i have an event that has this
player move route:
move down
wait for moves completion
what should happen, is prevent the player from passing the tile, or even staying on the tile.r
it is a one way path, but for some reason, blizz abs makes it so, if the player holds up, they can move past the tile. i want to make it so the tile works exactly the way is does without blizz abs. is there a way to do this? like a script fix, or something?