This is just going to a small request, is it possible to use the "Erase Event" command with a call script instead of the event?
The reason for this is because i want to use this at the end of a customized move route on an event.
They are going to patroll and once they reach their destination they just disapear. I used to turn off the graphic for the event after they reached their destination but you could still press the character because the event is still there.
Then i started using switches to turn them off/on at random occasions that makes them patroll some part of a town.
This is tricky and a bit timeconsuming so i wanna ask if i can actually use Erase Event in a script call at the end of the move route command to make the event disapear from the map untill you zone out and in to make it respawn.