ok im having trouble getting that to work, im using the following: $game_map.passages[1] = (0)
the tile im trying to enable is the first auto tile on the tileset, im guessing the tileset starts from 0, also would there be a way to get a tile id?
say i have multiple water terrains set up could i get the id of all the terrains with that terrain id?
edit:
ok i went through printing the values of the tile id's like so: p $game_map.passages[0] ... all the way to 48, the passibility didnt change until i hit 48, so i really dont get how the tileset is being split up :/
edit 2:
nvm i cracked it, each auto tile has 48 blocks and im guessing the first tile in the tileset acounts to have 48 tiles to, changing the value of the hole auto tile section fixes my problem and i have figured out what id the tileset actually starts at, my question now really is there a simpler way like i said before to change all the tiles with the terrain id of the water?