I looked through this forum, but didn't find a topic that covered my question.
I browsed through Lore's tutorial and was finally able to get some questions answered that have been bugging me; however there is still a couple relating to the how the primary actor attributes like [Str, Dex, Agi, Int] influence/modify the secondary attributes [Atk%, P.Def, M.Def, Evasion]
Before I started messing around with RMVX or RMXP I designed an attribute interaction system {on paper} using a different set of attributes. Since I cannot redesign the interaction between the pre-defined attributes (at least within the scope of the program) I figure I need to translate my system to suit how RPG Maker is set up.