Project Zelda Engine is in need for Scripters!

Started by Heretic86, December 07, 2012, 09:54:00 pm

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Heretic86

http://zeldaengine.net/thread-197.html

I have not heard of this project until I was told about it.  Seems they've lost their main scripter and are at ends with each other as to whether or not to keep going with their efforts.  It would be a shame to see all their combined effort go to waste simply because they dont have a scripter.

Well, that is something we have in spades.  Im not sure if I am that interested in the project however.  But if anyone else is, I thought this was worth while to share with you.
Current Scripts:
Heretic's Moving Platforms

Current Demos:
Collection of Art and 100% Compatible Scripts

(Script Demos are all still available in the Collection link above.  I lost some individual demos due to a server crash.)

winkio

Eh, it looks like a game run by artists.  Cool menus, but the gameplay looks terrible.  I can't help myself, but XAS is definitely not helping, the animations are terrible, even worse than the NES and gameboy versions of zelda.

Blizzard

December 08, 2012, 03:05:12 am #2 Last Edit: December 08, 2012, 03:07:28 am by Blizzard
I have a different opinion, but only in regards to what is bad and what is not as I generally see it equally as bad as winkio does.

While a good deal of the tilesets seems to be either from Zelda 3 or created in the same style, the sprites seem to be not. For somebody who has actually played Zelda 3 the more blurred sprites look weird and inconsistent. Zelda 3 had more of a serious color palette with darker and less saturated shades while this here seems to borrow the cartoonish and cellshaded style. The menus look good, but the items look cartoonish again, even the masks from Zelda 6 seem not to fit. This inconsistency makes it difficult for me to take this seriously. They should have gone with one style instead of mixing everything up. The animations look cheap as if I made them (e.g. the sword slash). IDK who scripted this, but the item animations look ruggish (boomerang, hook, etc.) And I hope that this music is only added afterwards because using the music from Zelda 3 and Zelda 6 clashes to hard in style that I don't even know where to begin.

I mean respect for the effort and clearly a lot of time went into this, but from the quality of the result it doesn't seem to me that they were making an engine for others to use but an engine to make their own game (in which case I would forgive most of all these faults, even graphical and musical inconsistency). Picking RMXP for this kind of project already shows that they don't really know what they are doing, especially because of its problems with performance and a general lack of interface to make it easier to actually make a Zelda game in a Zelda engine.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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Ryex

HA! they used Golden Sun music at the end there :P
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