@SELF, ACTORS, 1)
  @>Text: waagh
  @>Script:$BlizzABS.enemy_change_state(1,ADD,8)
  @>
:Branch End
@>


i am going nuts over this. I saw a post earlier about someone making a backstabbing factor. but i cant go over this hurdle of detecting the enemy. Thanks!

heman

Hey guys...

i have 2 questions,

1. How can i create a combo with a condition that the next move will be executed only if the player press a certain key? (for example The player has to press 3 times "K" in order to make 3 moves one after the other, or the player got to press 2 times "K" and then the finisher with "Z".

2. the second question is, how can i create a skill that the player Rushes forward (lets say 4 squares max) but once he physically makes contact with the enemy the attack will be executed and the player will stop running?

Thx from advance =]   

Bob423

This is amazing, but the only thing i need is an easy way to make an enemy do absolutely nothing until i say so in an event.

LiTTleDRAgo

Quote from: Bob423 on October 28, 2011, 07:13:01 pm
This is amazing, but the only thing i need is an easy way to make an enemy do absolutely nothing until i say so in an event.


use a plain event and then rename that event to an enemy

Bob423


LiTTleDRAgo

$game_map.rename_event(EVENT_ID, 'NEW_NAME')

look at the manual

Bob423

October 29, 2011, 10:04:46 pm #4548 Last Edit: October 29, 2011, 10:19:26 pm by Bob423
oh cool thanks.

and i did look in the manual, but couldnt find it.

edit: so i have another problem...i try to change the graphic of an event, before it's renamed, and nothing happens.  :huh:

LiTTleDRAgo

I think the cause is this code

    @character_name = @character_name_org


everytime the graphic is changed, it will revert back again

somewhere in Game_Character 2 try insert this line (bold)

Quote
        when 41  # Change Graphic
          @tile_id = 0
          @character_name = command.parameters[0]
          @character_name_org = command.parameters[0]
          @character_hue = command.parameters[1]
          if @original_direction != command.parameters[2]
            @direction = command.parameters[2]
            @original_direction = @direction
            @prelock_direction = 0
          end
          if @original_pattern != command.parameters[3]
            @pattern = command.parameters[3]
            @original_pattern = @pattern
          end

Bob423

but i cant just put it in a random place right? so i really need to know where exactly

heman

Quote from: heman on October 26, 2011, 01:40:31 pm
Hey guys...

i have 2 questions,

1. How can i create a combo with a condition that the next move will be executed only if the player press a certain key? (for example The player has to press 3 times "K" in order to make 3 moves one after the other, or the player got to press 2 times "K" and then the finisher with "Z".

2. the second question is, how can i create a skill that the player Rushes forward (lets say 4 squares max) but once he physically makes contact with the enemy the attack will be executed and the player will stop running?

Thx from advance =]   


completely ignored?

LiTTleDRAgo

Quote from: Bob423 on October 30, 2011, 01:00:12 am
but i cant just put it in a random place right? so i really need to know where exactly


Game_Character 2 line 320 you will found

@character_name = command.parameters[0]


insert below that line

@character_name_org = command.parameters[0]

Bob423

October 30, 2011, 12:11:54 pm #4553 Last Edit: October 30, 2011, 12:17:16 pm by Bob423
thanks a lot  :nod:

edit: didnt work

no error, just doesnt do anything.

winkio

Quote from: heman on October 26, 2011, 01:40:31 pm
Hey guys...

i have 2 questions,

1. How can i create a combo with a condition that the next move will be executed only if the player press a certain key? (for example The player has to press 3 times "K" in order to make 3 moves one after the other, or the player got to press 2 times "K" and then the finisher with "Z".

2. the second question is, how can i create a skill that the player Rushes forward (lets say 4 squares max) but once he physically makes contact with the enemy the attack will be executed and the player will stop running?

Thx from advance =]   

1.  input window, condition for input window to be true, goto next action
2.  Put collision detection with enemy into player via a custom script, then use condition command to check if the collision flag is activated.

heman

Quote from: winkio on October 30, 2011, 02:18:17 pm
Quote from: heman on October 26, 2011, 01:40:31 pm
Hey guys...

i have 2 questions,

1. How can i create a combo with a condition that the next move will be executed only if the player press a certain key? (for example The player has to press 3 times "K" in order to make 3 moves one after the other, or the player got to press 2 times "K" and then the finisher with "Z".

2. the second question is, how can i create a skill that the player Rushes forward (lets say 4 squares max) but once he physically makes contact with the enemy the attack will be executed and the player will stop running?

Thx from advance =]   

1.  input window, condition for input window to be true, goto next action
2.  Put collision detection with enemy into player via a custom script, then use condition command to check if the collision flag is activated.


Thx mate =]                             


Boba Fett Link

Quote from: Bob423 on October 29, 2011, 10:04:46 pm
edit: so i have another problem...i try to change the graphic of an event, before it's renamed, and nothing happens.  :huh:


An easier way to fix this is to just make the event go to a new page using a variable or switch that has the enemy's graphic on it.
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Bob423

October 30, 2011, 05:19:13 pm #4557 Last Edit: October 31, 2011, 06:57:30 pm by Bob423
It worked thanks

edit: and 1 more thing. is there a way to show the HP and MP of all party members? sort of like in kingdom hearts, where the other 2 are smaller?

Boba Fett Link

There are a couple HUD scripts that show other party members attributes. Winkio's looks the nicest, however you have to have the 1st character in your party at all times. I plan on scripting my own HUD to get around it.
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Zylos

Any suggestions at all for a fix for the event-touch error? It's kinda a big thing since it's a common enough trigger for non-enemy events.