[XP] [BLIZZ ABS] Sileneced weapons

Started by Cal RPG MGS, November 06, 2011, 04:30:16 pm

Previous topic - Next topic

Cal RPG MGS

Is it possible to have sileneced weapons in blizz abs, as my game uses just guns and i would like to add some tactical game play to make the game more interesting, and if so is there or could some body create a script please.

Thank you in advanced Cal :)

LiTTleDRAgo


Blizzard

He meant weapons that don't trigger enemy awareness when used, not weapons that inflict the status effect silence.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Cal RPG MGS


Boba Fett Link

In Babs, enemies respond to the player when the player comes into hearing or visual range. Correct me if I'm wrong, but attacking (ie firing a gun) outside of an enemy's hearing\visual range would not make the enemy aware of the player. So what you really need is a way to make attacking with certain weapons make enemies respond.
This post will self-destruct in 30 seconds.

Fantasist

November 08, 2011, 01:06:19 am #5 Last Edit: November 08, 2011, 01:17:30 am by Fantasist
QuoteSo what you really need is a way to make attacking with certain weapons make enemies respond.

Isn't that what happens by default? When you attack with a weapon in their hearing/seeing range, they come rushing at you to kick your arse. I think  what he needs is for enemies to ignore attacks made by certain stealth weapons, like silenced guns or daggers maybe. I'm not familiar with the latest Blizz-ABS, but I would think such feature or a viable work around is already implemented. @Cal: Recheck the documentation to see if you've missed anything.

EDIT: I didn't find anything.
Do you like ambient/electronic music? Then you should promote a talented artist! Help out here. (I'm serious. Just listen to his work at least!)


The best of freeware reviews: Gizmo's Freeware Reviews




Boba Fett Link

Quote from: Fantasist on November 08, 2011, 01:06:19 am
QuoteSo what you really need is a way to make attacking with certain weapons make enemies respond.

Isn't that what happens by default? When you attack with a weapon in their hearing/seeing range, they come rushing at you to kick your arse.


You don't have to attack in their hearing/visual range. All you have to do is enter the range.
This post will self-destruct in 30 seconds.

Blizzard

If you sneak inside their hearing range, they won't spot you or if walk within their perception range without doing anything (but staying outside of the hearing range and the seeing range), they won't spot you either.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Cal RPG MGS

Sorry for the big ass bump, i had a new computer and have had to set every thing up.

The thing is that the hearing range is high to make it harder but later in the game you acquire weapons with silencers, so i need the enemy to be unable to here the shots or the weapons E.G weapon id 12,13 and 32,33.